libui/windows/attrstr.cpp

252 lines
7.2 KiB
C++

// 12 february 2017
#include "uipriv_windows.hpp"
#include "draw.hpp"
// TODO this whole file needs cleanup
// we need to combine color and underline style into one unit for IDWriteLayout::SetDrawingEffect()
// we also need to collect all the background blocks and add them all at once
// TODO contextual alternates override ligatures?
// TODO rename this struct to something that isn't exclusively foreach-ing?
struct foreachParams {
const uint16_t *s;
size_t len;
IDWriteTextLayout *layout;
std::map<size_t, textDrawingEffect *> *effects;
std::vector<backgroundFunc> *backgroundFuncs;
};
static void ensureEffectsInRange(struct foreachParams *p, size_t start, size_t end, std::function<void(textDrawingEffect *)> f)
{
size_t i;
size_t *key;
textDrawingEffect *t;
// TODO explain why we make one for every character
for (i = start; i < end; i++) {
t = (*(p->effects))[i];
if (t != NULL) {
f(t);
continue;
}
t = new textDrawingEffect;
f(t);
(*(p->effects))[i] = t;
}
}
static backgroundFunc mkBackgroundFunc(size_t start, size_t end, double r, double g, double b, double a)
{
return [=](uiDrawContext *c, uiDrawTextLayout *layout, double x, double y) {
uiDrawBrush brush;
brush.Type = uiDrawBrushTypeSolid;
brush.R = r;
brush.G = g;
brush.B = b;
brush.A = a;
drawTextBackground(c, x, y, layout, start, end, &brush, 0);
};
}
static uiForEach processAttribute(uiAttributedString *s, uiAttributeSpec *spec, size_t start, size_t end, void *data)
{
struct foreachParams *p = (struct foreachParams *) data;
DWRITE_TEXT_RANGE range;
WCHAR *wfamily;
size_t ostart, oend;
BOOL hasUnderline;
IDWriteTypography *dt;
HRESULT hr;
ostart = start;
oend = end;
start = attrstrUTF8ToUTF16(s, start);
end = attrstrUTF8ToUTF16(s, end);
range.startPosition = start;
range.length = end - start;
switch (spec->Type) {
case uiAttributeFamily:
wfamily = toUTF16(spec->Family);
hr = p->layout->SetFontFamilyName(wfamily, range);
if (hr != S_OK)
logHRESULT(L"error applying family name attribute", hr);
uiFree(wfamily);
break;
case uiAttributeSize:
hr = p->layout->SetFontSize(
// TODO unify with drawtext.cpp
#define pointSizeToDWriteSize(size) (size * (96.0 / 72.0))
pointSizeToDWriteSize(spec->Double),
range);
if (hr != S_OK)
logHRESULT(L"error applying size attribute", hr);
break;
case uiAttributeWeight:
// TODO reverse the misalignment from drawtext.cpp if it is corrected
hr = p->layout->SetFontWeight(
(DWRITE_FONT_WEIGHT) (spec->Value),
range);
if (hr != S_OK)
logHRESULT(L"error applying weight attribute", hr);
break;
case uiAttributeItalic:
hr = p->layout->SetFontStyle(
dwriteItalics[(uiDrawTextItalic) (spec->Value)],
range);
if (hr != S_OK)
logHRESULT(L"error applying italic attribute", hr);
break;
case uiAttributeStretch:
hr = p->layout->SetFontStretch(
dwriteStretches[(uiDrawTextStretch) (spec->Value)],
range);
if (hr != S_OK)
logHRESULT(L"error applying stretch attribute", hr);
break;
case uiAttributeColor:
ensureEffectsInRange(p, start, end, [=](textDrawingEffect *t) {
t->hasColor = true;
t->r = spec->R;
t->g = spec->G;
t->b = spec->B;
t->a = spec->A;
});
break;
case uiAttributeBackground:
p->backgroundFuncs->push_back(
mkBackgroundFunc(ostart, oend,
spec->R, spec->G, spec->B, spec->A));
break;
case uiAttributeUnderline:
ensureEffectsInRange(p, start, end, [=](textDrawingEffect *t) {
t->hasUnderline = true;
t->u = (uiDrawUnderlineStyle) (spec->Value);
});
// mark that we have an underline; otherwise, DirectWrite will never call our custom renderer's DrawUnderline() method
hasUnderline = FALSE;
if ((uiDrawUnderlineStyle) (spec->Value) != uiDrawUnderlineStyleNone)
hasUnderline = TRUE;
hr = p->layout->SetUnderline(hasUnderline, range);
if (hr != S_OK)
logHRESULT(L"error applying underline attribute", hr);
break;
case uiAttributeUnderlineColor:
switch (spec->Value) {
case uiDrawUnderlineColorCustom:
ensureEffectsInRange(p, start, end, [=](textDrawingEffect *t) {
t->hasUnderlineColor = true;
t->ur = spec->R;
t->ug = spec->G;
t->ub = spec->B;
t->ua = spec->A;
});
break;
// TODO see if Microsoft has any standard colors for this
case uiDrawUnderlineColorSpelling:
// TODO GtkTextView style property error-underline-color
ensureEffectsInRange(p, start, end, [=](textDrawingEffect *t) {
t->hasUnderlineColor = true;
t->ur = 1.0;
t->ug = 0.0;
t->ub = 0.0;
t->ua = 1.0;
});
break;
case uiDrawUnderlineColorGrammar:
ensureEffectsInRange(p, start, end, [=](textDrawingEffect *t) {
t->hasUnderlineColor = true;
t->ur = 0.0;
t->ug = 1.0;
t->ub = 0.0;
t->ua = 1.0;
});
break;
case uiDrawUnderlineColorAuxiliary:
ensureEffectsInRange(p, start, end, [=](textDrawingEffect *t) {
t->hasUnderlineColor = true;
t->ur = 0.0;
t->ug = 0.0;
t->ub = 1.0;
t->ua = 1.0;
});
break;
}
break;
case uiAttributeFeatures:
// TODO make sure this behaves properly if spec->Features is NULL
dt = otfToDirectWrite(spec->Features);
hr = p->layout->SetTypography(dt, range);
if (hr != S_OK)
logHRESULT(L"error applying features attribute", hr);
dt->Release();
break;
default:
// TODO complain
;
}
return uiForEachContinue;
}
static void applyAndFreeEffectsAttributes(struct foreachParams *p)
{
size_t i, n;
textDrawingEffect *effect, *effectb;
DWRITE_TEXT_RANGE range;
static auto apply = [](IDWriteTextLayout *layout, textDrawingEffect *effect, DWRITE_TEXT_RANGE range) {
HRESULT hr;
if (effect == NULL)
return;
hr = layout->SetDrawingEffect(effect, range);
if (hr != S_OK)
logHRESULT(L"error applying drawing effects attributes", hr);
effect->Release();
};
// go through, fililng in the effect attribute for successive ranges of identical textDrawingEffects
// we are best off treating series of identical effects as single ranges ourselves for parity across platforms, even if Windows does something similar itself
// this also avoids breaking apart surrogate pairs (though IIRC Windows doing the something similar itself might make this a non-issue here)
effect = NULL;
n = p->len;
range.startPosition = 0;
for (i = 0; i < n; i++) {
effectb = (*(p->effects))[i];
// run of no effect?
if (effect == NULL && effectb == NULL)
continue;
// run of the same effect?
if (effect != NULL && effectb != NULL)
if (effect->same(effectb)) {
effectb->Release();
continue;
}
// the effect has changed; commit the old effect
range.length = i - range.startPosition;
apply(p->layout, effect, range);
range.startPosition = i;
effect = effectb;
}
// and apply the last effect
range.length = i - range.startPosition;
apply(p->layout, effect, range);
delete p->effects;
}
void attrstrToIDWriteTextLayoutAttrs(uiDrawTextLayoutParams *p, IDWriteTextLayout *layout, std::vector<backgroundFunc> **backgroundFuncs)
{
struct foreachParams fep;
fep.s = attrstrUTF16(p->String);
fep.len = attrstrUTF16Len(p->String);
fep.layout = layout;
fep.effects = new std::map<size_t, textDrawingEffect *>;
fep.backgroundFuncs = new std::vector<backgroundFunc>;
uiAttributedStringForEachAttribute(p->String, processAttribute, &fep);
applyAndFreeEffectsAttributes(&fep);
*backgroundFuncs = fep.backgroundFuncs;
}