libui/windows/winapi.hpp

65 lines
1.7 KiB
C++

// 31 may 2015
#define UNICODE
#define _UNICODE
#define STRICT
#define STRICT_TYPED_ITEMIDS
// see https://github.com/golang/go/issues/9916#issuecomment-74812211
// TODO get rid of this
#define INITGUID
// for the manifest
#ifndef _UI_STATIC
#define ISOLATION_AWARE_ENABLED 1
#endif
// get Windows version right; right now Windows Vista
// unless otherwise stated, all values from Microsoft's sdkddkver.h
// TODO is all of this necessary? how is NTDDI_VERSION used?
// TODO plaform update sp2
#define WINVER 0x0600 /* from Microsoft's winnls.h */
#define _WIN32_WINNT 0x0600
#define _WIN32_WINDOWS 0x0600 /* from Microsoft's pdh.h */
#define _WIN32_IE 0x0700
#define NTDDI_VERSION 0x06000000
// The MinGW-w64 header has an unverified IDWriteTypography definition.
// TODO I can confirm this myself, but I don't know how long it will take for them to note my adjustments... Either way, I have to confirm this myself.
// TODO change the check from _MSC_VER to a MinGW-w64-specific check
// TODO keep track of what else is guarded by this
#ifndef _MSC_VER
#define __MINGW_USE_BROKEN_INTERFACE
#endif
#include <windows.h>
// Microsoft's resource compiler will segfault if we feed it headers it was not designed to handle
#ifndef RC_INVOKED
#include <commctrl.h>
#include <uxtheme.h>
#include <vsstyle.h>
#include <vssym32.h>
#include <windowsx.h>
#include <shobjidl.h>
#include <d2d1.h>
#include <d2d1helper.h>
#include <dwrite.h>
#include <wincodec.h>
#include <stdint.h>
#include <string.h>
#include <wchar.h>
#include <stdarg.h>
#include <stdio.h>
#include <math.h>
#include <float.h>
#include <inttypes.h>
#include <vector>
#include <map>
#include <unordered_map>
#include <sstream>
#include <functional>
#include <utility>
#endif