246 lines
6.0 KiB
C
246 lines
6.0 KiB
C
// 6 april 2015
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#include "ui.h"
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#include <stdio.h>
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#include <string.h>
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int onClosing(uiWindow *w, void *data)
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{
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printf("in closing!\n");
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uiQuit();
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return 1;
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}
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uiControl *e;
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static void getWindowText(uiControl *b, void *data)
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{
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char *text;
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text = uiWindowTitle((uiWindow *) data);
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uiEntrySetText(e, text);
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uiFreeText(text);
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}
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static void setWindowText(uiControl *b, void *data)
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{
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char *text;
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text = uiEntryText(e);
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uiWindowSetTitle((uiWindow *) data, text);
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uiFreeText(text);
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}
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static void getButtonText(uiControl *b, void *data)
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{
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char *text;
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text = uiButtonText((uiControl *) data);
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uiEntrySetText(e, text);
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uiFreeText(text);
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}
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static void setButtonText(uiControl *b, void *data)
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{
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char *text;
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text = uiEntryText(e);
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uiButtonSetText((uiControl *) data, text);
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uiFreeText(text);
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}
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static void getCheckboxText(uiControl *b, void *data)
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{
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char *text;
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text = uiCheckboxText((uiControl *) data);
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uiEntrySetText(e, text);
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uiFreeText(text);
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}
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static void setCheckboxText(uiControl *b, void *data)
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{
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char *text;
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text = uiEntryText(e);
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uiCheckboxSetText((uiControl *) data, text);
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uiFreeText(text);
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}
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uiWindow *w;
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#define nStacks 7
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uiControl *stacks[nStacks];
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uiControl *spaced;
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static void setSpaced(int spaced)
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{
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int i;
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uiWindowSetMargined(w, spaced);
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for (i = 0; i < nStacks; i++)
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uiStackSetPadded(stacks[i], spaced);
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}
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static void toggleSpaced(uiControl *c, void *data)
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{
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int s = uiCheckboxChecked(spaced);
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printf("toggled %d\n", s);
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setSpaced(s);
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}
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// these will also be used to test if setting checks will trigger events
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static void forceSpacedOn(uiControl *c, void *data)
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{
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uiCheckboxSetChecked(spaced, 1);
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}
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static void forceSpacedOff(uiControl *c, void *data)
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{
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uiCheckboxSetChecked(spaced, 0);
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}
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static void showSpaced(uiControl *c, void *data)
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{
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char msg[] = { 'm', ' ', '0', ' ', 'p', ' ', '0', '\0' };
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if (uiWindowMargined(w))
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msg[2] = '1';
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if (uiStackPadded(stacks[0]))
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msg[6] = '1';
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uiEntrySetText(e, msg);
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}
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static void showControl(uiControl *c, void *data)
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{
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uiControlShow((uiControl *) data);
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}
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static void hideControl(uiControl *c, void *data)
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{
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uiControlHide((uiControl *) data);
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}
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static void enableControl(uiControl *c, void *data)
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{
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uiControlEnable((uiControl *) data);
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}
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static void disableControl(uiControl *c, void *data)
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{
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uiControlDisable((uiControl *) data);
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}
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int main(int argc, char *argv[])
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{
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uiInitOptions o;
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int i;
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const char *err;
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uiControl *getButton, *setButton;
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memset(&o, 0, sizeof (uiInitOptions));
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for (i = 1; i < argc; i++)
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if (strcmp(argv[i], "leaks") == 0)
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o.debugLogAllocations = 1;
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else {
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fprintf(stderr, "%s: unrecognized option %s\n", argv[0], argv[i]);
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return 1;
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}
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err = uiInit(&o);
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if (err != NULL) {
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fprintf(stderr, "error initializing ui: %s\n", err);
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uiFreeInitError(err);
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return 1;
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}
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w = uiNewWindow("Hello", 320, 240);
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uiWindowOnClosing(w, onClosing, NULL);
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stacks[0] = uiNewVerticalStack();
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uiWindowSetChild(w, stacks[0]);
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e = uiNewEntry();
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uiStackAdd(stacks[0], e, 0);
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stacks[1] = uiNewHorizontalStack();
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getButton = uiNewButton("Get Window Text");
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uiButtonOnClicked(getButton, getWindowText, w);
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setButton = uiNewButton("Set Window Text");
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uiButtonOnClicked(setButton, setWindowText, w);
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uiStackAdd(stacks[1], getButton, 1);
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uiStackAdd(stacks[1], setButton, 1);
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uiStackAdd(stacks[0], stacks[1], 0);
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stacks[2] = uiNewHorizontalStack();
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getButton = uiNewButton("Get Button Text");
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uiButtonOnClicked(getButton, getButtonText, getButton);
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setButton = uiNewButton("Set Button Text");
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uiButtonOnClicked(setButton, setButtonText, getButton);
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uiStackAdd(stacks[2], getButton, 1);
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uiStackAdd(stacks[2], setButton, 1);
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uiStackAdd(stacks[0], stacks[2], 0);
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// this will also be used to make sure tab stops work properly when inserted out of creation order, especially on Windows
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spaced = uiNewCheckbox("Spaced");
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uiCheckboxOnToggled(spaced, toggleSpaced, NULL);
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stacks[3] = uiNewHorizontalStack();
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getButton = uiNewButton("Get Checkbox Text");
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uiButtonOnClicked(getButton, getCheckboxText, spaced);
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setButton = uiNewButton("Set Checkbox Text");
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uiButtonOnClicked(setButton, setCheckboxText, spaced);
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uiStackAdd(stacks[3], getButton, 1);
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uiStackAdd(stacks[3], setButton, 1);
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uiStackAdd(stacks[0], stacks[3], 0);
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stacks[4] = uiNewHorizontalStack();
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uiStackAdd(stacks[4], spaced, 1);
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getButton = uiNewButton("On");
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uiButtonOnClicked(getButton, forceSpacedOn, NULL);
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setButton = uiNewButton("Off");
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uiButtonOnClicked(setButton, forceSpacedOff, NULL);
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uiStackAdd(stacks[4], getButton, 0);
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uiStackAdd(stacks[4], setButton, 0);
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setButton = uiNewButton("Show");
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uiButtonOnClicked(setButton, showSpaced, NULL);
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uiStackAdd(stacks[4], setButton, 0);
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uiStackAdd(stacks[0], stacks[4], 0);
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stacks[5] = uiNewHorizontalStack();
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getButton = uiNewButton("Button");
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uiStackAdd(stacks[5], getButton, 1);
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setButton = uiNewButton("Show");
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uiButtonOnClicked(setButton, showControl, getButton);
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uiStackAdd(stacks[5], setButton, 0);
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setButton = uiNewButton("Hide");
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uiButtonOnClicked(setButton, hideControl, getButton);
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uiStackAdd(stacks[5], setButton, 0);
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setButton = uiNewButton("Enable");
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uiButtonOnClicked(setButton, enableControl, getButton);
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uiStackAdd(stacks[5], setButton, 0);
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setButton = uiNewButton("Disable");
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uiButtonOnClicked(setButton, disableControl, getButton);
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uiStackAdd(stacks[5], setButton, 0);
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uiStackAdd(stacks[0], stacks[5], 0);
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stacks[6] = uiNewHorizontalStack();
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setButton = uiNewButton("Show Stack");
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uiButtonOnClicked(setButton, showControl, stacks[5]);
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uiStackAdd(stacks[6], setButton, 1);
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setButton = uiNewButton("Hide Stack");
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uiButtonOnClicked(setButton, hideControl, stacks[5]);
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uiStackAdd(stacks[6], setButton, 1);
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setButton = uiNewButton("Enable Stack");
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uiButtonOnClicked(setButton, enableControl, stacks[5]);
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uiStackAdd(stacks[6], setButton, 1);
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setButton = uiNewButton("Disable Stack");
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uiButtonOnClicked(setButton, disableControl, stacks[5]);
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uiStackAdd(stacks[6], setButton, 1);
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uiStackAdd(stacks[0], stacks[6], 0);
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uiWindowShow(w);
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uiMain();
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printf("after uiMain()\n");
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return 0;
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}
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