136 lines
2.2 KiB
C++
136 lines
2.2 KiB
C++
// 19 november 2015
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#include "uipriv_haiku.hpp"
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uiDrawPath *uiDrawNewPath(uiDrawFillMode fillMode)
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{
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// TODO
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return NULL;
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}
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void uiDrawFreePath(uiDrawPath *p)
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{
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// TODO
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}
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void uiDrawPathNewFigure(uiDrawPath *p, double x, double y)
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{
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// TODO
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}
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void uiDrawPathNewFigureWithArc(uiDrawPath *p, double xCenter, double yCenter, double radius, double startAngle, double sweep, int negative)
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{
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// TODO
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}
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void uiDrawPathLineTo(uiDrawPath *p, double x, double y)
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{
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// TODO
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}
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void uiDrawPathArcTo(uiDrawPath *p, double xCenter, double yCenter, double radius, double startAngle, double sweep, int negative)
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{
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// TODO
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}
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void uiDrawPathBezierTo(uiDrawPath *p, double c1x, double c1y, double c2x, double c2y, double endX, double endY)
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{
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// TODO
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}
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void uiDrawPathCloseFigure(uiDrawPath *p)
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{
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// TODO
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}
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void uiDrawPathAddRectangle(uiDrawPath *p, double x, double y, double width, double height)
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{
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// TODO
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}
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void uiDrawPathEnd(uiDrawPath *p)
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{
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// TODO
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}
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void uiDrawStroke(uiDrawContext *c, uiDrawPath *path, uiDrawBrush *b, uiDrawStrokeParams *p)
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{
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// TODO
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}
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void uiDrawFill(uiDrawContext *c, uiDrawPath *path, uiDrawBrush *b)
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{
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// TODO
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}
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void uiDrawMatrixSetIdentity(uiDrawMatrix *m)
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{
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// TODO
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}
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void uiDrawMatrixTranslate(uiDrawMatrix *m, double x, double y)
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{
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// TODO
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}
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void uiDrawMatrixScale(uiDrawMatrix *m, double xCenter, double yCenter, double x, double y)
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{
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// TODO
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}
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void uiDrawMatrixRotate(uiDrawMatrix *m, double x, double y, double amount)
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{
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// TODO
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}
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void uiDrawMatrixSkew(uiDrawMatrix *m, double x, double y, double xamount, double yamount)
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{
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// TODO
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}
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void uiDrawMatrixMultiply(uiDrawMatrix *dest, uiDrawMatrix *src)
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{
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// TODO
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}
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int uiDrawMatrixInvertible(uiDrawMatrix *m)
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{
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// TODO
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return 0;
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}
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int uiDrawMatrixInvert(uiDrawMatrix *m)
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{
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// TODO
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return 0;
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}
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void uiDrawMatrixTransformPoint(uiDrawMatrix *m, double *x, double *y)
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{
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// TODO
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}
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void uiDrawMatrixTransformSize(uiDrawMatrix *m, double *x, double *y)
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{
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// TODO
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}
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void uiDrawTransform(uiDrawContext *c, uiDrawMatrix *m)
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{
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// TODO
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}
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void uiDrawClip(uiDrawContext *c, uiDrawPath *path)
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{
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// TODO
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}
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void uiDrawSave(uiDrawContext *c)
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{
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// TODO
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}
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void uiDrawRestore(uiDrawContext *c)
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{
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// TODO
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}
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