libui/zOLD_windows/drawtext.cpp

537 lines
16 KiB
C++

// 17 january 2017
#include "uipriv_windows.hpp"
#include "draw.hpp"
#include "attrstr.hpp"
// TODO verify our renderer is correct, especially with regards to snapping
struct uiDrawTextLayout {
IDWriteTextFormat *format;
IDWriteTextLayout *layout;
std::vector<struct drawTextBackgroundParams *> *backgroundParams;
// for converting DirectWrite indices from/to byte offsets
size_t *u8tou16;
size_t nUTF8;
size_t *u16tou8;
size_t nUTF16;
};
// TODO copy notes about DirectWrite DIPs being equal to Direct2D DIPs here
// typographic points are 1/72 inch; this parameter is 1/96 inch
// fortunately Microsoft does this too, in https://msdn.microsoft.com/en-us/library/windows/desktop/dd371554%28v=vs.85%29.aspx
#define pointSizeToDWriteSize(size) (size * (96.0 / 72.0))
// TODO move this and the layout creation stuff to attrstr.cpp like the other ports, or move the other ports into their drawtext.* files
// TODO should be const but then I can't operator[] on it; the real solution is to find a way to do designated array initializers in C++11 but I do not know enough C++ voodoo to make it work (it is possible but no one else has actually done it before)
static std::map<uiDrawTextAlign, DWRITE_TEXT_ALIGNMENT> dwriteAligns = {
{ uiDrawTextAlignLeft, DWRITE_TEXT_ALIGNMENT_LEADING },
{ uiDrawTextAlignCenter, DWRITE_TEXT_ALIGNMENT_CENTER },
{ uiDrawTextAlignRight, DWRITE_TEXT_ALIGNMENT_TRAILING },
};
uiDrawTextLayout *uiDrawNewTextLayout(uiDrawTextLayoutParams *p)
{
uiDrawTextLayout *tl;
WCHAR *wDefaultFamily;
DWRITE_WORD_WRAPPING wrap;
FLOAT maxWidth;
HRESULT hr;
tl = uiprivNew(uiDrawTextLayout);
wDefaultFamily = toUTF16(p->DefaultFont->Family);
hr = dwfactory->CreateTextFormat(
wDefaultFamily, NULL,
uiprivWeightToDWriteWeight(p->DefaultFont->Weight),
uiprivItalicToDWriteStyle(p->DefaultFont->Italic),
uiprivStretchToDWriteStretch(p->DefaultFont->Stretch),
pointSizeToDWriteSize(p->DefaultFont->Size),
// see http://stackoverflow.com/questions/28397971/idwritefactorycreatetextformat-failing and https://msdn.microsoft.com/en-us/library/windows/desktop/dd368203.aspx
// TODO use the current locale?
L"",
&(tl->format));
uiprivFree(wDefaultFamily);
if (hr != S_OK)
logHRESULT(L"error creating IDWriteTextFormat", hr);
hr = tl->format->SetTextAlignment(dwriteAligns[p->Align]);
if (hr != S_OK)
logHRESULT(L"error applying text layout alignment", hr);
hr = dwfactory->CreateTextLayout(
(const WCHAR *) uiprivAttributedStringUTF16String(p->String), uiprivAttributedStringUTF16Len(p->String),
tl->format,
// FLOAT is float, not double, so this should work... TODO
FLT_MAX, FLT_MAX,
&(tl->layout));
if (hr != S_OK)
logHRESULT(L"error creating IDWriteTextLayout", hr);
// and set the width
// this is the only wrapping mode (apart from "no wrap") available prior to Windows 8.1 (TODO verify this fact) (TODO this should be the default anyway)
wrap = DWRITE_WORD_WRAPPING_WRAP;
maxWidth = (FLOAT) (p->Width);
if (p->Width < 0) {
// TODO is this wrapping juggling even necessary?
wrap = DWRITE_WORD_WRAPPING_NO_WRAP;
// setting the max width in this case technically isn't needed since the wrap mode will simply ignore the max width, but let's do it just to be safe
maxWidth = FLT_MAX; // see TODO above
}
hr = tl->layout->SetWordWrapping(wrap);
if (hr != S_OK)
logHRESULT(L"error setting IDWriteTextLayout word wrapping mode", hr);
hr = tl->layout->SetMaxWidth(maxWidth);
if (hr != S_OK)
logHRESULT(L"error setting IDWriteTextLayout max layout width", hr);
uiprivAttributedStringApplyAttributesToDWriteTextLayout(p, tl->layout, &(tl->backgroundParams));
// and finally copy the UTF-8/UTF-16 index conversion tables
tl->u8tou16 = uiprivAttributedStringCopyUTF8ToUTF16Table(p->String, &(tl->nUTF8));
tl->u16tou8 = uiprivAttributedStringCopyUTF16ToUTF8Table(p->String, &(tl->nUTF16));
return tl;
}
void uiDrawFreeTextLayout(uiDrawTextLayout *tl)
{
uiprivFree(tl->u16tou8);
uiprivFree(tl->u8tou16);
for (auto p : *(tl->backgroundParams))
uiprivFree(p);
delete tl->backgroundParams;
tl->layout->Release();
tl->format->Release();
uiprivFree(tl);
}
// TODO make this shared code somehow
static HRESULT mkSolidBrush(ID2D1RenderTarget *rt, double r, double g, double b, double a, ID2D1SolidColorBrush **brush)
{
D2D1_BRUSH_PROPERTIES props;
D2D1_COLOR_F color;
ZeroMemory(&props, sizeof (D2D1_BRUSH_PROPERTIES));
props.opacity = 1.0;
// identity matrix
props.transform._11 = 1;
props.transform._22 = 1;
color.r = r;
color.g = g;
color.b = b;
color.a = a;
return rt->CreateSolidColorBrush(
&color,
&props,
brush);
}
static ID2D1SolidColorBrush *mustMakeSolidBrush(ID2D1RenderTarget *rt, double r, double g, double b, double a)
{
ID2D1SolidColorBrush *brush;
HRESULT hr;
hr = mkSolidBrush(rt, r, g, b, a, &brush);
if (hr != S_OK)
logHRESULT(L"error creating solid brush", hr);
return brush;
}
// some of the stuff we want to do isn't possible with what DirectWrite provides itself; we need to do it ourselves
drawingEffectsAttr::drawingEffectsAttr(void)
{
this->refcount = 1;
this->hasColor = false;
this->hasUnderline = false;
this->hasUnderlineColor = false;
}
HRESULT STDMETHODCALLTYPE drawingEffectsAttr::QueryInterface(REFIID riid, void **ppvObject)
{
if (ppvObject == NULL)
return E_POINTER;
if (riid == IID_IUnknown) {
this->AddRef();
*ppvObject = this;
return S_OK;
}
*ppvObject = NULL;
return E_NOINTERFACE;
}
ULONG STDMETHODCALLTYPE drawingEffectsAttr::AddRef(void)
{
this->refcount++;
return this->refcount;
}
ULONG STDMETHODCALLTYPE drawingEffectsAttr::Release(void)
{
this->refcount--;
if (this->refcount == 0) {
delete this;
return 0;
}
return this->refcount;
}
void drawingEffectsAttr::setColor(double r, double g, double b, double a)
{
this->hasColor = true;
this->r = r;
this->g = g;
this->b = b;
this->a = a;
}
void drawingEffectsAttr::setUnderline(uiUnderline u)
{
this->hasUnderline = true;
this->u = u;
}
void drawingEffectsAttr::setUnderlineColor(double r, double g, double b, double a)
{
this->hasUnderlineColor = true;
this->ur = r;
this->ug = g;
this->ub = b;
this->ua = a;
}
HRESULT drawingEffectsAttr::mkColorBrush(ID2D1RenderTarget *rt, ID2D1SolidColorBrush **b)
{
if (!this->hasColor) {
*b = NULL;
return S_OK;
}
return mkSolidBrush(rt, this->r, this->g, this->b, this->a, b);
}
HRESULT drawingEffectsAttr::underline(uiUnderline *u)
{
if (u == NULL)
return E_POINTER;
if (!this->hasUnderline)
return E_UNEXPECTED;
*u = this->u;
return S_OK;
}
HRESULT drawingEffectsAttr::mkUnderlineBrush(ID2D1RenderTarget *rt, ID2D1SolidColorBrush **b)
{
if (!this->hasUnderlineColor) {
*b = NULL;
return S_OK;
}
return mkSolidBrush(rt, this->ur, this->ug, this->ub, this->ua, b);
}
// this is based on http://www.charlespetzold.com/blog/2014/01/Character-Formatting-Extensions-with-DirectWrite.html
class textRenderer : public IDWriteTextRenderer {
ULONG refcount;
ID2D1RenderTarget *rt;
BOOL snap;
ID2D1SolidColorBrush *black;
public:
textRenderer(ID2D1RenderTarget *rt, BOOL snap, ID2D1SolidColorBrush *black)
{
this->refcount = 1;
this->rt = rt;
this->snap = snap;
this->black = black;
}
// IUnknown
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObject)
{
if (ppvObject == NULL)
return E_POINTER;
if (riid == IID_IUnknown ||
riid == __uuidof (IDWritePixelSnapping) ||
riid == __uuidof (IDWriteTextRenderer)) {
this->AddRef();
*ppvObject = this;
return S_OK;
}
*ppvObject = NULL;
return E_NOINTERFACE;
}
virtual ULONG STDMETHODCALLTYPE AddRef(void)
{
this->refcount++;
return this->refcount;
}
virtual ULONG STDMETHODCALLTYPE Release(void)
{
this->refcount--;
if (this->refcount == 0) {
delete this;
return 0;
}
return this->refcount;
}
// IDWritePixelSnapping
virtual HRESULT STDMETHODCALLTYPE GetCurrentTransform(void *clientDrawingContext, DWRITE_MATRIX *transform)
{
D2D1_MATRIX_3X2_F d2dtf;
if (transform == NULL)
return E_POINTER;
this->rt->GetTransform(&d2dtf);
transform->m11 = d2dtf._11;
transform->m12 = d2dtf._12;
transform->m21 = d2dtf._21;
transform->m22 = d2dtf._22;
transform->dx = d2dtf._31;
transform->dy = d2dtf._32;
return S_OK;
}
virtual HRESULT STDMETHODCALLTYPE GetPixelsPerDip(void *clientDrawingContext, FLOAT *pixelsPerDip)
{
FLOAT dpix, dpiy;
if (pixelsPerDip == NULL)
return E_POINTER;
this->rt->GetDpi(&dpix, &dpiy);
*pixelsPerDip = dpix / 96;
return S_OK;
}
virtual HRESULT STDMETHODCALLTYPE IsPixelSnappingDisabled(void *clientDrawingContext, BOOL *isDisabled)
{
if (isDisabled == NULL)
return E_POINTER;
*isDisabled = !this->snap;
return S_OK;
}
// IDWriteTextRenderer
virtual HRESULT STDMETHODCALLTYPE DrawGlyphRun(void *clientDrawingContext, FLOAT baselineOriginX, FLOAT baselineOriginY, DWRITE_MEASURING_MODE measuringMode, const DWRITE_GLYPH_RUN *glyphRun, const DWRITE_GLYPH_RUN_DESCRIPTION *glyphRunDescription, IUnknown *clientDrawingEffect)
{
D2D1_POINT_2F baseline;
drawingEffectsAttr *dea = (drawingEffectsAttr *) clientDrawingEffect;
ID2D1SolidColorBrush *brush;
baseline.x = baselineOriginX;
baseline.y = baselineOriginY;
brush = NULL;
if (dea != NULL) {
HRESULT hr;
hr = dea->mkColorBrush(this->rt, &brush);
if (hr != S_OK)
return hr;
}
if (brush == NULL) {
brush = this->black;
brush->AddRef();
}
this->rt->DrawGlyphRun(
baseline,
glyphRun,
brush,
measuringMode);
brush->Release();
return S_OK;
}
virtual HRESULT STDMETHODCALLTYPE DrawInlineObject(void *clientDrawingContext, FLOAT originX, FLOAT originY, IDWriteInlineObject *inlineObject, BOOL isSideways, BOOL isRightToLeft, IUnknown *clientDrawingEffect)
{
if (inlineObject == NULL)
return E_POINTER;
return inlineObject->Draw(clientDrawingContext, this,
originX, originY,
isSideways, isRightToLeft,
clientDrawingEffect);
}
virtual HRESULT STDMETHODCALLTYPE DrawStrikethrough(void *clientDrawingContext, FLOAT baselineOriginX, FLOAT baselineOriginY, const DWRITE_STRIKETHROUGH *strikethrough, IUnknown *clientDrawingEffect)
{
// we don't support strikethrough
return E_UNEXPECTED;
}
// TODO clean this function up
virtual HRESULT STDMETHODCALLTYPE DrawUnderline(void *clientDrawingContext, FLOAT baselineOriginX, FLOAT baselineOriginY, const DWRITE_UNDERLINE *underline, IUnknown *clientDrawingEffect)
{
drawingEffectsAttr *dea = (drawingEffectsAttr *) clientDrawingEffect;
uiUnderline utype;
ID2D1SolidColorBrush *brush;
D2D1_RECT_F rect;
D2D1::Matrix3x2F pixeltf;
FLOAT dpix, dpiy;
D2D1_POINT_2F pt;
HRESULT hr;
if (underline == NULL)
return E_POINTER;
if (dea == NULL) // we can only get here through an underline
return E_UNEXPECTED;
hr = dea->underline(&utype);
if (hr != S_OK) // we *should* only get here through an underline that's actually set...
return hr;
hr = dea->mkUnderlineBrush(this->rt, &brush);
if (hr != S_OK)
return hr;
if (brush == NULL) {
// TODO document this rule if not already done
hr = dea->mkColorBrush(this->rt, &brush);
if (hr != S_OK)
return hr;
}
if (brush == NULL) {
brush = this->black;
brush->AddRef();
}
rect.left = baselineOriginX;
rect.top = baselineOriginY + underline->offset;
rect.right = rect.left + underline->width;
rect.bottom = rect.top + underline->thickness;
switch (utype) {
case uiUnderlineSingle:
this->rt->FillRectangle(&rect, brush);
break;
case uiUnderlineDouble:
// TODO do any of the matrix methods return errors?
// TODO standardize double-underline shape across platforms? wavy underline shape?
this->rt->GetTransform(&pixeltf);
this->rt->GetDpi(&dpix, &dpiy);
pixeltf = pixeltf * D2D1::Matrix3x2F::Scale(dpix / 96, dpiy / 96);
pt.x = 0;
pt.y = rect.top;
pt = pixeltf.TransformPoint(pt);
rect.top = (FLOAT) ((int) (pt.y + 0.5));
pixeltf.Invert();
pt = pixeltf.TransformPoint(pt);
rect.top = pt.y;
// first line
rect.top -= underline->thickness;
// and it seems we need to recompute this
rect.bottom = rect.top + underline->thickness;
this->rt->FillRectangle(&rect, brush);
// second line
rect.top += 2 * underline->thickness;
rect.bottom = rect.top + underline->thickness;
this->rt->FillRectangle(&rect, brush);
break;
case uiUnderlineSuggestion:
{ // TODO get rid of the extra block
// TODO properly clean resources on failure
// TODO use fully qualified C overloads for all methods
// TODO ensure all methods properly have errors handled
ID2D1PathGeometry *path;
ID2D1GeometrySink *sink;
double amplitude, period, xOffset, yOffset;
double t;
bool first = true;
HRESULT hr;
hr = d2dfactory->CreatePathGeometry(&path);
if (hr != S_OK)
return hr;
hr = path->Open(&sink);
if (hr != S_OK)
return hr;
amplitude = underline->thickness;
period = 5 * underline->thickness;
xOffset = baselineOriginX;
yOffset = baselineOriginY + underline->offset;
for (t = 0; t < underline->width; t++) {
double x, angle, y;
D2D1_POINT_2F pt;
x = t + xOffset;
angle = 2 * uiPi * fmod(x, period) / period;
y = amplitude * sin(angle) + yOffset;
pt.x = x;
pt.y = y;
if (first) {
sink->BeginFigure(pt, D2D1_FIGURE_BEGIN_HOLLOW);
first = false;
} else
sink->AddLine(pt);
}
sink->EndFigure(D2D1_FIGURE_END_OPEN);
hr = sink->Close();
if (hr != S_OK)
return hr;
sink->Release();
this->rt->DrawGeometry(path, brush, underline->thickness);
path->Release();
}
break;
}
brush->Release();
return S_OK;
}
};
// TODO this ignores clipping?
void uiDrawText(uiDrawContext *c, uiDrawTextLayout *tl, double x, double y)
{
D2D1_POINT_2F pt;
ID2D1SolidColorBrush *black;
textRenderer *renderer;
HRESULT hr;
for (auto p : *(tl->backgroundParams)) {
// TODO
}
// TODO document that fully opaque black is the default text color; figure out whether this is upheld in various scenarios on other platforms
// TODO figure out if this needs to be cleaned out
black = mustMakeSolidBrush(c->rt, 0.0, 0.0, 0.0, 1.0);
#define renderD2D 0
#define renderOur 1
#if renderD2D
pt.x = x;
pt.y = y;
// TODO D2D1_DRAW_TEXT_OPTIONS_NO_SNAP?
// TODO D2D1_DRAW_TEXT_OPTIONS_CLIP?
// TODO LONGTERM when setting 8.1 as minimum (TODO verify), D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT?
// TODO what is our pixel snapping setting related to the OPTIONS enum values?
c->rt->DrawTextLayout(pt, tl->layout, black, D2D1_DRAW_TEXT_OPTIONS_NONE);
#endif
#if renderD2D && renderOur
// draw ours semitransparent so we can check
// TODO get the actual color Charles Petzold uses and use that
black->Release();
black = mustMakeSolidBrush(c->rt, 1.0, 0.0, 0.0, 0.75);
#endif
#if renderOur
renderer = new textRenderer(c->rt,
TRUE, // TODO FALSE for no-snap?
black);
hr = tl->layout->Draw(NULL,
renderer,
x, y);
if (hr != S_OK)
logHRESULT(L"error drawing IDWriteTextLayout", hr);
renderer->Release();
#endif
black->Release();
}
// TODO for a single line the height includes the leading; should it? TextEdit on OS X always includes the leading and/or paragraph spacing, otherwise Klee won't work...
// TODO width does not include trailing whitespace
void uiDrawTextLayoutExtents(uiDrawTextLayout *tl, double *width, double *height)
{
DWRITE_TEXT_METRICS metrics;
HRESULT hr;
hr = tl->layout->GetMetrics(&metrics);
if (hr != S_OK)
logHRESULT(L"error getting IDWriteTextLayout layout metrics", hr);
*width = metrics.width;
// TODO make sure the behavior of this on empty strings is the same on all platforms (ideally should be 0-width, line height-height; TODO note this in the docs too)
*height = metrics.height;
}