libui/windows/tabletext.cpp

30 lines
1.2 KiB
C++

// 13 june 2018
#include "uipriv_windows.hpp"
#include "table.hpp"
// This file handles text in tables.
HRESULT uiprivLVN_GETDISPINFOText(uiTable *t, NMLVDISPINFOW *nm, uiprivTableColumnParams *p)
{
uiTableData *data;
WCHAR *wstr;
HRESULT hr;
if ((nm->item.mask & LVIF_TEXT) == 0)
return S_OK;
if (p->textModelColumn != -1)
return S_OK;
data = (*(t->model->mh->CellValue))(t->model->mh, t->model, nm->item.iItem, p->textModelColumn);
wstr = toUTF16(uiTableDataString(data));
uiFreeTableData(data);
// we could just make pszText into a freshly allocated conversion and avoid the limitation of cchTextMax
// but then we would have to keep things around for some amount of time (some pages on MSDN say 2 additional LVN_GETDISPINFO messages)
// and in practice, anything that results in extra LVN_GETDISPINFO messages (such as fillSubitemDrawParams() below) will break this counting
// TODO make it so we don't have to make a copy; instead we can convert directly into pszText (this will also avoid the risk of having a dangling surrogate pair at the end)
wcsncpy(nm->item.pszText, wstr, nm->item.cchTextMax);
nm->item.pszText[nm->item.cchTextMax - 1] = L'\0';
uiprivFree(wstr);
return S_OK;
}