libui/windows/alloc.c

90 lines
2.3 KiB
C

// 4 december 2014
#include "uipriv_windows.h"
// wrappers for allocator of choice
// panics on memory exhausted, undefined on heap corruption or other unreliably-detected malady (see http://stackoverflow.com/questions/28761680/is-there-a-windows-api-memory-allocator-deallocator-i-can-use-that-will-just-giv)
// new memory is set to zero
// passing NULL to tableRealloc() acts like tableAlloc()
// passing NULL to tableFree() is a no-op
static HANDLE heap;
int initAlloc(void)
{
heap = HeapCreate(0, 0, 0);
return heap != NULL;
}
#define UINT8(p) ((uint8_t *) (p))
#define PVOID(p) ((void *) (p))
#define EXTRA (sizeof (const char **))
#define DATA(p) PVOID(UINT8(p) + EXTRA)
#define BASE(p) PVOID(UINT8(p) - EXTRA)
#define CCHAR(p) ((const char **) (p))
#define TYPE(p) CCHAR(UINT8(p))
void uninitAlloc(void)
{
BOOL hasEntry;
PROCESS_HEAP_ENTRY phe;
DWORD le;
hasEntry = FALSE;
ZeroMemory(&phe, sizeof (PROCESS_HEAP_ENTRY));
while (HeapWalk(heap, &phe) != 0) {
// skip non-allocations
if ((phe.wFlags & PROCESS_HEAP_ENTRY_BUSY) == 0)
continue;
if (!hasEntry) {
fprintf(stderr, "[libui] leaked allocations:\n");
hasEntry = TRUE;
}
fprintf(stderr, "[libui] %p %s\n", phe.lpData, *TYPE(phe.lpData));
}
le = GetLastError();
SetLastError(le); // just in case
if (le != ERROR_NO_MORE_ITEMS)
logLastError("error walking heap in uninitAlloc()");
if (hasEntry)
complain("either you left something around or there's a bug in libui");
if (HeapDestroy(heap) == 0)
logLastError("error destroying heap in uninitAlloc()");
}
void *uiAlloc(size_t size, const char *type)
{
void *out;
out = HeapAlloc(heap, HEAP_ZERO_MEMORY, EXTRA + size);
if (out == NULL) {
fprintf(stderr, "memory exhausted in uiAlloc()\n");
abort();
}
*TYPE(out) = type;
return DATA(out);
}
void *uiRealloc(void *p, size_t size, const char *type)
{
void *out;
if (p == NULL)
return uiAlloc(size, type);
p = BASE(p);
out = HeapReAlloc(heap, HEAP_ZERO_MEMORY, p, EXTRA + size);
if (out == NULL) {
fprintf(stderr, "memory exhausted in uiRealloc()\n");
abort();
}
return DATA(out);
}
void uiFree(void *p)
{
if (p == NULL)
complain("attempt to uiFree(NULL); there's a bug somewhere");
p = BASE(p);
if (HeapFree(heap, 0, p) == 0)
logLastError("error freeing memory in uiFree()");
}