Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
Go to file
Pietro Gagliardi cedb5394b4 Removed the small caps checkbox from the new font dialog. It turns out that the small caps in DirectWrite is applied to a text layout, not a part of a font like it is elsewhere. Do we even still need the custom font dialog? 2016-04-15 13:57:26 -04:00
_wip More NSTextView work. 2015-12-08 21:09:23 -05:00
_wiptable Began the work to list font families. This is the first of the text rendering work. 2015-12-22 19:01:56 -05:00
build Missed a spot in the previous commit. 2016-01-20 03:14:49 -05:00
common Set up the new Unix build. Now to do the OS X build. 2015-12-11 18:37:15 -05:00
darwin Dropped uiDrawTextGravity. That has to do with vertical text, which we can both abstract into a higher level API and can't do yet because DirectWrite simply does not support vertical text on Windows 7 for reasons that escape logical thought. 2016-04-15 00:24:27 -04:00
doc More Core Text stuff. 2016-01-11 19:34:42 -05:00
examples Fixed the controlgallery example. Reenabled it in make examples. Changed .travis.yml to build the test first. 2016-01-06 19:38:27 -05:00
haiku Set up saner handling of sonames at build time. 2016-01-05 11:51:36 -05:00
test Dropped uiDrawTextGravity. That has to do with vertical text, which we can both abstract into a higher level API and can't do yet because DirectWrite simply does not support vertical text on Windows 7 for reasons that escape logical thought. 2016-04-15 00:24:27 -04:00
unix Dropped uiDrawTextGravity. That has to do with vertical text, which we can both abstract into a higher level API and can't do yet because DirectWrite simply does not support vertical text on Windows 7 for reasons that escape logical thought. 2016-04-15 00:24:27 -04:00
windows Removed the small caps checkbox from the new font dialog. It turns out that the small caps in DirectWrite is applied to a text layout, not a part of a font like it is elsewhere. Do we even still need the custom font dialog? 2016-04-15 13:57:26 -04:00
.travis.yml Fixed the controlgallery example. Reenabled it in make examples. Changed .travis.yml to build the test first. 2016-01-06 19:38:27 -05:00
GNUmakefile Two important changes to the Windows build: 2016-01-19 16:40:00 -05:00
LICENSE Split into a new repository and added a LICENSE. 2015-04-16 20:31:11 -04:00
README.md Quick formatting fix in the README. 2016-01-04 19:03:34 -05:00
TODO.md More TODOs. 2016-01-28 01:42:12 -05:00
buildnotes More commit stuff. 2016-01-04 16:00:16 -05:00
ui.h Dropped uiDrawTextGravity. That has to do with vertical text, which we can both abstract into a higher level API and can't do yet because DirectWrite simply does not support vertical text on Windows 7 for reasons that escape logical thought. 2016-04-15 00:24:27 -04:00
ui_darwin.h Added C++ extern guards. 2015-11-16 10:55:44 -05:00
ui_haiku.hpp Wrote up the event handling code for Haiku. 2015-11-20 11:45:04 -05:00
ui_unix.h Entering Valhalla. 2015-11-17 10:46:58 -05:00
ui_windows.h Added C++ extern guards. 2015-11-16 10:55:44 -05:00

README.md

libui: a portable GUI library for C

This README is being written.
Build Status

Runtime Requirements

  • Windows: Windows Vista SP2 with Platform Update or newer
  • Unix: GTK+ 3.4 or newer
  • Mac OS X: OS X 10.7 or newer

Build Requirements

  • All platforms:
    • GNU make 3.81 or newer (Xcode comes with this; on Windows you will need to get it yourself)
  • Windows: Microsoft Visual Studio 2013 or newer
    • This may be reduced to 2010 if necessary.
    • MinGW is currently unsupported. MinGW-w64 support will be re-added once the following features come in:
      • Isolation awareness
      • Linker symbols for some functions such as TaskDialog() (which I thought I submitted...)
  • Unix: nothing specific
  • Mac OS X: nothing specific, so long as you can build Cocoa programs

(TODO write some notes on make variables and cross-compiling)

Documentation

Needs to be written. Consult ui.h and the examples for details for now.

Screenshots

From examples/controlgallery:

Windows

Unix

OS X