Move Cellvalue() into using standard callbacks

Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
Jeff Carr 2019-05-07 18:07:31 -07:00
parent 9b3e15c7df
commit 261b49782d
2 changed files with 44 additions and 36 deletions

View File

@ -3,7 +3,6 @@
package main package main
import "fmt" import "fmt"
// import "os"
import "log" import "log"
import "github.com/andlabs/ui" import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest" import _ "github.com/andlabs/ui/winmanifest"
@ -18,18 +17,6 @@ type vmRowData struct {
disk int disk int
} }
type uiColumn struct {
offset int
name string
what ui.TableValue
color ui.TableColor
// ui.TableString(""), // column 4 button text
// ui.TableColor{}, // column 1 text color
// ui.TableImage{}, // column 1 image
// ui.TableInt(0), // column 3 checkbox state
}
type modelHandler struct { type modelHandler struct {
name string name string
rows int rows int
@ -39,17 +26,21 @@ type modelHandler struct {
vms []vmRowData vms []vmRowData
columnTypes string columnTypes string
funcColumnTypes func() []ui.TableValue funcColumnTypes func() []ui.TableValue
scanCellValue func(*modelHandler, int, int) ui.TableValue
setCellValue func(*modelHandler, int, int) ui.TableValue
} }
func newDefaultModelHandler() *modelHandler { func newDemoModelHandler() *modelHandler {
mh := new(modelHandler) mh := new(modelHandler)
mh.rows = 20 mh.rows = 20
mh.funcColumnTypes = demoColumnTypes
mh.scanCellValue = demoCellValue
mh.checkStates = make([]int, mh.rows) mh.checkStates = make([]int, mh.rows)
mh.vms = make([]vmRowData, mh.rows) mh.vms = make([]vmRowData, mh.rows)
mh.vms[8].hostname = "fire" mh.vms[8].hostname = "fire"
mh.vms[9].hostname = "librem15.this.is.a.really.long.string.test" mh.vms[9].hostname = "librem15.this.is.a.really.long.string.test"
mh.yellowRow = -1 mh.yellowRow = -1
log.Println("Called newDefaultModelhandler() with mh=", mh) log.Println("Called newDemoModelhandler() with mh=", mh)
spew.Dump(mh) spew.Dump(mh)
return mh return mh
} }
@ -63,11 +54,7 @@ func standardColumnTypes() []ui.TableValue {
} }
} }
func (mh *modelHandler) ColumnTypes(m *ui.TableModel) []ui.TableValue { func demoColumnTypes() []ui.TableValue {
// log.Println("ColumnTypes() with m=", m, "mh=", mh)
if (mh.columnTypes == "standard") {
return standardColumnTypes()
}
return []ui.TableValue{ return []ui.TableValue{
ui.TableString(""), // column 0 text ui.TableString(""), // column 0 text
ui.TableString(""), // column 1 text ui.TableString(""), // column 1 text
@ -83,22 +70,20 @@ func (mh *modelHandler) ColumnTypes(m *ui.TableModel) []ui.TableValue {
var img [2]*ui.Image var img [2]*ui.Image
func (mh *modelHandler) CellValue(m *ui.TableModel, row, column int) ui.TableValue { func defaultCellValue(mh *modelHandler, row, column int) ui.TableValue {
// TODO: Figure out why this is being called 1000 times a second (10 times for each row & column) switch column {
// log.Println("CallValue() row=", row, "column=", column) case 0:
if (mh.columnTypes == "standard") { if (row % 2) == 1 {
switch column { return ui.TableColor{0.5, 0.5, 0.5, .1}
case 0:
if (row % 2) == 1 {
return ui.TableColor{0.5, 0.5, 0.5, .1}
}
return nil
case 1:
return ui.TableString(fmt.Sprintf("jcarrgood %d", row))
} }
return ui.TableString(fmt.Sprintf("jcarrbad %d", row)) return nil
// panic("unreachable") case 1:
return ui.TableString(fmt.Sprintf("jcarrgood %d", row))
} }
return ui.TableString(fmt.Sprintf("jcarrbad %d", row))
}
func demoCellValue(mh *modelHandler, row, column int) ui.TableValue {
switch column { switch column {
case 0: case 0:
return ui.TableString(fmt.Sprintf("Row %d", row)) return ui.TableString(fmt.Sprintf("Row %d", row))
@ -145,7 +130,7 @@ func (mh *modelHandler) CellValue(m *ui.TableModel, row, column int) ui.TableVal
case 6: case 6:
return ui.TableString("Make Yellow") return ui.TableString("Make Yellow")
} }
panic("unreachable") panic("unreachable in demoCellValue()")
} }
func (mh *modelHandler) SetCellValue(m *ui.TableModel, row, column int, value ui.TableValue) { func (mh *modelHandler) SetCellValue(m *ui.TableModel, row, column int, value ui.TableValue) {
@ -180,7 +165,7 @@ func makeDemotable(name string) *ui.Table {
img[0] = ui.NewImage(16, 16) img[0] = ui.NewImage(16, 16)
img[1] = ui.NewImage(16, 16) img[1] = ui.NewImage(16, 16)
mh := newDefaultModelHandler() mh := newDemoModelHandler()
mh.name = name mh.name = name
model := ui.NewTableModel(mh) model := ui.NewTableModel(mh)
@ -209,6 +194,8 @@ func newModelHandler(rows int) *modelHandler {
mh := new(modelHandler) mh := new(modelHandler)
mh.rows = rows mh.rows = rows
mh.columnTypes = "standard" mh.columnTypes = "standard"
mh.funcColumnTypes = standardColumnTypes
mh.scanCellValue = defaultCellValue
mh.bgcolorColumn = 0 mh.bgcolorColumn = 0
mh.checkStates = make([]int, mh.rows) mh.checkStates = make([]int, mh.rows)
mh.vms = make([]vmRowData, mh.rows) mh.vms = make([]vmRowData, mh.rows)

View File

@ -1,5 +1,8 @@
package main package main
import "os"
import "log"
import "github.com/andlabs/ui" import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest" import _ "github.com/andlabs/ui/winmanifest"
@ -7,3 +10,21 @@ func (mh *modelHandler) NumRows(m *ui.TableModel) int {
// log.Println("NumRows() with m=", m) // log.Println("NumRows() with m=", m)
return mh.rows return mh.rows
} }
// FYI: this routine seems to be called around 10 to 100 times a second for each table
func (mh *modelHandler) ColumnTypes(m *ui.TableModel) []ui.TableValue {
if (mh.funcColumnTypes == nil) {
log.Println("ColumnTypes NOT DEFINED. This table wasn't setup correctly! mh.funcColmnTypes == nil")
os.Exit(-1)
}
return mh.funcColumnTypes()
}
// TODO: Figure out why this is being called 1000 times a second (10 times for each row & column)
func (mh *modelHandler) CellValue(m *ui.TableModel, row, column int) ui.TableValue {
if (mh.scanCellValue == nil) {
log.Println("CellValue NOT DEFINED. This table wasn't setup correctly! mh.scanCellValue == nil")
os.Exit(-1)
}
return mh.scanCellValue(mh, row, column)
}