libui/windows/main.c

44 lines
909 B
C

// 6 april 2015
#include "uipriv_windows.h"
// TODO http://blogs.msdn.com/b/oldnewthing/archive/2005/04/08/406509.aspx when adding accelerators, TranslateMessage() before IsDialogMessage()
static void msgloop_else(MSG *msg)
{
TranslateMessage(msg);
DispatchMessageW(msg);
}
void uiMain(void)
{
MSG msg;
int res;
HWND active;
for (;;) {
SetLastError(0);
res = GetMessageW(&msg, NULL, 0, 0);
if (res < 0)
logLastError("error calling GetMessage() in uiMain()");
if (res == 0) // WM_QUIT
break;
active = GetActiveWindow();
if (active == NULL) {
msgloop_else(&msg);
continue;
}
// TODO find documentation that says IsDialogMessage() calls CallMsgFilter() for us, because that's what's happening
// TODO rewrite this whole function to compensate
if (IsDialogMessage(active, &msg) != 0)
continue;
msgloop_else(&msg);
}
}
void uiQuit(void)
{
PostQuitMessage(0);
}