59 lines
2.5 KiB
C
59 lines
2.5 KiB
C
// 7 april 2015
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/*
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This file assumes that you have included <windows.h> and "ui.h" beforehand. It provides API-specific functions for interfacing with foreign controls in Windows.
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*/
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#ifndef __UI_UI_WINDOWS_H__
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#define __UI_UI_WINDOWS_H__
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// uiWindowsNewControl() initializes the given uiControl with the given Windows API control inside.
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// You will need to provide the preferredSize() method yourself.
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typedef struct uiWindowsNewControlParams uiWindowsNewControlParams;
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struct uiWindowsNewControlParams {
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// These match the CreateWindowExW() function.
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DWORD dwExStyle;
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LPCWSTR lpClassName;
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LPCWSTR lpWindowName;
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DWORD dwStyle; // WS_CHILD and WS_VISIBLE are automatically applied.
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HINSTANCE hInstance;
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// Set this to non-FALSE to use the standard control font used by other ui controls.
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BOOL useStandardControlFont;
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// These are called when the control sends a WM_COMMAND or WM_NOTIFY (respectively) to its parent.
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// ui redirects the message back and calls these functions.
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// Store the result in *lResult and return any non-FALSE value (such as TRUE) to return the given result; return FALSE to pass the notification up to your window procedure.
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// Note that these are only issued if they come from the uiControl itself; notifications from children of the uiControl (such as a header control) will be received normally.
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BOOL (*onWM_COMMAND)(uiControl *c, WORD code, LRESULT *lResult);
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// TODO set idFrom to 0?
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BOOL (*onWM_NOTIFY)(uiControl *c, NMHDR *nm, LRESULT *lResult);
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// This is called when the widget is ready to be destroyed.
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void (*onDestroy)(void *data);
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void *onDestroyData;
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};
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void uiWindowsNewControl(uiControl *c, uiWindowsNewControlParams *p);
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// This contains the Windows-specific parts of the uiSizing structure.
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// baseX and baseY are the dialog base units.
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// internalLeading is the standard control font's internal leading; labels in uiForms use this for correct Y positioning.
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struct uiSizingSys {
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int baseX;
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int baseY;
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LONG internalLeading;
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};
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// Use these in your preferredSize() implementation with baseX and baseY.
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#define uiDlgUnitsToX(dlg, baseX) MulDiv((dlg), baseX, 4)
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#define uiDlgUnitsToY(dlg, baseY) MulDiv((dlg), baseY, 8)
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// and use this if you need the text of the window width
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extern intmax_t uiWindowsWindowTextWidth(HWND hwnd);
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// these functions get and set the window text for such a uiControl
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// the value returned should be freed with uiFreeText()
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extern char *uiWindowsControlText(uiControl *);
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extern void uiWindowsControlSetText(uiControl *, const char *);
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#endif
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