668 lines
22 KiB
C++
668 lines
22 KiB
C++
// 17 january 2017
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#include "uipriv_windows.hpp"
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#include "draw.hpp"
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// TODO
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// - consider the warnings about antialiasing in the PadWrite sample
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// - if that's not a problem, do we have overlapping rects in the hittest sample? I can't tell...
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// - empty string: nLines == 1 and all checks out except extents has x == 0 when not left aligned
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// - paragraph alignment is subject to RTL mirroring; see if it is on other platforms
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// - add overhang info to metrics?
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// TODO verify our renderer is correct, especially with regards to snapping
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struct uiDrawTextLayout {
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IDWriteTextFormat *format;
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IDWriteTextLayout *layout;
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std::vector<backgroundFunc> *backgroundFuncs;
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UINT32 nLines;
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struct lineInfo *lineInfo;
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// for converting DirectWrite indices from/to byte offsets
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size_t *u8tou16;
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size_t nUTF8;
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size_t *u16tou8;
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size_t nUTF16;
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};
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// TODO copy notes about DirectWrite DIPs being equal to Direct2D DIPs here
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// typographic points are 1/72 inch; this parameter is 1/96 inch
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// fortunately Microsoft does this too, in https://msdn.microsoft.com/en-us/library/windows/desktop/dd371554%28v=vs.85%29.aspx
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#define pointSizeToDWriteSize(size) (size * (96.0 / 72.0))
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struct lineInfo {
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size_t startPos; // in UTF-16 points
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size_t endPos;
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size_t newlineCount;
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double x;
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double y;
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double width;
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double height;
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double baseline;
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};
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// this function is deeply indebted to the PadWrite sample: https://github.com/Microsoft/Windows-classic-samples/blob/master/Samples/Win7Samples/multimedia/DirectWrite/PadWrite/TextEditor.cpp
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static void computeLineInfo(uiDrawTextLayout *tl)
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{
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DWRITE_LINE_METRICS *dlm;
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size_t nextStart;
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UINT32 i, j;
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DWRITE_HIT_TEST_METRICS *htm;
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UINT32 nFragments, unused;
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HRESULT hr;
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// TODO make sure this is legal; if not, switch to GetMetrics() and use its line count field instead
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hr = tl->layout->GetLineMetrics(NULL, 0, &(tl->nLines));
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// ugh, HRESULT_TO_WIN32() is an inline function and is not constexpr so we can't use switch here
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if (hr == S_OK) {
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// TODO what do we do here
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} else if (hr != E_NOT_SUFFICIENT_BUFFER)
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logHRESULT(L"error getting number of lines in IDWriteTextLayout", hr);
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tl->lineInfo = (struct lineInfo *) uiAlloc(tl->nLines * sizeof (struct lineInfo), "struct lineInfo[] (text layout)");
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dlm = new DWRITE_LINE_METRICS[tl->nLines];
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// we can't pass NULL here; it outright crashes if we do
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// TODO verify the numbers haven't changed
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hr = tl->layout->GetLineMetrics(dlm, tl->nLines, &unused);
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if (hr != S_OK)
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logHRESULT(L"error getting IDWriteTextLayout line metrics", hr);
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// assume the first line starts at position 0 and the string flow is incremental
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nextStart = 0;
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for (i = 0; i < tl->nLines; i++) {
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tl->lineInfo[i].startPos = nextStart;
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tl->lineInfo[i].endPos = nextStart + dlm[i].length;
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tl->lineInfo[i].newlineCount = dlm[i].newlineLength;
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nextStart = tl->lineInfo[i].endPos;
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// a line can have multiple fragments; for example, if there's a bidirectional override in the middle of a line
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hr = tl->layout->HitTestTextRange(tl->lineInfo[i].startPos, (tl->lineInfo[i].endPos - tl->lineInfo[i].newlineCount) - tl->lineInfo[i].startPos,
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0, 0,
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NULL, 0, &nFragments);
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if (hr != S_OK && hr != E_NOT_SUFFICIENT_BUFFER)
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logHRESULT(L"error getting IDWriteTextLayout line fragment count", hr);
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htm = new DWRITE_HIT_TEST_METRICS[nFragments];
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// TODO verify unused == nFragments?
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hr = tl->layout->HitTestTextRange(tl->lineInfo[i].startPos, (tl->lineInfo[i].endPos - tl->lineInfo[i].newlineCount) - tl->lineInfo[i].startPos,
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0, 0,
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htm, nFragments, &unused);
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// TODO can this return E_NOT_SUFFICIENT_BUFFER again?
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if (hr != S_OK)
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logHRESULT(L"error getting IDWriteTextLayout line fragment metrics", hr);
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// TODO verify htm.textPosition and htm.length against dtm[i]/tl->lineInfo[i]?
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tl->lineInfo[i].x = htm[0].left;
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tl->lineInfo[i].y = htm[0].top;
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// TODO does this not include trailing whitespace? I forget
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tl->lineInfo[i].width = htm[0].width;
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tl->lineInfo[i].height = htm[0].height;
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for (j = 1; j < nFragments; j++) {
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// this is correct even if the leftmost fragment on the line is RTL
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if (tl->lineInfo[i].x > htm[j].left)
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tl->lineInfo[i].x = htm[j].left;
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tl->lineInfo[i].width += htm[j].width;
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// TODO verify y and height haven't changed?
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}
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// TODO verify dlm[i].height == htm.height?
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delete[] htm;
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// TODO on Windows 8.1 and/or 10 we can use DWRITE_LINE_METRICS1 to get specific info about the ascent and descent; do we have an alternative?
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// TODO and even on those platforms can we somehow split tyographic leading from spacing?
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// TODO and on that note, can we have both line spacing proportionally above and uniformly below?
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tl->lineInfo[i].baseline = dlm[i].baseline;
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}
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delete[] dlm;
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}
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// TODO should be const but then I can't operator[] on it; the real solution is to find a way to do designated array initializers in C++11 but I do not know enough C++ voodoo to make it work (it is possible but no one else has actually done it before)
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static std::map<uiDrawTextAlign, DWRITE_TEXT_ALIGNMENT> dwriteAligns = {
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{ uiDrawTextAlignLeft, DWRITE_TEXT_ALIGNMENT_LEADING },
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{ uiDrawTextAlignCenter, DWRITE_TEXT_ALIGNMENT_CENTER },
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{ uiDrawTextAlignRight, DWRITE_TEXT_ALIGNMENT_TRAILING },
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};
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uiDrawTextLayout *uiDrawNewTextLayout(uiDrawTextLayoutParams *p)
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{
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uiDrawTextLayout *tl;
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WCHAR *wDefaultFamily;
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DWRITE_WORD_WRAPPING wrap;
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FLOAT maxWidth;
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HRESULT hr;
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tl = uiNew(uiDrawTextLayout);
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wDefaultFamily = toUTF16(p->DefaultFont->Family);
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hr = dwfactory->CreateTextFormat(
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wDefaultFamily, NULL,
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uiprivWeightToDWriteWeight(p->DefaultFont->Weight),
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uiprivItalicToDWriteStyle(p->DefaultFont->Italic),
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uiprivStretchToDWriteStretch(p->DefaultFont->Stretch),
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pointSizeToDWriteSize(p->DefaultFont->Size),
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// see http://stackoverflow.com/questions/28397971/idwritefactorycreatetextformat-failing and https://msdn.microsoft.com/en-us/library/windows/desktop/dd368203.aspx
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// TODO use the current locale?
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L"",
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&(tl->format));
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if (hr != S_OK)
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logHRESULT(L"error creating IDWriteTextFormat", hr);
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hr = tl->format->SetTextAlignment(dwriteAligns[p->Align]);
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if (hr != S_OK)
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logHRESULT(L"error applying text layout alignment", hr);
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hr = dwfactory->CreateTextLayout(
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(const WCHAR *) attrstrUTF16(p->String), attrstrUTF16Len(p->String),
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tl->format,
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// FLOAT is float, not double, so this should work... TODO
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FLT_MAX, FLT_MAX,
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&(tl->layout));
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if (hr != S_OK)
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logHRESULT(L"error creating IDWriteTextLayout", hr);
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// and set the width
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// this is the only wrapping mode (apart from "no wrap") available prior to Windows 8.1 (TODO verify this fact) (TODO this should be the default anyway)
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wrap = DWRITE_WORD_WRAPPING_WRAP;
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maxWidth = (FLOAT) (p->Width);
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if (p->Width < 0) {
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// TODO is this wrapping juggling even necessary?
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wrap = DWRITE_WORD_WRAPPING_NO_WRAP;
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// setting the max width in this case technically isn't needed since the wrap mode will simply ignore the max width, but let's do it just to be safe
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maxWidth = FLT_MAX; // see TODO above
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}
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hr = tl->layout->SetWordWrapping(wrap);
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if (hr != S_OK)
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logHRESULT(L"error setting IDWriteTextLayout word wrapping mode", hr);
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hr = tl->layout->SetMaxWidth(maxWidth);
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if (hr != S_OK)
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logHRESULT(L"error setting IDWriteTextLayout max layout width", hr);
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attrstrToIDWriteTextLayoutAttrs(p, tl->layout, &(tl->backgroundFuncs));
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computeLineInfo(tl);
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// and finally copy the UTF-8/UTF-16 index conversion tables
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tl->u8tou16 = attrstrCopyUTF8ToUTF16(p->String, &(tl->nUTF8));
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tl->u16tou8 = attrstrCopyUTF16ToUTF8(p->String, &(tl->nUTF16));
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// TODO can/should this be moved elsewhere?
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uiFree(wDefaultFamily);
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return tl;
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}
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void uiDrawFreeTextLayout(uiDrawTextLayout *tl)
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{
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uiFree(tl->u16tou8);
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uiFree(tl->u8tou16);
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uiFree(tl->lineInfo);
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delete tl->backgroundFuncs;
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tl->layout->Release();
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tl->format->Release();
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uiFree(tl);
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}
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static HRESULT mkSolidBrush(ID2D1RenderTarget *rt, double r, double g, double b, double a, ID2D1SolidColorBrush **brush)
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{
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D2D1_BRUSH_PROPERTIES props;
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D2D1_COLOR_F color;
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ZeroMemory(&props, sizeof (D2D1_BRUSH_PROPERTIES));
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props.opacity = 1.0;
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// identity matrix
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props.transform._11 = 1;
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props.transform._22 = 1;
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color.r = r;
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color.g = g;
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color.b = b;
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color.a = a;
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return rt->CreateSolidColorBrush(
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&color,
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&props,
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brush);
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}
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static ID2D1SolidColorBrush *mustMakeSolidBrush(ID2D1RenderTarget *rt, double r, double g, double b, double a)
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{
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ID2D1SolidColorBrush *brush;
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HRESULT hr;
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hr = mkSolidBrush(rt, r, g, b, a, &brush);
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if (hr != S_OK)
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logHRESULT(L"error creating solid brush", hr);
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return brush;
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}
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// some of the stuff we want to do isn't possible with what DirectWrite provides itself; we need to do it ourselves
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// this is based on http://www.charlespetzold.com/blog/2014/01/Character-Formatting-Extensions-with-DirectWrite.html
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class textRenderer : public IDWriteTextRenderer {
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ULONG refcount;
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ID2D1RenderTarget *rt;
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BOOL snap;
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ID2D1SolidColorBrush *black;
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public:
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textRenderer(ID2D1RenderTarget *rt, BOOL snap, ID2D1SolidColorBrush *black)
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{
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this->refcount = 1;
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this->rt = rt;
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this->snap = snap;
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this->black = black;
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}
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// IUnknown
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virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObject)
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{
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if (ppvObject == NULL)
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return E_POINTER;
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if (riid == IID_IUnknown ||
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riid == __uuidof (IDWritePixelSnapping) ||
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riid == __uuidof (IDWriteTextRenderer)) {
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this->AddRef();
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*ppvObject = this;
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return S_OK;
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}
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*ppvObject = NULL;
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return E_NOINTERFACE;
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}
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virtual ULONG STDMETHODCALLTYPE AddRef(void)
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{
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this->refcount++;
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return this->refcount;
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}
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virtual ULONG STDMETHODCALLTYPE Release(void)
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{
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this->refcount--;
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if (this->refcount == 0) {
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delete this;
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return 0;
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}
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return this->refcount;
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}
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// IDWritePixelSnapping
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virtual HRESULT STDMETHODCALLTYPE GetCurrentTransform(void *clientDrawingContext, DWRITE_MATRIX *transform)
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{
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D2D1_MATRIX_3X2_F d2dtf;
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if (transform == NULL)
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return E_POINTER;
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this->rt->GetTransform(&d2dtf);
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transform->m11 = d2dtf._11;
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transform->m12 = d2dtf._12;
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transform->m21 = d2dtf._21;
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transform->m22 = d2dtf._22;
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transform->dx = d2dtf._31;
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transform->dy = d2dtf._32;
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return S_OK;
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}
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virtual HRESULT STDMETHODCALLTYPE GetPixelsPerDip(void *clientDrawingContext, FLOAT *pixelsPerDip)
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{
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FLOAT dpix, dpiy;
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if (pixelsPerDip == NULL)
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return E_POINTER;
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this->rt->GetDpi(&dpix, &dpiy);
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*pixelsPerDip = dpix / 96;
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return S_OK;
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}
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virtual HRESULT STDMETHODCALLTYPE IsPixelSnappingDisabled(void *clientDrawingContext, BOOL *isDisabled)
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{
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if (isDisabled == NULL)
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return E_POINTER;
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*isDisabled = !this->snap;
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return S_OK;
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}
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// IDWriteTextRenderer
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virtual HRESULT STDMETHODCALLTYPE DrawGlyphRun(void *clientDrawingContext, FLOAT baselineOriginX, FLOAT baselineOriginY, DWRITE_MEASURING_MODE measuringMode, const DWRITE_GLYPH_RUN *glyphRun, const DWRITE_GLYPH_RUN_DESCRIPTION *glyphRunDescription, IUnknown *clientDrawingEffect)
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{
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D2D1_POINT_2F baseline;
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textDrawingEffect *t = (textDrawingEffect *) clientDrawingEffect;
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ID2D1SolidColorBrush *brush;
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baseline.x = baselineOriginX;
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baseline.y = baselineOriginY;
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brush = this->black;
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if (t != NULL && t->hasColor) {
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HRESULT hr;
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hr = mkSolidBrush(this->rt, t->r, t->g, t->b, t->a, &brush);
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if (hr != S_OK)
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return hr;
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}
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this->rt->DrawGlyphRun(
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baseline,
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glyphRun,
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brush,
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measuringMode);
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if (t != NULL && t->hasColor)
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brush->Release();
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return S_OK;
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}
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virtual HRESULT STDMETHODCALLTYPE DrawInlineObject(void *clientDrawingContext, FLOAT originX, FLOAT originY, IDWriteInlineObject *inlineObject, BOOL isSideways, BOOL isRightToLeft, IUnknown *clientDrawingEffect)
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{
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if (inlineObject == NULL)
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return E_POINTER;
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return inlineObject->Draw(clientDrawingContext, this,
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originX, originY,
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isSideways, isRightToLeft,
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clientDrawingEffect);
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}
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virtual HRESULT STDMETHODCALLTYPE DrawStrikethrough(void *clientDrawingContext, FLOAT baselineOriginX, FLOAT baselineOriginY, const DWRITE_STRIKETHROUGH *strikethrough, IUnknown *clientDrawingEffect)
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{
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// we don't support strikethrough
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return E_UNEXPECTED;
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}
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virtual HRESULT STDMETHODCALLTYPE DrawUnderline(void *clientDrawingContext, FLOAT baselineOriginX, FLOAT baselineOriginY, const DWRITE_UNDERLINE *underline, IUnknown *clientDrawingEffect)
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{
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textDrawingEffect *t = (textDrawingEffect *) clientDrawingEffect;
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ID2D1SolidColorBrush *brush;
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D2D1_RECT_F rect;
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D2D1::Matrix3x2F pixeltf;
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FLOAT dpix, dpiy;
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D2D1_POINT_2F pt;
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if (underline == NULL)
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return E_POINTER;
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if (t == NULL) // we can only get here through an underline
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return E_UNEXPECTED;
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brush = this->black;
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if (t->hasUnderlineColor) {
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HRESULT hr;
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hr = mkSolidBrush(this->rt, t->ur, t->ug, t->ub, t->ua, &brush);
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if (hr != S_OK)
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return hr;
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} else if (t->hasColor) {
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// TODO formalize this rule
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HRESULT hr;
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hr = mkSolidBrush(this->rt, t->r, t->g, t->b, t->a, &brush);
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if (hr != S_OK)
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return hr;
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}
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rect.left = baselineOriginX;
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rect.top = baselineOriginY + underline->offset;
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rect.right = rect.left + underline->width;
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rect.bottom = rect.top + underline->thickness;
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switch (t->u) {
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case uiDrawUnderlineStyleSingle:
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this->rt->FillRectangle(&rect, brush);
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break;
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case uiDrawUnderlineStyleDouble:
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// TODO do any of the matrix methods return errors?
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// TODO standardize double-underline shape across platforms? wavy underline shape?
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this->rt->GetTransform(&pixeltf);
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this->rt->GetDpi(&dpix, &dpiy);
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pixeltf = pixeltf * D2D1::Matrix3x2F::Scale(dpix / 96, dpiy / 96);
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pt.x = 0;
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pt.y = rect.top;
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pt = pixeltf.TransformPoint(pt);
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rect.top = (FLOAT) ((int) (pt.y + 0.5));
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pixeltf.Invert();
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pt = pixeltf.TransformPoint(pt);
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rect.top = pt.y;
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// first line
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rect.top -= underline->thickness;
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// and it seems we need to recompute this
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rect.bottom = rect.top + underline->thickness;
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this->rt->FillRectangle(&rect, brush);
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// second line
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rect.top += 2 * underline->thickness;
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rect.bottom = rect.top + underline->thickness;
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this->rt->FillRectangle(&rect, brush);
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break;
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case uiDrawUnderlineStyleSuggestion:
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{ // TODO get rid of the extra block
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// TODO properly clean resources on failure
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// TODO use fully qualified C overloads for all methods
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// TODO ensure all methods properly have errors handled
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ID2D1PathGeometry *path;
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ID2D1GeometrySink *sink;
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double amplitude, period, xOffset, yOffset;
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double t;
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bool first = true;
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HRESULT hr;
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hr = d2dfactory->CreatePathGeometry(&path);
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if (hr != S_OK)
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return hr;
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hr = path->Open(&sink);
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if (hr != S_OK)
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return hr;
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amplitude = underline->thickness;
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period = 5 * underline->thickness;
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xOffset = baselineOriginX;
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yOffset = baselineOriginY + underline->offset;
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for (t = 0; t < underline->width; t++) {
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double x, angle, y;
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D2D1_POINT_2F pt;
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x = t + xOffset;
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angle = 2 * uiPi * fmod(x, period) / period;
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y = amplitude * sin(angle) + yOffset;
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pt.x = x;
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pt.y = y;
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if (first) {
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sink->BeginFigure(pt, D2D1_FIGURE_BEGIN_HOLLOW);
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first = false;
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} else
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sink->AddLine(pt);
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}
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sink->EndFigure(D2D1_FIGURE_END_OPEN);
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hr = sink->Close();
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|
if (hr != S_OK)
|
|
return hr;
|
|
sink->Release();
|
|
this->rt->DrawGeometry(path, brush, underline->thickness);
|
|
path->Release();
|
|
}
|
|
break;
|
|
}
|
|
if (t->hasUnderlineColor || t->hasColor)
|
|
brush->Release();
|
|
return S_OK;
|
|
}
|
|
};
|
|
|
|
// TODO this ignores clipping?
|
|
void uiDrawText(uiDrawContext *c, uiDrawTextLayout *tl, double x, double y)
|
|
{
|
|
D2D1_POINT_2F pt;
|
|
ID2D1SolidColorBrush *black;
|
|
textRenderer *renderer;
|
|
HRESULT hr;
|
|
|
|
for (const auto &f : *(tl->backgroundFuncs))
|
|
f(c, tl, x, y);
|
|
|
|
// TODO document that fully opaque black is the default text color; figure out whether this is upheld in various scenarios on other platforms
|
|
// TODO figure out if this needs to be cleaned out
|
|
black = mustMakeSolidBrush(c->rt, 0.0, 0.0, 0.0, 1.0);
|
|
|
|
#define renderD2D 0
|
|
#define renderOur 1
|
|
#if renderD2D
|
|
pt.x = x;
|
|
pt.y = y;
|
|
// TODO D2D1_DRAW_TEXT_OPTIONS_NO_SNAP?
|
|
// TODO D2D1_DRAW_TEXT_OPTIONS_CLIP?
|
|
// TODO LONGTERM when setting 8.1 as minimum (TODO verify), D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT?
|
|
// TODO what is our pixel snapping setting related to the OPTIONS enum values?
|
|
c->rt->DrawTextLayout(pt, tl->layout, black, D2D1_DRAW_TEXT_OPTIONS_NONE);
|
|
#endif
|
|
#if renderD2D && renderOur
|
|
// draw ours semitransparent so we can check
|
|
// TODO get the actual color Charles Petzold uses and use that
|
|
black->Release();
|
|
black = mustMakeSolidBrush(c->rt, 1.0, 0.0, 0.0, 0.75);
|
|
#endif
|
|
#if renderOur
|
|
renderer = new textRenderer(c->rt,
|
|
TRUE, // TODO FALSE for no-snap?
|
|
black);
|
|
hr = tl->layout->Draw(NULL,
|
|
renderer,
|
|
x, y);
|
|
if (hr != S_OK)
|
|
logHRESULT(L"error drawing IDWriteTextLayout", hr);
|
|
renderer->Release();
|
|
#endif
|
|
|
|
black->Release();
|
|
}
|
|
|
|
// TODO for a single line the height includes the leading; should it? TextEdit on OS X always includes the leading and/or paragraph spacing, otherwise Klee won't work...
|
|
// TODO width does not include trailing whitespace
|
|
void uiDrawTextLayoutExtents(uiDrawTextLayout *tl, double *width, double *height)
|
|
{
|
|
DWRITE_TEXT_METRICS metrics;
|
|
HRESULT hr;
|
|
|
|
hr = tl->layout->GetMetrics(&metrics);
|
|
if (hr != S_OK)
|
|
logHRESULT(L"error getting IDWriteTextLayout layout metrics", hr);
|
|
*width = metrics.width;
|
|
// TODO make sure the behavior of this on empty strings is the same on all platforms (ideally should be 0-width, line height-height; TODO note this in the docs too)
|
|
*height = metrics.height;
|
|
}
|
|
|
|
int uiDrawTextLayoutNumLines(uiDrawTextLayout *tl)
|
|
{
|
|
return tl->nLines;
|
|
}
|
|
|
|
// DirectWrite doesn't provide a direct way to do this, so we have to do this manually
|
|
// TODO does that comment still apply here or to the code at the top of this file?
|
|
void uiDrawTextLayoutLineByteRange(uiDrawTextLayout *tl, int line, size_t *start, size_t *end)
|
|
{
|
|
*start = tl->lineInfo[line].startPos;
|
|
*start = tl->u16tou8[*start];
|
|
*end = tl->lineInfo[line].endPos - tl->lineInfo[line].newlineCount;
|
|
*end = tl->u16tou8[*end];
|
|
}
|
|
|
|
void uiDrawTextLayoutLineGetMetrics(uiDrawTextLayout *tl, int line, uiDrawTextLayoutLineMetrics *m)
|
|
{
|
|
m->X = tl->lineInfo[line].x;
|
|
m->Y = tl->lineInfo[line].y;
|
|
m->Width = tl->lineInfo[line].width;
|
|
m->Height = tl->lineInfo[line].height;
|
|
|
|
// TODO rename tl->lineInfo[line].baseline to .baselineOffset or something of the sort to make its meaning more clear
|
|
m->BaselineY = tl->lineInfo[line].y + tl->lineInfo[line].baseline;
|
|
m->Ascent = tl->lineInfo[line].baseline;
|
|
m->Descent = tl->lineInfo[line].height - tl->lineInfo[line].baseline;
|
|
m->Leading = 0; // TODO
|
|
|
|
m->ParagraphSpacingBefore = 0; // TODO
|
|
m->LineHeightSpace = 0; // TODO
|
|
m->LineSpacing = 0; // TODO
|
|
m->ParagraphSpacing = 0; // TODO
|
|
}
|
|
|
|
// this algorithm comes from Microsoft's PadWrite sample, following TextEditor::SetSelectionFromPoint()
|
|
// TODO go back through all of these and make sure we convert coordinates properly
|
|
// TODO same for OS X
|
|
void uiDrawTextLayoutHitTest(uiDrawTextLayout *tl, double x, double y, size_t *pos, int *line)
|
|
{
|
|
DWRITE_HIT_TEST_METRICS m;
|
|
BOOL trailing, inside;
|
|
size_t p;
|
|
UINT32 i;
|
|
HRESULT hr;
|
|
|
|
hr = tl->layout->HitTestPoint(x, y,
|
|
&trailing, &inside,
|
|
&m);
|
|
if (hr != S_OK)
|
|
logHRESULT(L"error hit-testing IDWriteTextLayout", hr);
|
|
p = m.textPosition;
|
|
// on a trailing hit, align to the nearest cluster
|
|
if (trailing) {
|
|
DWRITE_HIT_TEST_METRICS m2;
|
|
FLOAT x, y; // crashes if I skip these :/
|
|
|
|
hr = tl->layout->HitTestTextPosition(m.textPosition, trailing,
|
|
&x, &y, &m2);
|
|
if (hr != S_OK)
|
|
logHRESULT(L"error aligning trailing hit to nearest cluster", hr);
|
|
p = m2.textPosition + m2.length;
|
|
}
|
|
*pos = tl->u16tou8[p];
|
|
|
|
for (i = 0; i < tl->nLines; i++) {
|
|
double ltop, lbottom;
|
|
|
|
ltop = tl->lineInfo[i].y;
|
|
lbottom = ltop + tl->lineInfo[i].height;
|
|
// y will already >= ltop at this point since the past lbottom should == ltop
|
|
if (y < lbottom)
|
|
break;
|
|
}
|
|
if (i == tl->nLines)
|
|
i--;
|
|
*line = i;
|
|
}
|
|
|
|
double uiDrawTextLayoutByteLocationInLine(uiDrawTextLayout *tl, size_t pos, int line)
|
|
{
|
|
BOOL trailing;
|
|
DWRITE_HIT_TEST_METRICS m;
|
|
FLOAT x, y;
|
|
HRESULT hr;
|
|
|
|
if (line < 0 || line >= tl->nLines)
|
|
return -1;
|
|
pos = tl->u8tou16[pos];
|
|
// note: >, not >=, because the position at endPos is valid!
|
|
if (pos < tl->lineInfo[line].startPos || pos > tl->lineInfo[line].endPos)
|
|
return -1;
|
|
// this behavior seems correct
|
|
// there's also PadWrite's TextEditor::GetCaretRect() but that requires state...
|
|
// TODO where does this fail?
|
|
trailing = FALSE;
|
|
if (pos != 0 && pos != tl->nUTF16 && pos == tl->lineInfo[line].endPos) {
|
|
pos--;
|
|
trailing = TRUE;
|
|
}
|
|
hr = tl->layout->HitTestTextPosition(pos, trailing,
|
|
&x, &y, &m);
|
|
if (hr != S_OK)
|
|
logHRESULT(L"error calling IDWriteTextLayout::HitTestTextPosition()", hr);
|
|
return x;
|
|
}
|
|
|
|
void caretDrawParams(uiDrawContext *c, double height, struct caretDrawParams *p)
|
|
{
|
|
DWORD caretWidth;
|
|
|
|
// there seems to be no defined caret color
|
|
// the best I can come up with is "inverts colors underneath" (according to https://msdn.microsoft.com/en-us/library/windows/desktop/ms648397(v=vs.85).aspx) which I have no idea how to do (TODO)
|
|
// just return black for now
|
|
p->r = 0.0;
|
|
p->g = 0.0;
|
|
p->b = 0.0;
|
|
p->a = 1.0;
|
|
|
|
if (SystemParametersInfoW(SPI_GETCARETWIDTH, 0, &caretWidth, 0) == 0)
|
|
// don't log the failure, fall back gracefully
|
|
// the instruction to use this comes from https://msdn.microsoft.com/en-us/library/windows/desktop/ms648399(v=vs.85).aspx
|
|
// and we have to assume GetSystemMetrics() always succeeds, so
|
|
caretWidth = GetSystemMetrics(SM_CXBORDER);
|
|
// TODO make this a function and split it out of areautil.cpp
|
|
{
|
|
FLOAT dpix, dpiy;
|
|
|
|
// TODO can we pass NULL for dpiy?
|
|
c->rt->GetDpi(&dpix, &dpiy);
|
|
// see https://msdn.microsoft.com/en-us/library/windows/desktop/dd756649%28v=vs.85%29.aspx (and others; search "direct2d mouse")
|
|
p->width = ((double) (caretWidth * 96)) / dpix;
|
|
}
|
|
// and there doesn't seem to be this either... (TODO check what PadWrite does?)
|
|
p->xoff = 0;
|
|
}
|