libui/windows/area.h

48 lines
1.3 KiB
C

// 18 december 2015
// TODOs
// - things look very wrong on initial draw
// - initial scrolling is not set properly
// - should background be inherited from parent control?
struct uiArea {
uiWindowsControl c;
HWND hwnd;
uiAreaHandler *ah;
BOOL scrolling;
intmax_t scrollWidth;
intmax_t scrollHeight;
intmax_t hscrollpos;
intmax_t vscrollpos;
int hwheelCarry;
int vwheelCarry;
clickCounter cc;
BOOL capturing;
BOOL inside;
BOOL tracking;
ID2D1HwndRenderTarget *rt;
};
// areadraw.h
extern BOOL areaDoDraw(uiArea *a, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *lResult);
extern void areaDrawOnResize(uiArea *, RECT *);
// areascroll.c
extern BOOL areaDoScroll(uiArea *a, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *lResult);
extern void areaScrollOnResize(uiArea *, RECT *);
extern void areaUpdateScroll(uiArea *a);
// areaevents.c
extern BOOL areaDoEvents(uiArea *a, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *lResult);
extern void unregisterAreaFilter(void);
// areautil.c
extern void renderTargetGetSize(ID2D1RenderTarget *rt, D2D1_SIZE_F *size);
extern void loadAreaSize(uiArea *a, ID2D1RenderTarget *rt, double *width, double *height);
extern void pixelsToDIP(uiArea *a, double *x, double *y);
extern void dipToPixels(uiArea *a, double *x, double *y);