153 lines
4.4 KiB
Objective-C
153 lines
4.4 KiB
Objective-C
// 6 april 2015
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#import "uipriv_darwin.h"
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static BOOL canQuit = NO;
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@implementation applicationClass
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- (void)sendEvent:(NSEvent *)e
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{
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if (sendAreaEvents(e) != 0)
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return;
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[super sendEvent:e];
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}
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// NSColorPanel always sends changeColor: to the first responder regardless of whether there's a target set on it
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// we can override it here (see colorbutton.m)
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// thanks to mikeash in irc.freenode.net/#macdev for informing me this is how the first responder chain is initiated
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// it turns out NSFontManager also sends changeFont: through this; let's inhibit that here too (see fontbutton.m)
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- (BOOL)sendAction:(SEL)sel to:(id)to from:(id)from
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{
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if (colorButtonInhibitSendAction(sel, from, to))
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return NO;
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if (fontButtonInhibitSendAction(sel, from, to))
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return NO;
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return [super sendAction:sel to:to from:from];
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}
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// likewise, NSFontManager also sends NSFontPanelValidation messages to the first responder, however it does NOT use sendAction:from:to:!
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// instead, it uses this one (thanks swillits in irc.freenode.net/#macdev)
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// we also need to override it (see fontbutton.m)
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- (id)targetForAction:(SEL)sel to:(id)to from:(id)from
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{
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id override;
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if (fontButtonOverrideTargetForAction(sel, from, to, &override))
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return override;
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return [super targetForAction:sel to:to from:from];
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}
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// hey look! we're overriding terminate:!
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// we're going to make sure we can go back to main() whether Cocoa likes it or not!
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// and just how are we going to do that, hm?
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// (note: this is called after applicationShouldTerminate:)
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- (void)terminate:(id)sender
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{
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// yes that's right folks: DO ABSOLUTELY NOTHING.
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// the magic is [NSApp run] will just... stop.
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// well let's not do nothing; let's actually quit our graceful way
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NSEvent *e;
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if (!canQuit)
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implbug("call to [NSApp terminate:] when not ready to terminate; definitely contact andlabs");
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[realNSApp() stop:realNSApp()];
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// stop: won't register until another event has passed; let's synthesize one
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e = [NSEvent otherEventWithType:NSApplicationDefined
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location:NSZeroPoint
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modifierFlags:0
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timestamp:[[NSProcessInfo processInfo] systemUptime]
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windowNumber:0
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context:[NSGraphicsContext currentContext]
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subtype:0
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data1:0
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data2:0];
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[realNSApp() postEvent:e atStart:NO]; // let pending events take priority (this is what PostQuitMessage() on Windows does so we have to do it here too for parity; thanks to mikeash in irc.freenode.net/#macdev for confirming that this parameter should indeed be NO)
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}
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@end
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@implementation appDelegate
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- (void)dealloc
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{
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[self.menuManager release];
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[super dealloc];
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}
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)app
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{
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// for debugging
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NSLog(@"in applicationShouldTerminate:");
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if (shouldQuit()) {
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canQuit = YES;
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// this will call terminate:, which is the same as uiQuit()
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return NSTerminateNow;
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}
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return NSTerminateCancel;
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}
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- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)app
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{
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return NO;
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}
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@end
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uiInitOptions options;
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const char *uiInit(uiInitOptions *o)
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{
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options = *o;
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[applicationClass sharedApplication];
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// don't check for a NO return; something (launch services?) causes running from application bundles to always return NO when asking to change activation policy, even if the change is to the same activation policy!
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// see https://github.com/andlabs/ui/issues/6
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[realNSApp() setActivationPolicy:NSApplicationActivationPolicyRegular];
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[realNSApp() setDelegate:[appDelegate new]];
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initAlloc();
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// always do this so we always have an application menu
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appDelegate().menuManager = [menuManager new];
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[realNSApp() setMainMenu:[appDelegate().menuManager makeMenubar]];
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setupFontPanel();
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return NULL;
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}
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void uiUninit(void)
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{
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uninitMenus();
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[realNSApp() setDelegate:nil];
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[appDelegate() release];
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[realNSApp() release];
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uninitAlloc();
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}
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void uiFreeInitError(const char *err)
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{
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}
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void uiMain(void)
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{
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[realNSApp() run];
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}
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// TODO make this delayed
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void uiQuit(void)
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{
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canQuit = YES;
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[realNSApp() terminate:realNSApp()];
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}
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// thanks to mikeash in irc.freenode.net/#macdev for suggesting the use of Grand Central Dispatch for this
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// TODO will dispatch_get_main_queue() break after _CFRunLoopSetCurrent()?
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void uiQueueMain(void (*f)(void *data), void *data)
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{
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// dispatch_get_main_queue() is a serial queue so it will not execute multiple uiQueueMain() functions concurrently
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// the signature of f matches dispatch_function_t
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dispatch_async_f(dispatch_get_main_queue(), data, f);
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}
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