Move Cellvalue() into using standard callbacks
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
9b3e15c7df
commit
261b49782d
59
table.go
59
table.go
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@ -3,7 +3,6 @@
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package main
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package main
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import "fmt"
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import "fmt"
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// import "os"
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import "log"
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import "log"
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import "github.com/andlabs/ui"
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import "github.com/andlabs/ui"
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import _ "github.com/andlabs/ui/winmanifest"
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import _ "github.com/andlabs/ui/winmanifest"
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@ -18,18 +17,6 @@ type vmRowData struct {
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disk int
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disk int
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}
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}
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type uiColumn struct {
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offset int
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name string
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what ui.TableValue
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color ui.TableColor
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// ui.TableString(""), // column 4 button text
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// ui.TableColor{}, // column 1 text color
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// ui.TableImage{}, // column 1 image
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// ui.TableInt(0), // column 3 checkbox state
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}
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type modelHandler struct {
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type modelHandler struct {
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name string
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name string
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rows int
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rows int
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@ -39,17 +26,21 @@ type modelHandler struct {
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vms []vmRowData
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vms []vmRowData
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columnTypes string
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columnTypes string
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funcColumnTypes func() []ui.TableValue
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funcColumnTypes func() []ui.TableValue
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scanCellValue func(*modelHandler, int, int) ui.TableValue
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setCellValue func(*modelHandler, int, int) ui.TableValue
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}
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}
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func newDefaultModelHandler() *modelHandler {
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func newDemoModelHandler() *modelHandler {
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mh := new(modelHandler)
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mh := new(modelHandler)
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mh.rows = 20
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mh.rows = 20
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mh.funcColumnTypes = demoColumnTypes
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mh.scanCellValue = demoCellValue
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mh.checkStates = make([]int, mh.rows)
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mh.checkStates = make([]int, mh.rows)
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mh.vms = make([]vmRowData, mh.rows)
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mh.vms = make([]vmRowData, mh.rows)
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mh.vms[8].hostname = "fire"
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mh.vms[8].hostname = "fire"
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mh.vms[9].hostname = "librem15.this.is.a.really.long.string.test"
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mh.vms[9].hostname = "librem15.this.is.a.really.long.string.test"
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mh.yellowRow = -1
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mh.yellowRow = -1
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log.Println("Called newDefaultModelhandler() with mh=", mh)
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log.Println("Called newDemoModelhandler() with mh=", mh)
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spew.Dump(mh)
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spew.Dump(mh)
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return mh
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return mh
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}
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}
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@ -63,11 +54,7 @@ func standardColumnTypes() []ui.TableValue {
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}
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}
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}
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}
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func (mh *modelHandler) ColumnTypes(m *ui.TableModel) []ui.TableValue {
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func demoColumnTypes() []ui.TableValue {
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// log.Println("ColumnTypes() with m=", m, "mh=", mh)
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if (mh.columnTypes == "standard") {
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return standardColumnTypes()
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}
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return []ui.TableValue{
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return []ui.TableValue{
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ui.TableString(""), // column 0 text
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ui.TableString(""), // column 0 text
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ui.TableString(""), // column 1 text
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ui.TableString(""), // column 1 text
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@ -83,22 +70,20 @@ func (mh *modelHandler) ColumnTypes(m *ui.TableModel) []ui.TableValue {
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var img [2]*ui.Image
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var img [2]*ui.Image
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func (mh *modelHandler) CellValue(m *ui.TableModel, row, column int) ui.TableValue {
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func defaultCellValue(mh *modelHandler, row, column int) ui.TableValue {
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// TODO: Figure out why this is being called 1000 times a second (10 times for each row & column)
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switch column {
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// log.Println("CallValue() row=", row, "column=", column)
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case 0:
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if (mh.columnTypes == "standard") {
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if (row % 2) == 1 {
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switch column {
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return ui.TableColor{0.5, 0.5, 0.5, .1}
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case 0:
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if (row % 2) == 1 {
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return ui.TableColor{0.5, 0.5, 0.5, .1}
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}
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return nil
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case 1:
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return ui.TableString(fmt.Sprintf("jcarrgood %d", row))
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}
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}
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return ui.TableString(fmt.Sprintf("jcarrbad %d", row))
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return nil
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// panic("unreachable")
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case 1:
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return ui.TableString(fmt.Sprintf("jcarrgood %d", row))
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}
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}
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return ui.TableString(fmt.Sprintf("jcarrbad %d", row))
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}
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func demoCellValue(mh *modelHandler, row, column int) ui.TableValue {
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switch column {
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switch column {
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case 0:
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case 0:
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return ui.TableString(fmt.Sprintf("Row %d", row))
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return ui.TableString(fmt.Sprintf("Row %d", row))
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@ -145,7 +130,7 @@ func (mh *modelHandler) CellValue(m *ui.TableModel, row, column int) ui.TableVal
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case 6:
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case 6:
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return ui.TableString("Make Yellow")
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return ui.TableString("Make Yellow")
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}
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}
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panic("unreachable")
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panic("unreachable in demoCellValue()")
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}
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}
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func (mh *modelHandler) SetCellValue(m *ui.TableModel, row, column int, value ui.TableValue) {
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func (mh *modelHandler) SetCellValue(m *ui.TableModel, row, column int, value ui.TableValue) {
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@ -180,7 +165,7 @@ func makeDemotable(name string) *ui.Table {
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img[0] = ui.NewImage(16, 16)
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img[0] = ui.NewImage(16, 16)
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img[1] = ui.NewImage(16, 16)
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img[1] = ui.NewImage(16, 16)
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mh := newDefaultModelHandler()
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mh := newDemoModelHandler()
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mh.name = name
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mh.name = name
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model := ui.NewTableModel(mh)
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model := ui.NewTableModel(mh)
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@ -209,6 +194,8 @@ func newModelHandler(rows int) *modelHandler {
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mh := new(modelHandler)
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mh := new(modelHandler)
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mh.rows = rows
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mh.rows = rows
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mh.columnTypes = "standard"
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mh.columnTypes = "standard"
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mh.funcColumnTypes = standardColumnTypes
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mh.scanCellValue = defaultCellValue
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mh.bgcolorColumn = 0
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mh.bgcolorColumn = 0
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mh.checkStates = make([]int, mh.rows)
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mh.checkStates = make([]int, mh.rows)
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mh.vms = make([]vmRowData, mh.rows)
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mh.vms = make([]vmRowData, mh.rows)
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@ -1,5 +1,8 @@
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package main
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package main
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import "os"
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import "log"
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import "github.com/andlabs/ui"
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import "github.com/andlabs/ui"
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import _ "github.com/andlabs/ui/winmanifest"
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import _ "github.com/andlabs/ui/winmanifest"
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@ -7,3 +10,21 @@ func (mh *modelHandler) NumRows(m *ui.TableModel) int {
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// log.Println("NumRows() with m=", m)
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// log.Println("NumRows() with m=", m)
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return mh.rows
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return mh.rows
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}
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}
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// FYI: this routine seems to be called around 10 to 100 times a second for each table
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func (mh *modelHandler) ColumnTypes(m *ui.TableModel) []ui.TableValue {
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if (mh.funcColumnTypes == nil) {
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log.Println("ColumnTypes NOT DEFINED. This table wasn't setup correctly! mh.funcColmnTypes == nil")
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os.Exit(-1)
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}
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return mh.funcColumnTypes()
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}
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// TODO: Figure out why this is being called 1000 times a second (10 times for each row & column)
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func (mh *modelHandler) CellValue(m *ui.TableModel, row, column int) ui.TableValue {
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if (mh.scanCellValue == nil) {
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log.Println("CellValue NOT DEFINED. This table wasn't setup correctly! mh.scanCellValue == nil")
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os.Exit(-1)
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}
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return mh.scanCellValue(mh, row, column)
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}
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