jtag_add_statemove() always uses TLR to get to RESET
As decided a while back, this isn't a transition we want to chance. Whenever someone wants to got to RESET, force it. Signed-off-by: David Brownell <dbrownell@users.sourceforge.net>
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@ -567,12 +567,14 @@ int jtag_add_statemove(tap_state_t goal_state)
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tap_state_name(goal_state));
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tap_state_name(goal_state));
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if (goal_state == cur_state)
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/* If goal is RESET, be paranoid and force that that transition
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; /* nothing to do */
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* (e.g. five TCK cycles, TMS high). Else trust "cur_state".
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else if (goal_state == TAP_RESET)
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*/
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{
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if (goal_state == TAP_RESET)
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jtag_add_tlr();
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jtag_add_tlr();
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}
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else if (goal_state == cur_state)
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/* nothing to do */ ;
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else if (tap_is_state_stable(cur_state) && tap_is_state_stable(goal_state))
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else if (tap_is_state_stable(cur_state) && tap_is_state_stable(goal_state))
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{
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{
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unsigned tms_bits = tap_get_tms_path(cur_state, goal_state);
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unsigned tms_bits = tap_get_tms_path(cur_state, goal_state);
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