libui/haiku/draw.cpp

136 lines
2.2 KiB
C++

// 19 november 2015
#include "uipriv_haiku.hpp"
uiDrawPath *uiDrawNewPath(uiDrawFillMode fillMode)
{
// TODO
return NULL;
}
void uiDrawFreePath(uiDrawPath *p)
{
// TODO
}
void uiDrawPathNewFigure(uiDrawPath *p, double x, double y)
{
// TODO
}
void uiDrawPathNewFigureWithArc(uiDrawPath *p, double xCenter, double yCenter, double radius, double startAngle, double sweep, int negative)
{
// TODO
}
void uiDrawPathLineTo(uiDrawPath *p, double x, double y)
{
// TODO
}
void uiDrawPathArcTo(uiDrawPath *p, double xCenter, double yCenter, double radius, double startAngle, double sweep, int negative)
{
// TODO
}
void uiDrawPathBezierTo(uiDrawPath *p, double c1x, double c1y, double c2x, double c2y, double endX, double endY)
{
// TODO
}
void uiDrawPathCloseFigure(uiDrawPath *p)
{
// TODO
}
void uiDrawPathAddRectangle(uiDrawPath *p, double x, double y, double width, double height)
{
// TODO
}
void uiDrawPathEnd(uiDrawPath *p)
{
// TODO
}
void uiDrawStroke(uiDrawContext *c, uiDrawPath *path, uiDrawBrush *b, uiDrawStrokeParams *p)
{
// TODO
}
void uiDrawFill(uiDrawContext *c, uiDrawPath *path, uiDrawBrush *b)
{
// TODO
}
void uiDrawMatrixSetIdentity(uiDrawMatrix *m)
{
// TODO
}
void uiDrawMatrixTranslate(uiDrawMatrix *m, double x, double y)
{
// TODO
}
void uiDrawMatrixScale(uiDrawMatrix *m, double xCenter, double yCenter, double x, double y)
{
// TODO
}
void uiDrawMatrixRotate(uiDrawMatrix *m, double x, double y, double amount)
{
// TODO
}
void uiDrawMatrixSkew(uiDrawMatrix *m, double x, double y, double xamount, double yamount)
{
// TODO
}
void uiDrawMatrixMultiply(uiDrawMatrix *dest, uiDrawMatrix *src)
{
// TODO
}
int uiDrawMatrixInvertible(uiDrawMatrix *m)
{
// TODO
return 0;
}
int uiDrawMatrixInvert(uiDrawMatrix *m)
{
// TODO
return 0;
}
void uiDrawMatrixTransformPoint(uiDrawMatrix *m, double *x, double *y)
{
// TODO
}
void uiDrawMatrixTransformSize(uiDrawMatrix *m, double *x, double *y)
{
// TODO
}
void uiDrawTransform(uiDrawContext *c, uiDrawMatrix *m)
{
// TODO
}
void uiDrawClip(uiDrawContext *c, uiDrawPath *path)
{
// TODO
}
void uiDrawSave(uiDrawContext *c)
{
// TODO
}
void uiDrawRestore(uiDrawContext *c)
{
// TODO
}