303 lines
7.2 KiB
C++
303 lines
7.2 KiB
C++
// 7 april 2015
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#include "uipriv_windows.hpp"
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// TODO C++-ize
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struct uiBox {
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uiWindowsControl c;
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HWND hwnd;
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struct ptrArray *controls;
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int vertical;
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int padded;
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};
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#define ctrlStretchy(child) childFlag(child)
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#define ctrlSetStretchy(child, stretchy) childSetFlag(child, stretchy)
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// both used by resize(); preallocated to save time and reduce risk of failure
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#define ctrlWidth(child) childIntmax(child, 0)
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#define ctrlSetWidth(child, w) childSetIntmax(child, 0, w)
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#define ctrlHeight(child) childIntmax(child, 1)
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#define ctrlSetHeight(child, h) childSetIntmax(child, 1, h)
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static void onDestroy(uiBox *);
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uiWindowsDefineControlWithOnDestroy(
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uiBox, // type name
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uiBoxType, // type function
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onDestroy(me); // on destroy
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)
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static void onDestroy(uiBox *b)
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{
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struct child *bc;
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while (b->controls->len != 0) {
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bc = ptrArrayIndex(b->controls, struct child *, 0);
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ptrArrayDelete(b->controls, 0);
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childDestroy(bc);
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}
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ptrArrayDestroy(b->controls);
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}
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static void minimumSize(uiWindowsControl *c, uiWindowsSizing *d, intmax_t *width, intmax_t *height)
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{
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uiBox *b = uiBox(c);
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struct child *bc;
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int xpadding, ypadding;
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uintmax_t nStretchy;
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// these two contain the largest minimum width and height of all stretchy controls in the box
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// all stretchy controls will use this value to determine the final minimum size
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intmax_t maxStretchyWidth, maxStretchyHeight;
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uintmax_t i;
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intmax_t minimumWidth, minimumHeight;
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uiWindowsSizing *dself;
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*width = 0;
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*height = 0;
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if (b->controls->len == 0)
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return;
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dself = uiWindowsNewSizing(b->hwnd);
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// 0) get this Box's padding
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xpadding = 0;
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ypadding = 0;
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if (b->padded) {
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xpadding = d->XPadding;
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ypadding = d->YPadding;
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}
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// 1) initialize the desired rect with the needed padding
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// TODO this is wrong if any controls are hidden
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if (b->vertical)
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*height = (b->controls->len - 1) * ypadding;
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else
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*width = (b->controls->len - 1) * xpadding;
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// 2) add in the size of non-stretchy controls and get (but not add in) the largest widths and heights of stretchy controls
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// we still add in like direction of stretchy controls
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nStretchy = 0;
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maxStretchyWidth = 0;
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maxStretchyHeight = 0;
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for (i = 0; i < b->controls->len; i++) {
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bc = ptrArrayIndex(b->controls, struct child *, i);
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if (!childVisible(bc))
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continue;
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childMinimumSize(bc, dself, &minimumWidth, &minimumHeight);
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if (ctrlStretchy(bc)) {
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nStretchy++;
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if (maxStretchyWidth < minimumWidth)
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maxStretchyWidth = minimumWidth;
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if (maxStretchyHeight < minimumHeight)
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maxStretchyHeight = minimumHeight;
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}
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if (b->vertical) {
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if (*width < minimumWidth)
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*width = minimumWidth;
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if (!ctrlStretchy(bc))
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*height += minimumHeight;
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} else {
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if (!ctrlStretchy(bc))
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*width += minimumWidth;
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if (*height < minimumHeight)
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*height = minimumHeight;
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}
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}
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// 3) and now we can add in stretchy controls
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if (b->vertical)
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*height += nStretchy * maxStretchyHeight;
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else
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*width += nStretchy * maxStretchyWidth;
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uiWindowsFreeSizing(dself);
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}
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static void boxRelayout(uiWindowsControl *c, intmax_t x, intmax_t y, intmax_t width, intmax_t height)
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{
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uiBox *b = uiBox(c);
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struct child *bc;
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int xpadding, ypadding;
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uintmax_t nStretchy;
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intmax_t stretchywid, stretchyht;
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uintmax_t i;
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intmax_t minimumWidth, minimumHeight;
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uiWindowsSizing *d;
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uiWindowsEnsureMoveWindowDuringResize(b->hwnd, x, y, width, height);
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if (b->controls->len == 0)
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return;
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d = uiWindowsNewSizing(b->hwnd);
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// -1) get this Box's padding
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xpadding = 0;
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ypadding = 0;
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if (b->padded) {
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xpadding = d->XPadding;
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ypadding = d->YPadding;
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}
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// 0) inset the available rect by the needed padding
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// TODO this is incorrect if any controls are hidden
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if (b->vertical)
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height -= (b->controls->len - 1) * ypadding;
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else
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width -= (b->controls->len - 1) * xpadding;
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// 1) get width and height of non-stretchy controls
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// this will tell us how much space will be left for stretchy controls
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stretchywid = width;
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stretchyht = height;
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nStretchy = 0;
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for (i = 0; i < b->controls->len; i++) {
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bc = ptrArrayIndex(b->controls, struct child *, i);
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if (!childVisible(bc))
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continue;
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if (ctrlStretchy(bc)) {
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nStretchy++;
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continue;
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}
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childMinimumSize(bc, d, &minimumWidth, &minimumHeight);
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if (b->vertical) { // all controls have same width
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ctrlSetWidth(bc, width);
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ctrlSetHeight(bc, minimumHeight);
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stretchyht -= minimumHeight;
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} else { // all controls have same height
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ctrlSetWidth(bc, minimumWidth);
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ctrlSetHeight(bc, height);
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stretchywid -= minimumWidth;
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}
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}
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// 2) now get the size of stretchy controls
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if (nStretchy != 0)
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if (b->vertical)
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stretchyht /= nStretchy;
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else
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stretchywid /= nStretchy;
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for (i = 0; i < b->controls->len; i++) {
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bc = ptrArrayIndex(b->controls, struct child *, i);
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if (!childVisible(bc))
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continue;
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if (ctrlStretchy(bc)) {
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ctrlSetWidth(bc, stretchywid);
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ctrlSetHeight(bc, stretchyht);
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}
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}
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// 3) now we can position controls
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// first, make relative to the top-left corner of the container
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x = 0;
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y = 0;
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for (i = 0; i < b->controls->len; i++) {
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bc = ptrArrayIndex(b->controls, struct child *, i);
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if (!childVisible(bc))
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continue;
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childRelayout(bc, x, y, ctrlWidth(bc), ctrlHeight(bc));
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if (b->vertical)
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y += ctrlHeight(bc) + ypadding;
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else
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x += ctrlWidth(bc) + xpadding;
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}
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uiWindowsFreeSizing(d);
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}
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static void boxContainerUpdateState(uiControl *c)
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{
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uiBox *b = uiBox(c);
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struct child *bc;
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uintmax_t i;
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for (i = 0; i < b->controls->len; i++) {
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bc = ptrArrayIndex(b->controls, struct child *, i);
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childUpdateState(bc);
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}
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}
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static void redoControlIDsZOrder(uiBox *b)
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{
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struct child *bc;
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LONG_PTR controlID;
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HWND insertAfter;
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uintmax_t i;
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controlID = 100;
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insertAfter = NULL;
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for (i = 0; i < b->controls->len; i++) {
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bc = ptrArrayIndex(b->controls, struct child *, i);
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childAssignControlIDZOrder(bc, &controlID, &insertAfter);
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}
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}
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static void boxArrangeChildrenControlIDsZOrder(uiWindowsControl *c)
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{
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uiBox *b = uiBox(c);
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redoControlIDsZOrder(b);
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}
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void uiBoxAppend(uiBox *b, uiControl *c, int stretchy)
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{
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struct child *bc;
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bc = newChild(c, uiControl(b), b->hwnd);
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ctrlSetStretchy(bc, stretchy);
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ptrArrayAppend(b->controls, bc);
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redoControlIDsZOrder(b);
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uiWindowsControlQueueRelayout(uiWindowsControl(b));
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}
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void uiBoxDelete(uiBox *b, uintmax_t index)
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{
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struct child *bc;
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bc = ptrArrayIndex(b->controls, struct child *, index);
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ptrArrayDelete(b->controls, index);
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childRemove(bc);
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redoControlIDsZOrder(b);
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uiWindowsControlQueueRelayout(uiWindowsControl(b));
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}
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int uiBoxPadded(uiBox *b)
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{
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return b->padded;
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}
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void uiBoxSetPadded(uiBox *b, int padded)
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{
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b->padded = padded;
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uiWindowsControlQueueRelayout(uiWindowsControl(b));
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}
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static uiBox *finishNewBox(int vertical)
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{
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uiBox *b;
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b = (uiBox *) uiNewControl(uiBoxType());
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b->hwnd = newContainer();
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b->vertical = vertical;
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b->controls = newPtrArray();
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uiWindowsFinishNewControl(b, uiBox);
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uiControl(b)->ContainerUpdateState = boxContainerUpdateState;
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uiWindowsControl(b)->Relayout = boxRelayout;
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uiWindowsControl(b)->ArrangeChildrenControlIDsZOrder = boxArrangeChildrenControlIDsZOrder;
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return b;
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}
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uiBox *uiNewHorizontalBox(void)
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{
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return finishNewBox(0);
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}
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uiBox *uiNewVerticalBox(void)
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{
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return finishNewBox(1);
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}
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