muon/include/Ultralight/Listener.h

288 lines
8.6 KiB
C++

///
/// @file Listener.h
///
/// @brief The header for View listener interfaces.
///
/// @author
///
/// This file is a part of Ultralight, a fast, lightweight, HTML UI engine
///
/// Website: <http://ultralig.ht>
///
/// Copyright (C) 2020 Ultralight, Inc. All rights reserved.
///
#pragma once
#include <Ultralight/Defines.h>
#include <Ultralight/String.h>
#include <Ultralight/RefPtr.h>
#include <Ultralight/Geometry.h>
namespace ultralight {
class View;
///
/// MessageSource types, @see ViewListener::OnAddConsoleMessage
///
enum MessageSource {
kMessageSource_XML = 0,
kMessageSource_JS,
kMessageSource_Network,
kMessageSource_ConsoleAPI,
kMessageSource_Storage,
kMessageSource_AppCache,
kMessageSource_Rendering,
kMessageSource_CSS,
kMessageSource_Security,
kMessageSource_ContentBlocker,
kMessageSource_Other,
};
///
/// MessageLevel types, @see ViewListener::OnAddConsoleMessage
///
enum MessageLevel {
kMessageLevel_Log = 1,
kMessageLevel_Warning = 2,
kMessageLevel_Error = 3,
kMessageLevel_Debug = 4,
kMessageLevel_Info = 5,
};
///
/// Cursor types, @see ViewListener::OnChangeCursor
///
enum Cursor {
kCursor_Pointer = 0,
kCursor_Cross,
kCursor_Hand,
kCursor_IBeam,
kCursor_Wait,
kCursor_Help,
kCursor_EastResize,
kCursor_NorthResize,
kCursor_NorthEastResize,
kCursor_NorthWestResize,
kCursor_SouthResize,
kCursor_SouthEastResize,
kCursor_SouthWestResize,
kCursor_WestResize,
kCursor_NorthSouthResize,
kCursor_EastWestResize,
kCursor_NorthEastSouthWestResize,
kCursor_NorthWestSouthEastResize,
kCursor_ColumnResize,
kCursor_RowResize,
kCursor_MiddlePanning,
kCursor_EastPanning,
kCursor_NorthPanning,
kCursor_NorthEastPanning,
kCursor_NorthWestPanning,
kCursor_SouthPanning,
kCursor_SouthEastPanning,
kCursor_SouthWestPanning,
kCursor_WestPanning,
kCursor_Move,
kCursor_VerticalText,
kCursor_Cell,
kCursor_ContextMenu,
kCursor_Alias,
kCursor_Progress,
kCursor_NoDrop,
kCursor_Copy,
kCursor_None,
kCursor_NotAllowed,
kCursor_ZoomIn,
kCursor_ZoomOut,
kCursor_Grab,
kCursor_Grabbing,
kCursor_Custom
};
///
/// @brief Interface for View-related events
///
/// @note For more info @see View::set_view_listener
///
class UExport ViewListener {
public:
virtual ~ViewListener() {}
///
/// Called when the page title changes
///
virtual void OnChangeTitle(ultralight::View* caller,
const String& title) {}
///
/// Called when the page URL changes
///
virtual void OnChangeURL(ultralight::View* caller,
const String& url) {}
///
/// Called when the tooltip changes (usually as result of a mouse hover)
///
virtual void OnChangeTooltip(ultralight::View* caller,
const String& tooltip) {}
///
/// Called when the mouse cursor changes
///
virtual void OnChangeCursor(ultralight::View* caller,
Cursor cursor) {}
///
/// Called when a message is added to the console (useful for errors / debug)
///
virtual void OnAddConsoleMessage(ultralight::View* caller,
MessageSource source,
MessageLevel level,
const String& message,
uint32_t line_number,
uint32_t column_number,
const String& source_id) {}
///
/// Called when the page wants to create a new View.
///
/// This is usually the result of a user clicking a link with target="_blank"
/// or by JavaScript calling window.open(url).
///
/// To allow creation of these new Views, you should create a new View in
/// this callback (eg, Renderer::CreateView()), resize it to your container,
/// and return it. You are responsible for displaying the returned View.
///
/// @param caller The View that called this event.
///
/// @param opener_url The URL of the page that initiated this request.
///
/// @param target_url The URL that the new View will navigate to.
///
/// @param is_popup Whether or not this was triggered by window.open().
///
/// @param popup_rect Popups can optionally request certain dimensions and
/// coordinates via window.open(). You can choose to
/// respect these or not by resizing/moving the View to
/// this rect.
///
/// @return Returns a RefPtr<> to a created View to use to satisfy the
/// the request (or return nullptr if you want to block the action).
///
virtual RefPtr<View> OnCreateChildView(ultralight::View* caller,
const String& opener_url,
const String& target_url,
bool is_popup,
const IntRect& popup_rect);
};
///
/// @brief Interface for Load-related events
///
/// @note For more info @see View::set_load_listener
///
class UExport LoadListener {
public:
virtual ~LoadListener() {}
///
/// Called when the page begins loading a new URL into a frame.
///
/// @param frame_id A unique ID for the frame.
///
/// @param is_main_frame Whether or not this is the main frame.
///
/// @param url The URL for the load.
///
virtual void OnBeginLoading(ultralight::View* caller,
uint64_t frame_id,
bool is_main_frame,
const String& url) {}
///
/// Called when the page finishes loading a URL into a frame.
///
/// @param frame_id A unique ID for the frame.
///
/// @param is_main_frame Whether or not this is the main frame.
///
/// @param url The URL for the load.
///
virtual void OnFinishLoading(ultralight::View* caller,
uint64_t frame_id,
bool is_main_frame,
const String& url) {}
///
/// Called when an error occurs while loading a URL into a frame.
///
/// @param frame_id A unique ID for the frame.
///
/// @param is_main_frame Whether or not this is the main frame.
///
/// @param url The URL for the load.
///
/// @param description A human-readable description of the error.
///
/// @param error_domain The name of the module that triggered the error.
///
/// @param error_code Internal error code generated by the module.
///
virtual void OnFailLoading(ultralight::View* caller,
uint64_t frame_id,
bool is_main_frame,
const String& url,
const String& description,
const String& error_domain,
int error_code) {}
///
/// Called when the JavaScript window object is reset for a new page load.
///
/// This is called before any scripts are executed on the page and is the
/// earliest time to setup any initial JavaScript state or bindings.
///
/// The document is not guaranteed to be loaded/parsed at this point. If
/// you need to make any JavaScript calls that are dependent on DOM elements
/// or scripts on the page, use OnDOMReady instead.
///
/// The window object is lazily initialized (this will not be called on pages
/// with no scripts).
///
/// @param frame_id A unique ID for the frame.
///
/// @param is_main_frame Whether or not this is the main frame.
///
/// @param url The URL for the load.
///
virtual void OnWindowObjectReady(ultralight::View* caller,
uint64_t frame_id,
bool is_main_frame,
const String& url) {}
///
/// Called when all JavaScript has been parsed and the document is ready.
///
/// This is the best time to make any JavaScript calls that are dependent on
/// DOM elements or scripts on the page.
///
/// @param frame_id A unique ID for the frame.
///
/// @param is_main_frame Whether or not this is the main frame.
///
/// @param url The URL for the load.
///
virtual void OnDOMReady(ultralight::View* caller,
uint64_t frame_id,
bool is_main_frame,
const String& url) {}
///
/// Called when the session history (back/forward state) is modified.
///
virtual void OnUpdateHistory(ultralight::View* caller) {}
};
} // namespace ultralight