more color tests
Signed-off-by: Jeff Carr <jcarr@wit.com>
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@ -110,8 +110,10 @@ func ReadReceivedData(data *pb.Event, mh *gui.TableData, window *ui.Window, tab
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mh.Rows[row].HumanData[0].Color = color.RGBA{255, 255, 255, 0} // makes the background of each other row grey
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} else if (row == 5) {
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mh.Rows[row].HumanData[0].Color = color.RGBA{55, 55, 55, 255} // makes the background of each other row grey
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} else {
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} else if (row < 10) {
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mh.Rows[row].HumanData[0].Color = linuxBgMauve
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} else {
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mh.Rows[row].HumanData[0].Color = color.RGBA{250, 250, 250, 250}
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}
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mh.Rows[row].HumanData[1].Text = item.Name
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mh.Rows[row].HumanData[1].Color = defaultTextColor
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19
main.go
19
main.go
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@ -374,31 +374,16 @@ func mainMouseClick(b *gui.ButtonMap) {
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}
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}
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}
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/*
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if (gui.Data.State == "splash") {
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gui.Data.State = "account1"
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return
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} else if (gui.Data.State == "account1") {
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// gui.ShowAccountTab(-1, b.B)
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gui.ShowAccountTab(-1)
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gui.Data.State = "main"
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} else if (gui.Data.State == "main") {
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gui.ShowMainTab()
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gui.Data.State = "done"
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} else if (gui.Data.State == "QUIT") {
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onExit(nil)
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}
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*/
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}
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//
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// This is GO language concept for 'recover' to keep an app from completely crashing
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//
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// Doing this can sometimes avoid a panic() on things like:
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// panic: runtime error: slice bounds out of range
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//
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// In debugging mode, always panic() and never try to recover()
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//
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func r() {
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if (gui.Data.Debug == false) {
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if r := recover(); r != nil {
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