tinkered a bit with performance for Cortex flash programming. Mainly make it easier to profile as a start.
git-svn-id: svn://svn.berlios.de/openocd/trunk@1380 b42882b7-edfa-0310-969c-e2dbd0fdcd60
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@ -5,6 +5,9 @@
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* Copyright (C) 2008 by Spencer Oliver *
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* spen@spen-soft.co.uk *
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* *
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* Copyright (C) 2009 by Oyvind Harboe *
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* oyvind.harboe@zylin.com *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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@ -178,7 +181,7 @@ int swjdp_transaction_endcheck(swjdp_common_t *swjdp)
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int retval;
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u32 ctrlstat;
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keep_alive();
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/* too expensive to call keep_alive() here */
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/* Danger!!!! BROKEN!!!! */
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scan_inout_check_u32(swjdp, SWJDP_IR_DPACC, DP_CTRL_STAT, DPAP_READ, 0, &ctrlstat);
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@ -199,27 +202,33 @@ int swjdp_transaction_endcheck(swjdp_common_t *swjdp)
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swjdp->ack = swjdp->ack & 0x7;
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long long then=timeval_ms();
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while (swjdp->ack != 2)
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if (swjdp->ack != 2)
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{
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if (swjdp->ack == 1)
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long long then=timeval_ms();
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while (swjdp->ack != 2)
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{
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if ((timeval_ms()-then) > 1000)
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if (swjdp->ack == 1)
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{
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LOG_WARNING("Timeout (1000ms) waiting for ACK = OK/FAULT in SWJDP transaction");
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if ((timeval_ms()-then) > 1000)
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{
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LOG_WARNING("Timeout (1000ms) waiting for ACK = OK/FAULT in SWJDP transaction");
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return ERROR_JTAG_DEVICE_ERROR;
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}
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}
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else
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{
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LOG_WARNING("Invalid ACK in SWJDP transaction");
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return ERROR_JTAG_DEVICE_ERROR;
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}
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}
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else
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{
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LOG_WARNING("Invalid ACK in SWJDP transaction");
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return ERROR_JTAG_DEVICE_ERROR;
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}
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scan_inout_check_u32(swjdp, SWJDP_IR_DPACC, DP_CTRL_STAT, DPAP_READ, 0, &ctrlstat);
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if ((retval=jtag_execute_queue())!=ERROR_OK)
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return retval;
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swjdp->ack = swjdp->ack & 0x7;
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scan_inout_check_u32(swjdp, SWJDP_IR_DPACC, DP_CTRL_STAT, DPAP_READ, 0, &ctrlstat);
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if ((retval=jtag_execute_queue())!=ERROR_OK)
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return retval;
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swjdp->ack = swjdp->ack & 0x7;
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}
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} else
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{
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/* common code path avoids fn to timeval_ms() */
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}
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/* Check for STICKYERR and STICKYORUN */
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@ -1700,32 +1700,41 @@ int handle_wait_halt_command(struct command_context_s *cmd_ctx, char *cmd, char
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return target_wait_state(target, TARGET_HALTED, ms);
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}
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/* wait for target state to change. The trick here is to have a low
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* latency for short waits and not to suck up all the CPU time
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* on longer waits.
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*
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* After 500ms, keep_alive() is invoked
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*/
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int target_wait_state(target_t *target, enum target_state state, int ms)
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{
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int retval;
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struct timeval timeout, now;
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long long then=0, cur;
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int once=1;
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gettimeofday(&timeout, NULL);
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timeval_add_time(&timeout, 0, ms * 1000);
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for (;;)
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{
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if ((retval=target_poll(target))!=ERROR_OK)
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return retval;
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keep_alive();
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if (target->state == state)
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{
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break;
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}
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cur = timeval_ms();
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if (once)
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{
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once=0;
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then = timeval_ms();
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LOG_DEBUG("waiting for target %s...",
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Jim_Nvp_value2name_simple(nvp_target_state,state)->name);
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}
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gettimeofday(&now, NULL);
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if ((now.tv_sec > timeout.tv_sec) || ((now.tv_sec == timeout.tv_sec) && (now.tv_usec >= timeout.tv_usec)))
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if (cur-then>500)
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{
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keep_alive();
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}
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if ((cur-then)>ms)
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{
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LOG_ERROR("timed out while waiting for target %s",
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Jim_Nvp_value2name_simple(nvp_target_state,state)->name);
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