mirror of https://github.com/ImVexed/muon.git
225 lines
5.7 KiB
C
225 lines
5.7 KiB
C
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///
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/// @file Bitmap.h
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///
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/// @brief The header for the Bitmap class.
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///
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/// @author
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///
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/// This file is a part of Ultralight, a fast, lightweight, HTML UI engine
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///
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/// Website: <http://ultralig.ht>
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///
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/// Copyright (C) 2019 Ultralight, Inc. All rights reserved.
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///
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#pragma once
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#include <Ultralight/Defines.h>
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#include <Ultralight/RefPtr.h>
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#include <Ultralight/Geometry.h>
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namespace ultralight {
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#pragma pack(push, 1)
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///
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/// The various Bitmap formats.
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///
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enum UExport BitmapFormat {
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/// Alpha-channel only, 8-bits per channel (8-bits in total per pixel)
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kBitmapFormat_A8,
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/// Red Green Blue Alpha, 8-bits per channel (32-bits in total per pixel)
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kBitmapFormat_RGBA8
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};
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///
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/// Macro to get the bytes per pixel from a BitmapFormat
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///
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#define GetBytesPerPixel(x) (x == kBitmapFormat_A8? 1 : 4)
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///
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/// @brief Bitmap container with basic blitting and conversion routines.
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///
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class UExport Bitmap : public RefCounted {
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public:
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///
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/// Create an empty Bitmap. No pixels will be allocated.
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///
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static Ref<Bitmap> Create();
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///
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/// Create a Bitmap with a certain configuration. Pixels will be allocated
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/// but not initialized.
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///
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/// @param width The width in pixels.
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///
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/// @param height The height in pixels.
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///
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/// @param format The pixel format to use.
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///
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/// @return A ref-pointer to a new Bitmap instance.
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///
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static Ref<Bitmap> Create(uint32_t width, uint32_t height, BitmapFormat format);
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///
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/// Create a Bitmap with existing pixels and configuration.
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///
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/// @param width The width in pixels.
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///
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/// @param height The height in pixels.
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///
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/// @param format The pixel format to use.
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///
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/// @param row_bytes The number of bytes between each row (note that this
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/// value should be >= width * bytes_per_pixel).
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///
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/// @param pixels Pointer to raw pixel buffer.
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///
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/// @param size Size of the raw pixel buffer.
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///
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/// @param should_copy Whether or not a copy should be made of the pixels.
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/// If this is false, the returned Bitmap will use the
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/// raw pixels passed in as its own, but you are still
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/// responsible for destroying your buffer afterwards.
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///
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/// @return A ref-pointer to a new Bitmap instance.
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///
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static Ref<Bitmap> Create(uint32_t width, uint32_t height, BitmapFormat format,
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uint32_t row_bytes, const void* pixels, size_t size, bool should_copy = true);
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///
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/// Create a bitmap from a deep copy of another Bitmap.
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///
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static Ref<Bitmap> Create(const Bitmap& bitmap);
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///
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/// Get the width in pixels.
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///
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virtual uint32_t width() const = 0;
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///
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/// Get the height in pixels.
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///
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virtual uint32_t height() const = 0;
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///
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/// Get the bounds as an IntRect
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///
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virtual IntRect bounds() const = 0;
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///
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/// Get the pixel format.
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///
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virtual BitmapFormat format() const = 0;
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///
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/// Get the number of bytes per pixel.
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///
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virtual uint32_t bpp() const = 0;
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///
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/// Get the number of bytes between each row (this is always >= width * bpp)
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///
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virtual uint32_t row_bytes() const = 0;
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///
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/// Get the size in bytes of the pixel buffer.
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///
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virtual size_t size() const = 0;
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///
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/// Whether or not this Bitmap owns the pixel buffer and will destroy it
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/// at the end of its lifetime.
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///
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virtual bool owns_pixels() const = 0;
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///
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/// Lock the pixel buffer for reading/writing.
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///
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/// @return A pointer to the pixel buffer.
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///
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virtual void* LockPixels() = 0;
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///
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/// Unlock the pixel buffer.
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///
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virtual void UnlockPixels() = 0;
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///
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/// Lock the pixel buffer for reading/writing. (const)
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///
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/// @return A const pointer to the pixel buffer.
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///
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virtual const void* LockPixels() const = 0;
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///
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/// Unlock the pixel buffer. (const)
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///
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virtual void UnlockPixels() const = 0;
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///
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/// Get the raw pixel buffer.
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///
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/// @note You should only call this if pixels are already locked.
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///
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virtual void* raw_pixels() = 0;
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///
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/// Whether or not this Bitmap is empty (no pixels allocated).
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///
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virtual bool IsEmpty() const = 0;
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///
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/// Erase the Bitmap (set all pixels to 0).
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///
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virtual void Erase() = 0;
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///
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/// Assign another bitmap to this one.
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///
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/// @param bitmap The bitmap to copy from.
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///
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virtual void Set(Ref<Bitmap> bitmap) = 0;
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///
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/// Draw another bitmap to this bitmap.
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///
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/// @note Formats do not need to match. Bitmap formats will be converted
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/// to one another automatically. Note that when converting from
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/// RGBA8 to A8, only the Red channel will be used.
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///
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/// @param src_rect The source rectangle, relative to src bitmap.
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///
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/// @param dest_rect The destination rectangle, relative to this bitmap.
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///
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/// @param src The source bitmap.
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///
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/// @param pad_repeat Whether or not we should pad the drawn bitmap by one
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/// pixel of repeated edge pixels from the source bitmap.
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///
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/// @return Whether or not the operation succeeded (this can fail if the
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/// src_rect and/or dest_rect are invalid, or if their total
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/// dimensions do not match).
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///
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virtual bool DrawBitmap(IntRect src_rect, IntRect dest_rect,
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Ref<Bitmap> src, bool pad_repeat) = 0;
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///
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/// Write this Bitmap out to a PNG image. (mainly used for Debug)
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///
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/// @param path The filepath to write to (opened with fopen())
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///
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/// @return Whether or not the operation succeeded.
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///
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virtual bool WritePNG(const char* path) = 0;
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protected:
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Bitmap();
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virtual ~Bitmap();
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Bitmap(const Bitmap&);
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void operator=(const Bitmap&);
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};
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#pragma pack(pop)
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} // namespace ultralight
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