those things are 'rows' in the table

Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
Jeff Carr 2019-05-08 03:06:46 -07:00
parent e41764285c
commit b28c2c09fa
2 changed files with 20 additions and 22 deletions

View File

@ -15,23 +15,21 @@ type cellTest struct {
jwc [20]ui.TableValue
}
/*
type cellValue struct {
ref int // libUI reference int
value ui.TableValue // cell Value (TableString, TableColor or TableImage)
}
*/
type modelHandler struct {
name string
rowcount int
rowBGcolor int
name string
rowcount int
rowBGcolor int
// new attempt
allRows []cellValue
rows []cellTest
// old attempt that works
cellValues []cellTest
generatedColumnTypes []ui.TableValue // attempt to generate this dynamically
generatedColumnTypes []ui.TableValue // generate this dynamically
// This is a needed function for libUI tables (maybe)
setCellValue func(*modelHandler, *ui.TableModel, int, int, ui.TableValue)
@ -53,35 +51,35 @@ func initValues(mh *modelHandler) {
// alternate background of each row light and dark
if (i % 2) == 1 {
mh.cellValues[i].jwc[0] = ui.TableColor{0.5, 0.5, 0.5, .7}
mh.rows[i].jwc[0] = ui.TableColor{0.5, 0.5, 0.5, .7}
} else {
mh.cellValues[i].jwc[0] = ui.TableColor{0.1, 0.1, 0.1, .1}
mh.rows[i].jwc[0] = ui.TableColor{0.1, 0.1, 0.1, .1}
}
// text for Column 0
mh.cellValues[i].jwc[1] = ui.TableString(fmt.Sprintf("fun %d", i))
mh.rows[i].jwc[1] = ui.TableString(fmt.Sprintf("fun %d", i))
// text color for Column 0
mh.cellValues[i].jwc[2] = ui.TableColor{0.9, 0, 0, 1}
mh.rows[i].jwc[2] = ui.TableColor{0.9, 0, 0, 1}
// set the button text for Column 1
mh.cellValues[i].jwc[3] = ui.TableString(fmt.Sprintf("awesome %d", i))
mh.rows[i].jwc[3] = ui.TableString(fmt.Sprintf("awesome %d", i))
// text for Column 2
mh.cellValues[i].jwc[4] = ui.TableString(fmt.Sprintf("color %d", i))
mh.rows[i].jwc[4] = ui.TableString(fmt.Sprintf("color %d", i))
// text color for Column 2
mh.cellValues[i].jwc[5] = ui.TableColor{0.9, 0, 0, 1}
mh.rows[i].jwc[5] = ui.TableColor{0.9, 0, 0, 1}
// text for Column 3
mh.cellValues[i].jwc[6] = ui.TableString(fmt.Sprintf("imgcolor %d", i))
mh.rows[i].jwc[6] = ui.TableString(fmt.Sprintf("imgcolor %d", i))
// image for Column 3
mh.cellValues[i].jwc[7] = ui.TableImage{img[0]}
mh.rows[i].jwc[7] = ui.TableImage{img[0]}
// text color for Column 3
mh.cellValues[i].jwc[8] = ui.TableColor{0.9, 0, 0, 1}
mh.rows[i].jwc[8] = ui.TableColor{0.9, 0, 0, 1}
}
// os.Exit(-1)
}
@ -96,7 +94,7 @@ func newModelHandler(rowcount int) *modelHandler {
mh.rowBGcolor = 0 // this is the weird exception. Just always have this as 0
mh.cellValues = make([]cellTest, mh.rowcount)
mh.rows = make([]cellTest, mh.rowcount)
initValues(mh)
@ -140,7 +138,7 @@ func defaultSetCellValue(mh *modelHandler, m *ui.TableModel, row, column int, va
switch column {
case 0:
case 1:
mh.cellValues[row].jwc[1] = value
mh.rows[row].jwc[1] = value
case 2:
case 3:
log.Println("Button was pressed START", row, column)

View File

@ -24,7 +24,7 @@ func (mh *modelHandler) ColumnTypes(m *ui.TableModel) []ui.TableValue {
// TODO: Figure out why this is being called 1000 times a second (10 times for each row & column)
// Nevermind this TODO. Who gives a shit. This is a really smart way to treat the OS toolkits
func (mh *modelHandler) CellValue(m *ui.TableModel, row, column int) ui.TableValue {
return mh.cellValues[row].jwc[column]
return mh.rows[row].jwc[column]
}
func (mh *modelHandler) SetCellValue(m *ui.TableModel, row, column int, value ui.TableValue) {