// This window, when it's hidden, still exists to the application // so it can be treated as if it really exists package main import ( "go.wit.com/gui" "go.wit.com/lib/gadgets" "go.wit.com/log" ) var apple *gui.Node // This initializes the first window, a group and a button func makebasicWindow() *gadgets.BasicWindow { log.Warn("start basicWindow") basicWindow = gadgets.RawBasicWindow("basic window test") basicWindow.Make() basicWindow.StandardClose() basicWindow.Custom = func() { log.Warn("got to close") } box1 := basicWindow.Box() group1 := box1.NewGroup("choices") group1.NewButton("hide apple", func() { apple.Hide() }) group1.NewButton("show apple", func() { apple.Show() }) group1.NewButton("hide computers", func() { computers.Hide() }) group1.NewButton("show computers", func() { computers.Show() }) apple = group1.NewButton("apple", func() { log.Info("is not a pear") }) return basicWindow }