add a table after figuring out how to correctly get it
to work under linux. TODO: send fix to libui author Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
910107d044
commit
701339dd7c
5
Makefile
5
Makefile
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@ -1,4 +1,7 @@
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all:
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run:
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go run *.go
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gaper:
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# 'gaper' is a simple and smart golang tool that just rebuilds every time you change a file
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# go get -u github.com/maxcnunes/gaper
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gaper
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17
main.go
17
main.go
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@ -288,17 +288,20 @@ func setupUI() {
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tab.SetMargined(0, true)
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tab.Append("Ceph", makeButtonsPage(getPhysicalMachines("d")))
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tab.SetMargined(0, true)
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tab.Append("k8s Pods", makeButtonsPage(getPods(".wit.com")))
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tab.SetMargined(0, true)
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tab.Append("VMs", makeNumbersPage())
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tab.SetMargined(1, true)
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tab.Append("Data Choosers", makeDataChoosersPage())
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tab.Append("k8s Pods", makeButtonsPage(getPods(".wit.com")))
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tab.SetMargined(2, true)
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tab.Append("VMs", makeNumbersPage())
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tab.SetMargined(3, true)
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tab.Append("Data Choosers", makeDataChoosersPage())
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tab.SetMargined(4, true)
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tab.Append("Table Test", maketable())
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tab.SetMargined(5, true)
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mainwin.Show()
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}
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@ -0,0 +1,137 @@
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// 26 august 2018
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// +build OMIT
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package main
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import "fmt"
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import "github.com/andlabs/ui"
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type modelHandler struct {
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row9Text string
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yellowRow int
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checkStates [15]int
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}
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func newModelHandler() *modelHandler {
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m := new(modelHandler)
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m.row9Text = "You can edit this one"
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m.yellowRow = -1
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return m
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}
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func (mh *modelHandler) ColumnTypes(m *ui.TableModel) []ui.TableValue {
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return []ui.TableValue{
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ui.TableString(""), // column 0 text
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ui.TableString(""), // column 1 text
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ui.TableString(""), // column 2 text
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ui.TableColor{}, // row background color
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ui.TableColor{}, // column 1 text color
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ui.TableImage{}, // column 1 image
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ui.TableString(""), // column 4 button text
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ui.TableInt(0), // column 3 checkbox state
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ui.TableInt(0), // column 5 progress
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}
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}
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func (mh *modelHandler) NumRows(m *ui.TableModel) int {
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return 15
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}
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var img [2]*ui.Image
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func (mh *modelHandler) CellValue(m *ui.TableModel, row, column int) ui.TableValue {
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switch column {
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case 0:
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return ui.TableString(fmt.Sprintf("Row %d", row))
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case 1:
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return ui.TableString("Colors!")
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case 7:
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return ui.TableInt(mh.checkStates[row])
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case 8:
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if row == 0 {
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return ui.TableInt(0)
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}
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if row == 13 {
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return ui.TableInt(100)
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}
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if row == 14 {
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return ui.TableInt(-1)
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}
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return ui.TableInt(50)
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case 5:
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if row < 8 {
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return ui.TableImage{img[0]}
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}
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return ui.TableImage{img[1]}
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case 4:
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if (row % 2) == 1 {
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return ui.TableColor{0.5, 0, 0.75, 1}
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}
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return nil
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case 3:
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if row == mh.yellowRow {
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return ui.TableColor{1, 1, 0, 1}
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}
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if row == 3 {
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return ui.TableColor{1, 0, 0, 1}
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}
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if row == 11 {
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return ui.TableColor{0, 0.5, 1, 0.5}
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}
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return nil
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case 2:
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if row == 9 {
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return ui.TableString(mh.row9Text)
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}
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return ui.TableString("Editing this won't change anything")
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case 6:
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return ui.TableString("Make Yellow")
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}
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panic("unreachable")
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}
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func (mh *modelHandler) SetCellValue(m *ui.TableModel, row, column int, value ui.TableValue) {
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if row == 9 && column == 2 {
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mh.row9Text = string(value.(ui.TableString))
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}
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if column == 6 { // row background color
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prevYellowRow := mh.yellowRow
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mh.yellowRow = row
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if prevYellowRow != -1 {
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m.RowChanged(prevYellowRow)
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}
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m.RowChanged(mh.yellowRow)
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}
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if column == 7 { // checkboxes
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mh.checkStates[row] = int(value.(ui.TableInt))
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}
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}
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func maketable() *ui.Table {
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img[0] = ui.NewImage(16, 16)
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img[1] = ui.NewImage(16, 16)
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mh := newModelHandler()
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model := ui.NewTableModel(mh)
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table := ui.NewTable(
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&ui.TableParams{
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Model: model,
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RowBackgroundColorModelColumn: 3,
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})
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table.AppendTextColumn("Column 1", 0, ui.TableModelColumnNeverEditable, nil)
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table.AppendImageTextColumn("Column 2", 5,
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1, ui.TableModelColumnNeverEditable, &ui.TableTextColumnOptionalParams{
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ColorModelColumn: 4,
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});
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table.AppendTextColumn("Editable", 2, ui.TableModelColumnAlwaysEditable, nil)
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table.AppendCheckboxColumn("Checkboxes", 7, ui.TableModelColumnAlwaysEditable)
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table.AppendButtonColumn("Buttons", 6, ui.TableModelColumnAlwaysEditable)
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table.AppendProgressBarColumn("Progress Bar", 8)
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return table
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}
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