libui/redo/reredo/control.c

130 lines
2.6 KiB
C

// 26 may 2015
#include "ui.h"
#include "uipriv.h"
struct controlBase {
uiControl *parent;
int hidden;
int disabled;
};
static uintmax_t type_uiControl = 0;
uintmax_t uiControlType(void)
{
if (type_uiControl == 0)
type_uiControl = uiRegisterType("uiControl", 0, sizeof (uiControl));
return type_uiControl;
}
#define controlBase(c) ((struct controlBase *) (c->Internal))
void uiControlDestroy(uiControl *c)
{
struct controlBase *cb = controlBase(c);
if (cb->parent != NULL)
complain("attempt to destroy uiControl %p while it has a parent", c);
(*(c->CommitDestroy))(c);
uiFree(cb);
uiFree(c);
}
uintptr_t uiControlHandle(uiControl *c)
{
return (*(c->Handle))(c);
}
static void controlUpdateState(uiControl *);
void uiControlSetParent(uiControl *c, uiControl *parent)
{
struct controlBase *cb = controlBase(c);
if (parent != NULL && cb->parent != NULL)
complain("attempt to reparent uiControl %p (has parent %p, attempt to give parent %p)", c, cb->parent, parent);
if (parent == NULL && cb->parent == NULL)
complain("attempt to double unparent uiControl %p", c);
cb->parent = parent;
// for situations such as where the old parent was disabled but the new one is not, etc.
controlUpdateState(c);
}
static int controlContainerVisible(uiControl *c)
{
struct controlBase *cb = controlBase(c);
if (cb->hidden)
return 0;
if (cb->parent == NULL)
return 1;
return controlContainerVisible(cb->parent);
}
void uiControlShow(uiControl *c)
{
struct controlBase *cb = controlBase(c);
cb->hidden = 0;
controlUpdateState(c);
}
void uiControlHide(uiControl *c)
{
struct controlBase *cb = controlBase(c);
cb->hidden = 1;
controlUpdateState(c);
}
static int controlContainerEnabled(uiControl *c)
{
struct controlBase *cb = controlBase(c);
if (cb->disabled)
return 0;
if (cb->parent == NULL)
return 1;
return controlContainerEnabled(cb->parent);
}
void uiControlEnable(uiControl *c)
{
struct controlBase *cb = controlBase(c);
cb->disabled = 0;
controlUpdateState(c);
}
void uiControlDisable(uiControl *c)
{
struct controlBase *cb = controlBase(c);
cb->disabled = 1;
controlUpdateState(c);
}
static void controlUpdateState(uiControl *c)
{
if (controlContainerVisible(c))
osCommitShow(c);
else
osCommitHide(c);
if (controlContainerEnabled(c))
osCommitEnable(c);
else
osCommitDisable(c);
(*(c->ContainerUpdateState))(c);
// and queue a resize, just in case we showed/hid something
//TODO uiControlQueueResize(c);
}
uiControl *uiNewControl(uintmax_t type)
{
uiControl *c;
c = uiControl(newTyped(type));
c->Internal = uiNew(struct controlBase);
return c;
}