163 lines
3.3 KiB
C
163 lines
3.3 KiB
C
// 26 may 2015
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#include "../ui.h"
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#include "uipriv.h"
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struct controlBase {
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uiControl *parent;
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int hidden;
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int disabled;
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};
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#define controlBase(c) ((struct controlBase *) (c->Internal))
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void uiControlDestroy(uiControl *c)
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{
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struct controlBase *cb = controlBase(c);
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if (cb->parent != NULL)
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complain("attempt to destroy uiControl %p while it has a parent", c);
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(*(c->CommitDestroy))(c);
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uiFree(cb);
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uiFree(c);
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}
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uintptr_t uiControlHandle(uiControl *c)
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{
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return (*(c->Handle))(c);
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}
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uiControl *uiControlParent(uiControl *c)
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{
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struct controlBase *cb = controlBase(c);
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return cb->parent;
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}
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int isToplevel(uiControl *c)
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{
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return uiIsA(c, uiWindowType(), 0) != NULL;
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}
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// returns self if self is a window
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uiControl *toplevelOwning(uiControl *c)
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{
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struct controlBase *cb;
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for (;;) {
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if (isToplevel(c))
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return c;
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cb = controlBase(c);
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if (cb->parent == NULL)
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return NULL;
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c = cb->parent;
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}
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}
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void uiControlSetParent(uiControl *c, uiControl *parent)
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{
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struct controlBase *cb = controlBase(c);
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if (isToplevel(c))
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complain("cannot set a parent on a toplevel (uiWindow)");
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if (parent != NULL && cb->parent != NULL)
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complain("attempt to reparent uiControl %p (has parent %p, attempt to give parent %p)", c, cb->parent, parent);
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if (parent == NULL && cb->parent == NULL)
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complain("attempt to double unparent uiControl %p", c);
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cb->parent = parent;
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// for situations such as where the old parent was disabled but the new one is not, etc.
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controlUpdateState(c);
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}
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// only to be called by the immediate parent of a control
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int controlSelfVisible(uiControl *c)
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{
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struct controlBase *cb = controlBase(c);
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return !cb->hidden;
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}
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static int controlContainerVisible(uiControl *c)
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{
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struct controlBase *cb = controlBase(c);
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if (cb->hidden)
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return 0;
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if (cb->parent == NULL)
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return 1;
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return controlContainerVisible(cb->parent);
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}
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void uiControlShow(uiControl *c)
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{
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struct controlBase *cb = controlBase(c);
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cb->hidden = 0;
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controlUpdateState(c);
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}
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void uiControlHide(uiControl *c)
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{
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struct controlBase *cb = controlBase(c);
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cb->hidden = 1;
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controlUpdateState(c);
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}
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static int controlContainerEnabled(uiControl *c)
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{
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struct controlBase *cb = controlBase(c);
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if (cb->disabled)
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return 0;
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if (cb->parent == NULL)
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return 1;
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return controlContainerEnabled(cb->parent);
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}
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void uiControlEnable(uiControl *c)
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{
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struct controlBase *cb = controlBase(c);
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cb->disabled = 0;
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controlUpdateState(c);
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}
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void uiControlDisable(uiControl *c)
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{
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struct controlBase *cb = controlBase(c);
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cb->disabled = 1;
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controlUpdateState(c);
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}
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void controlUpdateState(uiControl *c)
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{
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if (controlContainerVisible(c))
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(*(c->CommitShow))(c);
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else
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(*(c->CommitHide))(c);
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if (controlContainerEnabled(c))
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osCommitEnable(c);
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else
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osCommitDisable(c);
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(*(c->ContainerUpdateState))(c);
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// and queue a resize, just in case we showed/hid something
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// for instance, on Windows uiBox, if we don't do this, hiding a control will show empty space until the window is resized
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//TODO uiControlQueueResize(c);
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}
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#define uiControlSignature 0x7569436F
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// TODO does this need to be public?
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uiControl *uiNewControl(size_t size, uint32_t OSsig, uint32_t typesig, const char *typename)
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{
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uiControl *c;
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c = (uiControl *) uiAlloc(size, typename);
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c->Signature = uiControlSignature;
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c->OSSignature = OSsig;
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c->TypeSignature = typesig;
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c->Internal = uiNew(struct controlBase);
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return c;
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}
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