41 lines
1.3 KiB
Objective-C
41 lines
1.3 KiB
Objective-C
// now find all horizontally adjacent views and string them together
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for (y = 0; y < ycount; y++)
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for (x = 0; x < xcount - 1; x++) {
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if (gg[y][x] == -1)
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continue;
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if (gg[y][x + 1] == -1)
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continue;
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if (gg[y][x] == gg[y][x + 1]) // spanning
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continue;
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gc = (gridChild *) [self->children objectAtIndex:gg[y][x]];
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firstView = [gc view];
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gc = (gridChild *) [self->children objectAtIndex:gg[y][x + 1]];
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c = mkConstraint(firstView, NSLayoutAttributeTrailing,
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NSLayoutRelationEqual,
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[gc view], NSLayoutAttributeLeading,
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1, -padding,
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@"uiGrid inside trailing attribute");
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[self addConstraint:c];
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[self->inBetweens addObject:c];
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}
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// and same for vertically adjacent
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for (x = 0; x < xcount; x++)
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for (y = 0; y < ycount - 1; y++) {
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if (gg[y][x] == -1)
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continue;
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if (gg[y + 1][x] == -1)
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continue;
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if (gg[y][x] == gg[y + 1][x]) // spanning
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continue;
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gc = (gridChild *) [self->children objectAtIndex:gg[y][x]];
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firstView = [gc view];
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gc = (gridChild *) [self->children objectAtIndex:gg[y + 1][x]];
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c = mkConstraint(firstView, NSLayoutAttributeBottom,
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NSLayoutRelationEqual,
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[gc view], NSLayoutAttributeTop,
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1, -padding,
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@"uiGrid inside bottom attribute");
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[self addConstraint:c];
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[self->inBetweens addObject:c];
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}
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