92 lines
3.4 KiB
C
92 lines
3.4 KiB
C
// 6 april 2015
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdarg.h>
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#include <string.h>
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#include "controlsigs.h"
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#include "utf.h"
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extern uiInitOptions options;
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extern void *uiAlloc(size_t, const char *);
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#define uiNew(T) ((T *) uiAlloc(sizeof (T), #T))
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extern void *uiRealloc(void *, size_t, const char *);
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extern void uiFree(void *);
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// ugh, this was only introduced in MSVC 2015...
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#ifdef _MSC_VER
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#define __func__ __FUNCTION__
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#endif
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extern void realbug(const char *file, const char *line, const char *func, const char *prefix, const char *format, va_list ap);
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#define _ns2(s) #s
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#define _ns(s) _ns2(s)
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extern void _implbug(const char *file, const char *line, const char *func, const char *format, ...);
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#define implbug(...) _implbug(__FILE__, _ns(__LINE__), __func__, __VA_ARGS__)
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extern void _userbug(const char *file, const char *line, const char *func, const char *format, ...);
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#define userbug(...) _userbug(__FILE__, _ns(__LINE__), __func__, __VA_ARGS__)
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// control.c
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extern uiControl *newControl(size_t size, uint32_t OSsig, uint32_t typesig, const char *typenamestr);
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// shouldquit.c
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extern int shouldQuit(void);
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// areaevents.c
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typedef struct clickCounter clickCounter;
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// you should call Reset() to zero-initialize a new instance
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// it doesn't matter that all the non-count fields are zero: the first click will fail the curButton test straightaway, so it'll return 1 and set the rest of the structure accordingly
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struct clickCounter {
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int curButton;
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int rectX0;
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int rectY0;
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int rectX1;
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int rectY1;
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uintptr_t prevTime;
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int count;
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};
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int clickCounterClick(clickCounter *c, int button, int x, int y, uintptr_t time, uintptr_t maxTime, int32_t xdist, int32_t ydist);
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extern void clickCounterReset(clickCounter *);
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extern int fromScancode(uintptr_t, uiAreaKeyEvent *);
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// matrix.c
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extern void fallbackSkew(uiDrawMatrix *, double, double, double, double);
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extern void scaleCenter(double, double, double *, double *);
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extern void fallbackTransformSize(uiDrawMatrix *, double *, double *);
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// for attrstr.c
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struct graphemes {
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size_t len;
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size_t *pointsToGraphemes;
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size_t *graphemesToPoints;
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};
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extern int graphemesTakesUTF16(void);
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extern struct graphemes *graphemes(void *s, size_t len);
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// TODO split these into a separate header file?
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// attrstr.c
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extern const uint16_t *attrstrUTF16(uiAttributedString *s);
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extern size_t attrstrUTF16Len(uiAttributedString *s);
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extern size_t attrstrUTF8ToUTF16(uiAttributedString *s, size_t n);
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extern size_t *attrstrCopyUTF16ToUTF8(uiAttributedString *s, size_t *n);
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// attrlist.c
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struct attrlist;
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extern void attrlistInsertAttribute(struct attrlist *alist, uiAttribute type, uintptr_t val, size_t start, size_t end);
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extern void attrlistInsertCharactersUnattributed(struct attrlist *alist, size_t start, size_t count);
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extern void attrlistInsertCharactersExtendingAttributes(struct attrlist *alist, size_t start, size_t count);
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extern void attrlistRemoveAttribute(struct attrlist *alist, uiAttribute type, size_t start, size_t end);
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extern void attrlistRemoveAttributes(struct attrlist *alist, size_t start, size_t end);
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extern void attrlistRemoveCharacters(struct attrlist *alist, size_t start, size_t end);
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extern void attrlistForEach(struct attrlist *alist, uiAttributedString *s, uiAttributedStringForEachAttributeFunc f, void *data);
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// TODO move these to the top like everythng else
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extern struct attrlist *attrlistNew(void);
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extern void attrlistFree(struct attrlist *alist);
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#ifdef __cplusplus
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}
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#endif
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