libui/common/attribute.c

267 lines
5.5 KiB
C

// 19 february 2018
#include "../ui.h"
#include "uipriv.h"
#include "attrstr.h"
struct uiAttribute {
int ownedByUser;
size_t refcount;
uiAttributeType type;
union {
char *family;
double size;
uiTextWeight weight;
uiTextItalic italic;
uiTextStretch stretch;
struct {
double r;
double g;
double b;
double a;
// put this here so we can reuse this structure
uiUnderlineColor underlineColor;
} color;
uiUnderline underline;
uiOpenTypeFeatures *features;
} u;
};
static uiAttribute *newAttribute(uiAttributeType type)
{
uiAttribute *a;
a = uiprivNew(uiAttribute);
a->ownedByUser = 1;
a->refcount = 0;
a->type = type;
return a;
}
// returns a to allow expressions like b = uiprivAttributeRetain(a)
// TODO would this allow us to copy attributes between strings in a foreach func, and if so, should that be allowed?
uiAttribute *uiprivAttributeRetain(uiAttribute *a)
{
a->ownedByUser = 0;
a->refcount++;
return a;
}
static void destroy(uiAttribute *a)
{
switch (a->type) {
case uiAttributeTypeFamily:
uiprivFree(a->u.family);
break;
case uiAttributeTypeFeatures:
uiFreeOpenTypeFeatures(a->u.features);
break;
}
uiprivFree(a);
}
void uiprivAttributeRelease(uiAttribute *a)
{
if (a->ownedByUser)
/* TODO implementation bug: we can't release an attribute we don't own */;
a->refcount--;
if (a->refcount == 0)
destroy(a);
}
void uiFreeAttribute(uiAttribute *a)
{
if (!a->ownedByUser)
/* TODO user bug: you can't free an attribute you don't own */;
destroy(a);
}
uiAttributeType uiAttributeGetType(const uiAttribute *a)
{
return a->type;
}
uiAttribute *uiNewFamilyAttribute(const char *family)
{
uiAttribute *a;
a = newAttribute(uiAttributeTypeFamily);
a->u.family = (char *) uiprivAlloc((strlen(family) + 1) * sizeof (char), "char[] (uiAttribute)");
strcpy(a->u.family, family);
return a;
}
const char *uiAttributeFamily(const uiAttribute *a)
{
return a->u.family;
}
uiAttribute *uiNewSizeAttribute(double size)
{
uiAttribute *a;
a = newAttribute(uiAttributeTypeSize);
a->u.size = size;
return a;
}
double uiAttributeSize(const uiAttribute *a)
{
return a->u.size;
}
uiAttribute *uiNewWeightAttribute(uiTextWeight weight)
{
uiAttribute *a;
a = newAttribute(uiAttributeTypeWeight);
a->u.weight = weight;
return a;
}
uiTextWeight uiAttributeWeight(const uiAttribute *a)
{
return a->u.weight;
}
uiAttribute *uiNewItalicAttribute(uiTextItalic italic)
{
uiAttribute *a;
a = newAttribute(uiAttributeTypeItalic);
a->u.italic = italic;
return a;
}
uiTextItalic uiAttributeItalic(const uiAttribute *a)
{
return a->u.italic;
}
uiAttribute *uiNewStretchAttribute(uiTextStretch stretch)
{
uiAttribute *a;
a = newAttribute(uiAttributeTypeStretch);
a->u.stretch = stretch;
return a;
}
uiTextStretch uiAttributeStretch(const uiAttribute *a)
{
return a->u.stretch;
}
uiAttribute *uiNewColorAttribute(double r, double g, double b, double a)
{
uiAttribute *at;
at = newAttribute(uiAttributeTypeColor);
at->u.color.r = r;
at->u.color.g = g;
at->u.color.b = b;
at->u.color.a = a;
return at;
}
void uiAttributeColor(const uiAttribute *a, double *r, double *g, double *b, double *alpha)
{
*r = a->u.color.r;
*g = a->u.color.g;
*b = a->u.color.b;
*alpha = a->u.color.a;
}
uiAttribute *uiNewBackgroundAttribute(double r, double g, double b, double a)
{
uiAttribute *at;
at = newAttribute(uiAttributeTypeBackground);
at->u.color.r = r;
at->u.color.g = g;
at->u.color.b = b;
at->u.color.a = a;
return at;
}
uiAttribute *uiNewUnderlineAttribute(uiUnderline u)
{
uiAttribute *a;
a = newAttribute(uiAttributeTypeUnderline);
a->u.underline = u;
return a;
}
uiUnderline uiAttributeUnderline(const uiAttribute *a)
{
return a->u.underline;
}
uiAttribute *uiNewUnderlineColorAttribute(uiUnderlineColor u, double r, double g, double b, double a)
{
uiAttribute *at;
at = uiNewColorAttribute(r, g, b, a);
at->type = uiAttributeTypeUnderlineColor;
at->u.color.underlineColor = u;
return at;
}
void uiAttributeUnderlineColor(const uiAttribute *a, uiUnderlineColor *u, double *r, double *g, double *b, double *alpha)
{
*u = a->u.color.underlineColor;
uiAttributeColor(a, r, g, b, alpha);
}
uiAttribute *uiNewFeaturesAttribute(const uiOpenTypeFeatures *otf)
{
uiAttribute *a;
a = newAttribute(uiAttributeTypeFeatures);
a->u.features = uiOpenTypeFeaturesClone(otf);
return a;
}
const uiOpenTypeFeatures *uiAttributeFeatures(const uiAttribute *a)
{
return a->u.features;
}
int uiprivAttributeEqual(const uiAttribute *a, const uiAttribute *b)
{
if (a == b)
return 1;
if (a->type != b->type)
return 0;
switch (a->type) {
case uiAttributeTypeFamily:
return uiprivStricmp(a->u.family, b->u.family);
case uiAttributeTypeSize:
// TODO is the use of == correct?
return a->u.size == b->u.size;
case uiAttributeTypeWeight:
return a->u.weight == b->u.weight;
case uiAttributeTypeItalic:
return a->u.italic == b->u.italic;
case uiAttributeTypeStretch:
return a->u.stretch == b->u.stretch;
case uiAttributeTypeUnderline:
return a->u.underline == b->u.underline;
case uiAttributeTypeUnderlineColor:
if (a->u.color.underlineColor != b->u.color.underlineColor)
return 0;
// fall through
case uiAttributeTypeColor:
case uiAttributeTypeBackground:
// TODO is the use of == correct?
return (a->u.color.r == b->u.color.r) &&
(a->u.color.g == b->u.color.g) &&
(a->u.color.b == b->u.color.b) &&
(a->u.color.a == b->u.color.a);
case uiAttributeTypeFeatures:
return uiprivOpenTypeFeaturesEqual(a->u.features, b->u.features);
}
// TODO should not be reached
return 0;
}