muon/include/Ultralight/Bitmap.h

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2019-09-26 15:33:10 -05:00
///
/// @file Bitmap.h
///
/// @brief The header for the Bitmap class.
///
/// @author
///
/// This file is a part of Ultralight, a fast, lightweight, HTML UI engine
///
/// Website: <http://ultralig.ht>
///
/// Copyright (C) 2019 Ultralight, Inc. All rights reserved.
///
#pragma once
#include <Ultralight/Defines.h>
#include <Ultralight/RefPtr.h>
#include <Ultralight/Geometry.h>
namespace ultralight {
#pragma pack(push, 1)
///
/// The various Bitmap formats.
///
enum UExport BitmapFormat {
/// Alpha-channel only, 8-bits per channel (8-bits in total per pixel)
kBitmapFormat_A8,
/// Red Green Blue Alpha, 8-bits per channel (32-bits in total per pixel)
kBitmapFormat_RGBA8
};
///
/// Macro to get the bytes per pixel from a BitmapFormat
///
#define GetBytesPerPixel(x) (x == kBitmapFormat_A8? 1 : 4)
///
/// @brief Bitmap container with basic blitting and conversion routines.
///
class UExport Bitmap : public RefCounted {
public:
///
/// Create an empty Bitmap. No pixels will be allocated.
///
static Ref<Bitmap> Create();
///
/// Create a Bitmap with a certain configuration. Pixels will be allocated
/// but not initialized.
///
/// @param width The width in pixels.
///
/// @param height The height in pixels.
///
/// @param format The pixel format to use.
///
/// @return A ref-pointer to a new Bitmap instance.
///
static Ref<Bitmap> Create(uint32_t width, uint32_t height, BitmapFormat format);
///
/// Create a Bitmap with existing pixels and configuration.
///
/// @param width The width in pixels.
///
/// @param height The height in pixels.
///
/// @param format The pixel format to use.
///
/// @param row_bytes The number of bytes between each row (note that this
/// value should be >= width * bytes_per_pixel).
///
/// @param pixels Pointer to raw pixel buffer.
///
/// @param size Size of the raw pixel buffer.
///
/// @param should_copy Whether or not a copy should be made of the pixels.
/// If this is false, the returned Bitmap will use the
/// raw pixels passed in as its own, but you are still
/// responsible for destroying your buffer afterwards.
///
/// @return A ref-pointer to a new Bitmap instance.
///
static Ref<Bitmap> Create(uint32_t width, uint32_t height, BitmapFormat format,
uint32_t row_bytes, const void* pixels, size_t size, bool should_copy = true);
///
/// Create a bitmap from a deep copy of another Bitmap.
///
static Ref<Bitmap> Create(const Bitmap& bitmap);
///
/// Get the width in pixels.
///
virtual uint32_t width() const = 0;
///
/// Get the height in pixels.
///
virtual uint32_t height() const = 0;
///
/// Get the bounds as an IntRect
///
virtual IntRect bounds() const = 0;
///
/// Get the pixel format.
///
virtual BitmapFormat format() const = 0;
///
/// Get the number of bytes per pixel.
///
virtual uint32_t bpp() const = 0;
///
/// Get the number of bytes between each row (this is always >= width * bpp)
///
virtual uint32_t row_bytes() const = 0;
///
/// Get the size in bytes of the pixel buffer.
///
virtual size_t size() const = 0;
///
/// Whether or not this Bitmap owns the pixel buffer and will destroy it
/// at the end of its lifetime.
///
virtual bool owns_pixels() const = 0;
///
/// Lock the pixel buffer for reading/writing.
///
/// @return A pointer to the pixel buffer.
///
virtual void* LockPixels() = 0;
///
/// Unlock the pixel buffer.
///
virtual void UnlockPixels() = 0;
///
/// Lock the pixel buffer for reading/writing. (const)
///
/// @return A const pointer to the pixel buffer.
///
virtual const void* LockPixels() const = 0;
///
/// Unlock the pixel buffer. (const)
///
virtual void UnlockPixels() const = 0;
///
/// Get the raw pixel buffer.
///
/// @note You should only call this if pixels are already locked.
///
virtual void* raw_pixels() = 0;
///
/// Whether or not this Bitmap is empty (no pixels allocated).
///
virtual bool IsEmpty() const = 0;
///
/// Erase the Bitmap (set all pixels to 0).
///
virtual void Erase() = 0;
///
/// Assign another bitmap to this one.
///
/// @param bitmap The bitmap to copy from.
///
virtual void Set(Ref<Bitmap> bitmap) = 0;
///
/// Draw another bitmap to this bitmap.
///
/// @note Formats do not need to match. Bitmap formats will be converted
/// to one another automatically. Note that when converting from
/// RGBA8 to A8, only the Red channel will be used.
///
/// @param src_rect The source rectangle, relative to src bitmap.
///
/// @param dest_rect The destination rectangle, relative to this bitmap.
///
/// @param src The source bitmap.
///
/// @param pad_repeat Whether or not we should pad the drawn bitmap by one
/// pixel of repeated edge pixels from the source bitmap.
///
/// @return Whether or not the operation succeeded (this can fail if the
/// src_rect and/or dest_rect are invalid, or if their total
/// dimensions do not match).
///
virtual bool DrawBitmap(IntRect src_rect, IntRect dest_rect,
Ref<Bitmap> src, bool pad_repeat) = 0;
///
/// Write this Bitmap out to a PNG image. (mainly used for Debug)
///
/// @param path The filepath to write to (opened with fopen())
///
/// @return Whether or not the operation succeeded.
///
virtual bool WritePNG(const char* path) = 0;
protected:
Bitmap();
virtual ~Bitmap();
Bitmap(const Bitmap&);
void operator=(const Bitmap&);
};
#pragma pack(pop)
} // namespace ultralight