libui/windows/window.cpp

587 lines
16 KiB
C++

// 27 april 2015
#include "uipriv_windows.hpp"
#define windowClass L"libui_uiWindowClass"
struct uiWindow {
uiWindowsControl c;
HWND hwnd;
HMENU menubar;
uiControl *child;
BOOL shownOnce;
int visible;
int (*onClosing)(uiWindow *, void *);
void *onClosingData;
int margined;
BOOL hasMenubar;
void (*onPositionChanged)(uiWindow *, void *);
void *onPositionChangedData;
BOOL changingPosition; // to avoid triggering the above when programmatically doing this
void (*onContentSizeChanged)(uiWindow *, void *);
void *onContentSizeChangedData;
BOOL changingSize;
int fullscreen;
WINDOWPLACEMENT fsPrevPlacement;
int borderless;
};
// from https://msdn.microsoft.com/en-us/library/windows/desktop/dn742486.aspx#sizingandspacing
#define windowMargin 7
static void windowMargins(uiWindow *w, int *mx, int *my)
{
uiWindowsSizing sizing;
*mx = 0;
*my = 0;
if (!w->margined)
return;
uiWindowsGetSizing(w->hwnd, &sizing);
*mx = windowMargin;
*my = windowMargin;
uiWindowsSizingDlgUnitsToPixels(&sizing, mx, my);
}
static void windowRelayout(uiWindow *w)
{
int x, y, width, height;
RECT r;
int mx, my;
HWND child;
if (w->child == NULL)
return;
x = 0;
y = 0;
uiWindowsEnsureGetClientRect(w->hwnd, &r);
width = r.right - r.left;
height = r.bottom - r.top;
windowMargins(w, &mx, &my);
x += mx;
y += my;
width -= 2 * mx;
height -= 2 * my;
child = (HWND) uiControlHandle(w->child);
uiWindowsEnsureMoveWindowDuringResize(child, x, y, width, height);
}
static LRESULT CALLBACK windowWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
LONG_PTR ww;
uiWindow *w;
CREATESTRUCTW *cs = (CREATESTRUCTW *) lParam;
WINDOWPOS *wp = (WINDOWPOS *) lParam;
MINMAXINFO *mmi = (MINMAXINFO *) lParam;
int width, height;
LRESULT lResult;
ww = GetWindowLongPtrW(hwnd, GWLP_USERDATA);
if (ww == 0) {
if (uMsg == WM_CREATE)
SetWindowLongPtrW(hwnd, GWLP_USERDATA, (LONG_PTR) (cs->lpCreateParams));
// fall through to DefWindowProc() anyway
return DefWindowProcW(hwnd, uMsg, wParam, lParam);
}
w = uiWindow((void *) ww);
if (handleParentMessages(hwnd, uMsg, wParam, lParam, &lResult) != FALSE)
return lResult;
switch (uMsg) {
case WM_COMMAND:
// not a menu
if (lParam != 0)
break;
if (HIWORD(wParam) != 0)
break;
runMenuEvent(LOWORD(wParam), uiWindow(w));
return 0;
case WM_WINDOWPOSCHANGED:
if ((wp->flags & SWP_NOMOVE) == 0)
if (!w->changingPosition)
(*(w->onPositionChanged))(w, w->onPositionChangedData);
// and continue anyway
if ((wp->flags & SWP_NOSIZE) != 0)
break;
if (w->onContentSizeChanged != NULL) // TODO figure out why this is happening too early
if (!w->changingSize)
(*(w->onContentSizeChanged))(w, w->onContentSizeChangedData);
windowRelayout(w);
return 0;
case WM_GETMINMAXINFO:
// ensure the user cannot resize the window smaller than its minimum size
lResult = DefWindowProcW(hwnd, uMsg, wParam, lParam);
uiWindowsControlMinimumSize(uiWindowsControl(w), &width, &height);
// width and height are in client coordinates; ptMinTrackSize is in window coordinates
clientSizeToWindowSize(w->hwnd, &width, &height, w->hasMenubar);
mmi->ptMinTrackSize.x = width;
mmi->ptMinTrackSize.y = height;
return lResult;
case WM_PRINTCLIENT:
// we do no special painting; just erase the background
// don't worry about the return value; we let DefWindowProcW() handle this message
SendMessageW(hwnd, WM_ERASEBKGND, wParam, lParam);
return 0;
case WM_CLOSE:
if ((*(w->onClosing))(w, w->onClosingData))
uiControlDestroy(uiControl(w));
return 0; // we destroyed it already
}
return DefWindowProcW(hwnd, uMsg, wParam, lParam);
}
ATOM registerWindowClass(HICON hDefaultIcon, HCURSOR hDefaultCursor)
{
WNDCLASSW wc;
ZeroMemory(&wc, sizeof (WNDCLASSW));
wc.lpszClassName = windowClass;
wc.lpfnWndProc = windowWndProc;
wc.hInstance = hInstance;
wc.hIcon = hDefaultIcon;
wc.hCursor = hDefaultCursor;
wc.hbrBackground = (HBRUSH) (COLOR_BTNFACE + 1);
return RegisterClassW(&wc);
}
void unregisterWindowClass(void)
{
if (UnregisterClassW(windowClass, hInstance) == 0)
logLastError(L"error unregistering uiWindow window class");
}
static int defaultOnClosing(uiWindow *w, void *data)
{
return 0;
}
static void defaultOnPositionContentSizeChanged(uiWindow *w, void *data)
{
// do nothing
}
static std::map<uiWindow *, bool> windows;
static void uiWindowDestroy(uiControl *c)
{
uiWindow *w = uiWindow(c);
// first hide ourselves
ShowWindow(w->hwnd, SW_HIDE);
// now destroy the child
if (w->child != NULL) {
uiControlSetParent(w->child, NULL);
uiControlDestroy(w->child);
}
// now free the menubar, if any
if (w->menubar != NULL)
freeMenubar(w->menubar);
// and finally free ourselves
windows.erase(w);
uiWindowsEnsureDestroyWindow(w->hwnd);
uiFreeControl(uiControl(w));
}
uiWindowsControlDefaultHandle(uiWindow)
uiControl *uiWindowParent(uiControl *c)
{
return NULL;
}
void uiWindowSetParent(uiControl *c, uiControl *parent)
{
uiUserBugCannotSetParentOnToplevel("uiWindow");
}
static int uiWindowToplevel(uiControl *c)
{
return 1;
}
// TODO initial state of windows is hidden; ensure this here and make it so on other platforms
static int uiWindowVisible(uiControl *c)
{
uiWindow *w = uiWindow(c);
return w->visible;
}
static void uiWindowShow(uiControl *c)
{
uiWindow *w = uiWindow(c);
w->visible = 1;
// just in case the window's minimum size wasn't recalculated already
ensureMinimumWindowSize(w);
if (w->shownOnce) {
ShowWindow(w->hwnd, SW_SHOW);
return;
}
w->shownOnce = TRUE;
// make sure the child is the correct size
uiWindowsControlMinimumSizeChanged(uiWindowsControl(w));
ShowWindow(w->hwnd, nCmdShow);
if (UpdateWindow(w->hwnd) == 0)
logLastError(L"error calling UpdateWindow() after showing uiWindow for the first time");
}
static void uiWindowHide(uiControl *c)
{
uiWindow *w = uiWindow(c);
w->visible = 0;
ShowWindow(w->hwnd, SW_HIDE);
}
// TODO we don't want the window to be disabled completely; that would prevent it from being moved! ...would it?
uiWindowsControlDefaultEnabled(uiWindow)
uiWindowsControlDefaultEnable(uiWindow)
uiWindowsControlDefaultDisable(uiWindow)
// TODO we need to do something about undocumented fields in the OS control types
uiWindowsControlDefaultSyncEnableState(uiWindow)
// TODO
uiWindowsControlDefaultSetParentHWND(uiWindow)
static void uiWindowMinimumSize(uiWindowsControl *c, int *width, int *height)
{
uiWindow *w = uiWindow(c);
int mx, my;
*width = 0;
*height = 0;
if (w->child != NULL)
uiWindowsControlMinimumSize(uiWindowsControl(w->child), width, height);
windowMargins(w, &mx, &my);
*width += 2 * mx;
*height += 2 * my;
}
static void uiWindowMinimumSizeChanged(uiWindowsControl *c)
{
uiWindow *w = uiWindow(c);
if (uiWindowsControlTooSmall(uiWindowsControl(w))) {
// TODO figure out what to do with this function
// maybe split it into two so WM_GETMINMAXINFO can use it?
ensureMinimumWindowSize(w);
return;
}
// otherwise we only need to re-layout everything
windowRelayout(w);
}
static void uiWindowLayoutRect(uiWindowsControl *c, RECT *r)
{
uiWindow *w = uiWindow(c);
// the layout rect is the client rect in this case
uiWindowsEnsureGetClientRect(w->hwnd, r);
}
uiWindowsControlDefaultAssignControlIDZOrder(uiWindow)
static void uiWindowChildVisibilityChanged(uiWindowsControl *c)
{
// TODO eliminate the redundancy
uiWindowsControlMinimumSizeChanged(c);
}
char *uiWindowTitle(uiWindow *w)
{
return uiWindowsWindowText(w->hwnd);
}
void uiWindowSetTitle(uiWindow *w, const char *title)
{
uiWindowsSetWindowText(w->hwnd, title);
// don't queue resize; the caption isn't part of what affects layout and sizing of the client area (it'll be ellipsized if too long)
}
void uiWindowPosition(uiWindow *w, int *x, int *y)
{
RECT r;
uiWindowsEnsureGetWindowRect(w->hwnd, &r);
*x = r.left;
*y = r.top;
}
void uiWindowSetPosition(uiWindow *w, int x, int y)
{
w->changingPosition = TRUE;
if (SetWindowPos(w->hwnd, NULL, x, y, 0, 0, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSIZE | SWP_NOZORDER) == 0)
logLastError(L"error moving window");
w->changingPosition = FALSE;
}
// this is used for both fullscreening and centering
// see also https://blogs.msdn.microsoft.com/oldnewthing/20100412-00/?p=14353 and https://blogs.msdn.microsoft.com/oldnewthing/20050505-04/?p=35703
static void windowMonitorRect(HWND hwnd, RECT *r)
{
HMONITOR monitor;
MONITORINFO mi;
monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTOPRIMARY);
ZeroMemory(&mi, sizeof (MONITORINFO));
mi.cbSize = sizeof (MONITORINFO);
if (GetMonitorInfoW(monitor, &mi) == 0) {
logLastError(L"error getting window monitor rect");
// default to SM_CXSCREEN x SM_CYSCREEN to be safe
r->left = 0;
r->top = 0;
r->right = GetSystemMetrics(SM_CXSCREEN);
r->bottom = GetSystemMetrics(SM_CYSCREEN);
return;
}
*r = mi.rcMonitor;
}
// TODO use the work rect instead?
void uiWindowCenter(uiWindow *w)
{
RECT wr, mr;
int x, y;
LONG wwid, mwid;
LONG wht, mht;
uiWindowsEnsureGetWindowRect(w->hwnd, &wr);
windowMonitorRect(w->hwnd, &mr);
wwid = wr.right - wr.left;
mwid = mr.right - mr.left;
x = (mwid - wwid) / 2;
wht = wr.bottom - wr.top;
mht = mr.bottom - mr.top;
y = (mht - wht) / 2;
// y is now evenly divided, however https://msdn.microsoft.com/en-us/library/windows/desktop/dn742502(v=vs.85).aspx says that 45% should go above and 55% should go below
// so just move 5% of the way up
// TODO should this be on the work area?
// TODO is this calculation correct?
y -= y / 20;
uiWindowSetPosition(w, x, y);
}
void uiWindowOnPositionChanged(uiWindow *w, void (*f)(uiWindow *, void *), void *data)
{
w->onPositionChanged = f;
w->onPositionChangedData = data;
}
void uiWindowContentSize(uiWindow *w, int *width, int *height)
{
RECT r;
uiWindowsEnsureGetClientRect(w->hwnd, &r);
*width = r.right - r.left;
*height = r.bottom - r.top;
}
// TODO should this disallow too small?
void uiWindowSetContentSize(uiWindow *w, int width, int height)
{
w->changingSize = TRUE;
clientSizeToWindowSize(w->hwnd, &width, &height, w->hasMenubar);
if (SetWindowPos(w->hwnd, NULL, 0, 0, width, height, SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOZORDER) == 0)
logLastError(L"error resizing window");
w->changingSize = FALSE;
}
int uiWindowFullscreen(uiWindow *w)
{
return w->fullscreen;
}
void uiWindowSetFullscreen(uiWindow *w, int fullscreen)
{
RECT r;
if (w->fullscreen && fullscreen)
return;
if (!w->fullscreen && !fullscreen)
return;
w->fullscreen = fullscreen;
w->changingSize = TRUE;
if (w->fullscreen) {
ZeroMemory(&(w->fsPrevPlacement), sizeof (WINDOWPLACEMENT));
w->fsPrevPlacement.length = sizeof (WINDOWPLACEMENT);
if (GetWindowPlacement(w->hwnd, &(w->fsPrevPlacement)) == 0)
logLastError(L"error getting old window placement");
windowMonitorRect(w->hwnd, &r);
setStyle(w->hwnd, getStyle(w->hwnd) & ~WS_OVERLAPPEDWINDOW);
if (SetWindowPos(w->hwnd, HWND_TOP,
r.left, r.top,
r.right - r.left, r.bottom - r.top,
SWP_FRAMECHANGED | SWP_NOOWNERZORDER) == 0)
logLastError(L"error making window fullscreen");
} else {
if (!w->borderless) // keep borderless until that is turned off
setStyle(w->hwnd, getStyle(w->hwnd) | WS_OVERLAPPEDWINDOW);
if (SetWindowPlacement(w->hwnd, &(w->fsPrevPlacement)) == 0)
logLastError(L"error leaving fullscreen");
if (SetWindowPos(w->hwnd, NULL,
0, 0, 0, 0,
SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOSIZE | SWP_NOZORDER) == 0)
logLastError(L"error restoring window border after fullscreen");
}
w->changingSize = FALSE;
}
void uiWindowOnContentSizeChanged(uiWindow *w, void (*f)(uiWindow *, void *), void *data)
{
w->onContentSizeChanged = f;
w->onContentSizeChangedData = data;
}
void uiWindowOnClosing(uiWindow *w, int (*f)(uiWindow *, void *), void *data)
{
w->onClosing = f;
w->onClosingData = data;
}
int uiWindowBorderless(uiWindow *w)
{
return w->borderless;
}
void uiWindowSetBorderless(uiWindow *w, int borderless)
{
w->borderless = borderless;
if (w->borderless)
setStyle(w->hwnd, getStyle(w->hwnd) & ~WS_OVERLAPPEDWINDOW);
else
if (!w->fullscreen) // keep borderless until leaving fullscreen
setStyle(w->hwnd, getStyle(w->hwnd) | WS_OVERLAPPEDWINDOW);
}
void uiWindowSetChild(uiWindow *w, uiControl *child)
{
if (w->child != NULL) {
uiControlSetParent(w->child, NULL);
uiWindowsControlSetParentHWND(uiWindowsControl(w->child), NULL);
}
w->child = child;
if (w->child != NULL) {
uiControlSetParent(w->child, uiControl(w));
uiWindowsControlSetParentHWND(uiWindowsControl(w->child), w->hwnd);
uiWindowsControlAssignSoleControlIDZOrder(uiWindowsControl(w->child));
windowRelayout(w);
}
}
int uiWindowMargined(uiWindow *w)
{
return w->margined;
}
void uiWindowSetMargined(uiWindow *w, int margined)
{
w->margined = margined;
windowRelayout(w);
}
// see http://blogs.msdn.com/b/oldnewthing/archive/2003/09/11/54885.aspx and http://blogs.msdn.com/b/oldnewthing/archive/2003/09/13/54917.aspx
// TODO use clientSizeToWindowSize()
static void setClientSize(uiWindow *w, int width, int height, BOOL hasMenubar, DWORD style, DWORD exstyle)
{
RECT window;
window.left = 0;
window.top = 0;
window.right = width;
window.bottom = height;
if (AdjustWindowRectEx(&window, style, hasMenubar, exstyle) == 0)
logLastError(L"error getting real window coordinates");
if (hasMenubar) {
RECT temp;
temp = window;
temp.bottom = 0x7FFF; // infinite height
SendMessageW(w->hwnd, WM_NCCALCSIZE, (WPARAM) FALSE, (LPARAM) (&temp));
window.bottom += temp.top;
}
if (SetWindowPos(w->hwnd, NULL, 0, 0, window.right - window.left, window.bottom - window.top, SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOZORDER) == 0)
logLastError(L"error resizing window");
}
uiWindow *uiNewWindow(const char *title, int width, int height, int hasMenubar)
{
uiWindow *w;
WCHAR *wtitle;
BOOL hasMenubarBOOL;
uiWindowsNewControl(uiWindow, w);
hasMenubarBOOL = FALSE;
if (hasMenubar)
hasMenubarBOOL = TRUE;
w->hasMenubar = hasMenubarBOOL;
#define style WS_OVERLAPPEDWINDOW
#define exstyle 0
wtitle = toUTF16(title);
w->hwnd = CreateWindowExW(exstyle,
windowClass, wtitle,
style,
CW_USEDEFAULT, CW_USEDEFAULT,
// use the raw width and height for now
// this will get CW_USEDEFAULT (hopefully) predicting well
// even if it doesn't, we're adjusting it later
width, height,
NULL, NULL, hInstance, w);
if (w->hwnd == NULL)
logLastError(L"error creating window");
uiFree(wtitle);
if (hasMenubar) {
w->menubar = makeMenubar();
if (SetMenu(w->hwnd, w->menubar) == 0)
logLastError(L"error giving menu to window");
}
// and use the proper size
setClientSize(w, width, height, hasMenubarBOOL, style, exstyle);
uiWindowOnClosing(w, defaultOnClosing, NULL);
uiWindowOnPositionChanged(w, defaultOnPositionContentSizeChanged, NULL);
uiWindowOnContentSizeChanged(w, defaultOnPositionContentSizeChanged, NULL);
windows[w] = true;
return w;
}
// this cannot queue a resize because it's called by the resize handler
void ensureMinimumWindowSize(uiWindow *w)
{
int width, height;
RECT r;
uiWindowsControlMinimumSize(uiWindowsControl(w), &width, &height);
uiWindowsEnsureGetClientRect(w->hwnd, &r);
if (width < (r.right - r.left)) // preserve width if larger
width = r.right - r.left;
if (height < (r.bottom - r.top)) // preserve height if larger
height = r.bottom - r.top;
clientSizeToWindowSize(w->hwnd, &width, &height, w->hasMenubar);
if (SetWindowPos(w->hwnd, NULL, 0, 0, width, height, SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOZORDER) == 0)
logLastError(L"error resizing window");
}
void disableAllWindowsExcept(uiWindow *which)
{
for (auto &w : windows) {
if (w.first == which)
continue;
EnableWindow(w.first->hwnd, FALSE);
}
}
void enableAllWindowsExcept(uiWindow *which)
{
for (auto &w : windows) {
if (w.first == which)
continue;
if (!uiControlEnabled(uiControl(w.first)))
continue;
EnableWindow(w.first->hwnd, TRUE);
}
}