this is how you solve the linux vs windows compile solution
Signed-off-by: Jeff Carr <jcarr@wit.com>
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@ -298,6 +298,7 @@ func parseConfig() {
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errChan <- fmt.Errorf("mainMouseClick() got b = nil")
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errChan <- fmt.Errorf("mainMouseClick() got b = nil")
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errChan <- "hello"
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errChan <- "hello"
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handleSignal(nil, 0)
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// my pid (cross platform) p, err := os.FindProcess(os.Getpid())
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// my pid (cross platform) p, err := os.FindProcess(os.Getpid())
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// send signal (cross platform) return p.Signal(syscall.SIGTERM)
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// send signal (cross platform) return p.Signal(syscall.SIGTERM)
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6
linux.go
6
linux.go
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@ -1,5 +1,7 @@
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// +build linux,go1.7
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// +build linux,go1.7
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// put stuff in here that you only want compiled under linux
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package main
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package main
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import "log"
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import "log"
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@ -14,8 +16,8 @@ import "syscall"
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// import "git.wit.com/wit/shell"
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// import "git.wit.com/wit/shell"
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// import "github.com/davecgh/go-spew/spew"
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// import "github.com/davecgh/go-spew/spew"
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func handleLinux(err interface{}, ret int) {
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func handleSignal(err interface{}, ret int) {
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log.Println("handleSignal() only should be compiled on linux")
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sigChan = make(chan os.Signal, 3)
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sigChan = make(chan os.Signal, 3)
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log.Println("handleLinux() only should be compiled on linux")
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signal.Notify(sigChan, syscall.SIGUSR1)
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signal.Notify(sigChan, syscall.SIGUSR1)
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}
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}
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@ -0,0 +1,21 @@
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// +build windows
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// put stuff in here that you only want compiled under windows
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package main
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import "log"
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import "os"
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import "os/signal"
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import "syscall"
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// import "runtime"
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// import "time"
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// import "reflect"
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// import "git.wit.com/wit/shell"
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// import "github.com/davecgh/go-spew/spew"
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func handleSignal(err interface{}, ret int) {
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log.Println("handleSignal() windows doesn't do signals")
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}
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