687 lines
18 KiB
C
687 lines
18 KiB
C
// 9 october 2015
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#include "test.h"
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struct drawtest {
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const char *name;
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void (*draw)(uiAreaDrawParams *p);
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// TODO mouse event
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};
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static void drawOriginal(uiAreaDrawParams *p)
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{
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uiDrawPath *path;
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uiDrawBrush brush;
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uiDrawStrokeParams sp;
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brush.Type = uiDrawBrushTypeSolid;
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brush.A = 1;
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brush.R = 1;
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brush.G = 0;
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brush.B = 0;
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path = uiDrawNewPath(uiDrawFillModeWinding);
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uiDrawPathNewFigure(path, p->ClipX + 5, p->ClipY + 5);
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uiDrawPathLineTo(path, (p->ClipX + p->ClipWidth) - 5, (p->ClipY + p->ClipHeight) - 5);
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uiDrawPathEnd(path);
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sp.Cap = uiDrawLineCapFlat;
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sp.Join = uiDrawLineJoinMiter;
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sp.Thickness = 1;
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sp.MiterLimit = uiDrawDefaultMiterLimit;
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uiDrawStroke(p->Context, path, &brush, &sp);
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uiDrawFreePath(path);
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brush.R = 0;
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brush.G = 0;
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brush.B = 0.75;
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path = uiDrawNewPath(uiDrawFillModeWinding);
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uiDrawPathNewFigure(path, p->ClipX, p->ClipY);
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uiDrawPathLineTo(path, p->ClipX + p->ClipWidth, p->ClipY);
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uiDrawPathLineTo(path, 50, 150);
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uiDrawPathLineTo(path, 50, 50);
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uiDrawPathCloseFigure(path);
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uiDrawPathEnd(path);
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sp.Cap = uiDrawLineCapFlat;
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sp.Join = uiDrawLineJoinRound;
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sp.Thickness = 5;
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uiDrawStroke(p->Context, path, &brush, &sp);
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uiDrawFreePath(path);
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brush.R = 0;
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brush.G = 0.75;
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brush.B = 0;
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brush.A = 0.5;
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path = uiDrawNewPath(uiDrawFillModeWinding);
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uiDrawPathAddRectangle(path, 120, 80, 50, 50);
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uiDrawPathEnd(path);
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uiDrawFill(p->Context, path, &brush);
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uiDrawFreePath(path);
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brush.A = 1;
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brush.R = 0;
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brush.G = 0.5;
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brush.B = 0;
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path = uiDrawNewPath(uiDrawFillModeWinding);
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uiDrawPathNewFigure(path, 5.5, 10.5);
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uiDrawPathLineTo(path, 5.5, 50.5);
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uiDrawPathEnd(path);
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sp.Cap = uiDrawLineCapFlat;
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sp.Join = uiDrawLineJoinMiter;
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sp.Thickness = 1;
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sp.MiterLimit = uiDrawDefaultMiterLimit;
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uiDrawStroke(p->Context, path, &brush, &sp);
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uiDrawFreePath(path);
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brush.R = 0.5;
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brush.G = 0.75;
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brush.B = 0;
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path = uiDrawNewPath(uiDrawFillModeWinding);
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uiDrawPathNewFigure(path, 400, 100);
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uiDrawPathArcTo(path,
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400, 100,
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50,
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30. * (M_PI / 180.),
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// note the end angle here
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// in GDI, the second angle to AngleArc() is relative to the start, not to 0
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330. * (M_PI / 180.));
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// TODO add a checkbox for this
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uiDrawPathLineTo(path, 400, 100);
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uiDrawPathNewFigureWithArc(path,
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510, 100,
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50,
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30. * (M_PI / 180.),
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330. * (M_PI / 180.));
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uiDrawPathCloseFigure(path);
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uiDrawPathEnd(path);
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sp.Cap = uiDrawLineCapFlat;
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sp.Join = uiDrawLineJoinMiter;
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sp.Thickness = 1;
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sp.MiterLimit = uiDrawDefaultMiterLimit;
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uiDrawStroke(p->Context, path, &brush, &sp);
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uiDrawFreePath(path);
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brush.R = 0;
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brush.G = 0.5;
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brush.B = 0.75;
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path = uiDrawNewPath(uiDrawFillModeWinding);
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uiDrawPathNewFigure(path, 300, 300);
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uiDrawPathBezierTo(path,
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350, 320,
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310, 390,
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435, 372);
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uiDrawPathEnd(path);
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sp.Cap = uiDrawLineCapFlat;
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sp.Join = uiDrawLineJoinMiter;
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sp.Thickness = 1;
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sp.MiterLimit = uiDrawDefaultMiterLimit;
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uiDrawStroke(p->Context, path, &brush, &sp);
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uiDrawFreePath(path);
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// based on https://msdn.microsoft.com/en-us/library/windows/desktop/dd756682%28v=vs.85%29.aspx
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path = uiDrawNewPath(uiDrawFillModeWinding);
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#define XO 50
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#define YO 250
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uiDrawPathNewFigure(path, 0 + XO, 0 + YO);
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uiDrawPathLineTo(path, 200 + XO, 0 + YO);
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uiDrawPathBezierTo(path,
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150 + XO, 50 + YO,
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150 + XO, 150 + YO,
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200 + XO, 200 + YO);
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uiDrawPathLineTo(path, 0 + XO, 200 + YO);
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uiDrawPathBezierTo(path,
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50 + XO, 150 + YO,
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50 + XO, 50 + YO,
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0 + XO, 0 + YO);
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uiDrawPathCloseFigure(path);
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uiDrawPathEnd(path);
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// first the stroke
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brush.Type = uiDrawBrushTypeSolid;
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brush.R = 0;
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brush.G = 0;
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brush.B = 0;
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brush.A = 1;
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sp.Cap = uiDrawLineCapFlat;
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sp.Join = uiDrawLineJoinMiter;
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sp.MiterLimit = uiDrawDefaultMiterLimit;
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sp.Thickness = 10;
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uiDrawStroke(p->Context, path, &brush, &sp);
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// and now the fill
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{
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uiDrawBrushGradientStop stops[2];
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stops[0].Pos = 0.0;
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stops[0].R = 0.0;
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stops[0].G = 1.0;
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stops[0].B = 1.0;
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stops[0].A = 0.25;
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stops[1].Pos = 1.0;
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stops[1].R = 0.0;
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stops[1].G = 0.0;
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stops[1].B = 1.0;
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stops[1].A = 1.0;
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brush.Type = uiDrawBrushTypeLinearGradient;
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brush.X0 = 100 + XO;
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brush.Y0 = 0 + YO;
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brush.X1 = 100 + XO;
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brush.Y1 = 200 + YO;
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brush.Stops = stops;
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brush.NumStops = 2;
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uiDrawFill(p->Context, path, &brush);
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}
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#undef YO
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#undef XO
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uiDrawFreePath(path);
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}
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static void drawArcs(uiAreaDrawParams *p)
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{
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uiDrawPath *path;
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int start = 20;
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int step = 20;
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int rad = 25;
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int x, y;
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double angle;
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double add;
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int i;
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uiDrawBrush brush;
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uiDrawStrokeParams sp;
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path = uiDrawNewPath(uiDrawFillModeWinding);
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add = (2.0 * M_PI) / 12;
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x = start + rad;
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y = start + rad;
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angle = add;
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for (i = 0; i < 12; i++) {
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uiDrawPathNewFigureWithArc(path,
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x, y,
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rad,
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0, angle);
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angle += add;
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x += 2 * rad + step;
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if (i % 6 == 5) {
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y += 2 * rad + step;
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x = start + rad;
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}
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}
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angle = add;
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for (i = 0; i < 12; i++) {
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uiDrawPathNewFigureWithArc(path,
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x, y,
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rad,
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(M_PI / 4), (M_PI / 4) + angle);
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angle += add;
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x += 2 * rad + step;
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if (i % 6 == 5) {
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y += 2 * rad + step;
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x = start + rad;
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}
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}
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uiDrawPathEnd(path);
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brush.Type = uiDrawBrushTypeSolid;
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brush.R = 0;
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brush.G = 0;
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brush.B = 0;
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brush.A = 1;
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sp.Cap = uiDrawLineCapFlat;
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sp.Join = uiDrawLineJoinMiter;
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sp.Thickness = 1;
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sp.MiterLimit = uiDrawDefaultMiterLimit;
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uiDrawStroke(p->Context, path, &brush, &sp);
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uiDrawFreePath(path);
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}
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// Direct2D Examples
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static void d2dColorToRGB(uint32_t color, double *r, double *g, double *b)
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{
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uint8_t rr, gg, bb;
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rr = (color & 0xFF0000) >> 16;
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gg = (color & 0x00FF00) >> 8;
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bb = color & 0x0000FF;
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*r = ((double) rr) / 255.0;
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*g = ((double) gg) / 255.0;
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*b = ((double) bb) / 255.0;
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}
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#define d2dBlack 0x000000
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#define d2dLightSlateGray 0x778899
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#define d2dCornflowerBlue 0x6495ED
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#define d2dWhite 0xFFFFFF
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#define d2dYellowGreen 0x9ACD32
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#define d2dYellow 0xFFFF00
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#define d2dForestGreen 0x228B22
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#define d2dOliveDrab 0x6B8E23
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#define d2dLightSkyBlue 0x87CEFA
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static void d2dSolidBrush(uiDrawBrush *brush, uint32_t color, double alpha)
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{
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brush->Type = uiDrawBrushTypeSolid;
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d2dColorToRGB(color, &(brush->R), &(brush->G), &(brush->B));
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brush->A = alpha;
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}
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static void d2dClear(uiAreaDrawParams *p, uint32_t color, double alpha)
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{
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uiDrawPath *path;
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uiDrawBrush brush;
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d2dSolidBrush(&brush, color, alpha);
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path = uiDrawNewPath(uiDrawFillModeWinding);
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uiDrawPathAddRectangle(path, 0, 0, p->ClientWidth, p->ClientHeight);
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uiDrawPathEnd(path);
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uiDrawFill(p->Context, path, &brush);
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uiDrawFreePath(path);
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}
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// from https://msdn.microsoft.com/en-us/library/windows/desktop/hh780340%28v=vs.85%29.aspx
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// also at https://msdn.microsoft.com/en-us/library/windows/desktop/dd535473%28v=vs.85%29.aspx
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static void drawD2DW8QS(uiAreaDrawParams *p)
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{
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uiDrawPath *path;
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uiDrawBrush brush;
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d2dSolidBrush(&brush, d2dBlack, 1.0);
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path = uiDrawNewPath(uiDrawFillModeWinding);
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uiDrawPathAddRectangle(path,
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100,
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100,
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(p->ClientWidth - 100) - 100,
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(p->ClientHeight - 100) - 100);
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uiDrawPathEnd(path);
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uiDrawFill(p->Context, path, &brush);
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uiDrawFreePath(path);
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}
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// from https://msdn.microsoft.com/en-us/library/windows/desktop/dd370994%28v=vs.85%29.aspx
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static void drawD2DSimpleApp(uiAreaDrawParams *p)
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{
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uiDrawPath *path;
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uiDrawBrush lightSlateGray;
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uiDrawBrush cornflowerBlue;
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uiDrawStrokeParams sp;
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int x, y;
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d2dSolidBrush(&lightSlateGray, d2dLightSlateGray, 1.0);
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d2dSolidBrush(&cornflowerBlue, d2dCornflowerBlue, 1.0);
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d2dClear(p, d2dWhite, 1.0);
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sp.Thickness = 0.5;
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sp.Cap = uiDrawLineCapFlat;
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sp.Join = uiDrawLineJoinMiter;
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sp.MiterLimit = uiDrawDefaultMiterLimit;
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for (x = 0; x < p->ClientWidth; x += 10) {
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path = uiDrawNewPath(uiDrawFillModeWinding);
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uiDrawPathNewFigure(path, x, 0);
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uiDrawPathLineTo(path, x, p->ClientHeight);
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uiDrawPathEnd(path);
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uiDrawStroke(p->Context, path, &lightSlateGray, &sp);
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uiDrawFreePath(path);
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}
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for (y = 0; y < p->ClientHeight; y += 10) {
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path = uiDrawNewPath(uiDrawFillModeWinding);
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uiDrawPathNewFigure(path, 0, y);
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uiDrawPathLineTo(path, p->ClientWidth, y);
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uiDrawPathEnd(path);
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uiDrawStroke(p->Context, path, &lightSlateGray, &sp);
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uiDrawFreePath(path);
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}
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// TODO rounding errors ahoy; deal with when changing coordinate systems of uiAreaDrawParams
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double left, top, right, bottom;
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left = p->ClientWidth / 2.0 - 50.0;
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right = p->ClientWidth / 2.0 + 50.0;
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top = p->ClientHeight / 2.0 - 50.0;
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bottom = p->ClientHeight / 2.0 + 50.0;
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path = uiDrawNewPath(uiDrawFillModeWinding);
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uiDrawPathAddRectangle(path, left, top, right - left, bottom - top);
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uiDrawPathEnd(path);
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uiDrawFill(p->Context, path, &lightSlateGray);
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uiDrawFreePath(path);
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left = p->ClientWidth / 2.0 - 100.0;
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right = p->ClientWidth / 2.0 + 100.0;
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top = p->ClientHeight / 2.0 - 100.0;
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bottom = p->ClientHeight / 2.0 + 100.0;
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path = uiDrawNewPath(uiDrawFillModeWinding);
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uiDrawPathAddRectangle(path, left, top, right - left, bottom - top);
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uiDrawPathEnd(path);
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sp.Thickness = 1.0;
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uiDrawStroke(p->Context, path, &cornflowerBlue, &sp);
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uiDrawFreePath(path);
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}
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// TODO? https://msdn.microsoft.com/en-us/library/windows/desktop/dd372260(v=vs.85).aspx
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// TODO https://msdn.microsoft.com/en-us/library/windows/desktop/dd756654%28v=vs.85%29.aspx
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// TODO? all subsections too? https://msdn.microsoft.com/en-us/library/windows/desktop/hh973240%28v=vs.85%29.aspx
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// TODO differing examples of? https://msdn.microsoft.com/en-us/library/windows/desktop/dd756651%28v=vs.85%29.aspx
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// from https://msdn.microsoft.com/en-us/library/windows/desktop/dd756680%28v=vs.85%29.aspx
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static void drawD2DSolidBrush(uiAreaDrawParams *p)
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{
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uiDrawPath *path;
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uiDrawBrush black;
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uiDrawBrush yellowGreen;
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uiDrawStrokeParams sp;
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d2dSolidBrush(&black, d2dBlack, 1.0);
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d2dSolidBrush(&yellowGreen, d2dYellowGreen, 1.0);
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path = uiDrawNewPath(uiDrawFillModeWinding);
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// the example doesn't define a rectangle
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// 150x150 seems to be right given the other examples though
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uiDrawPathAddRectangle(path, 25, 25, 150, 150);
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uiDrawPathEnd(path);
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uiDrawFill(p->Context, path, &yellowGreen);
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sp.Thickness = 1.0;
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sp.Cap = uiDrawLineCapFlat;
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sp.Join = uiDrawLineJoinMiter;
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sp.MiterLimit = uiDrawDefaultMiterLimit;
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uiDrawStroke(p->Context, path, &black, &sp);
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uiDrawFreePath(path);
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}
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// from https://msdn.microsoft.com/en-us/library/windows/desktop/dd756678%28v=vs.85%29.aspx
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static void drawD2DLinearBrush(uiAreaDrawParams *p)
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{
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uiDrawPath *path;
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uiDrawBrush black;
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uiDrawBrush gradient;
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uiDrawBrushGradientStop stops[2];
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uiDrawStrokeParams sp;
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// TODO transform by (25,25) to leave some room
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gradient.Type = uiDrawBrushTypeLinearGradient;
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gradient.X0 = 0;
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gradient.Y0 = 0;
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gradient.X1 = 150;
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gradient.Y1 = 150;
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stops[0].Pos = 0.0;
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d2dColorToRGB(d2dYellow, &(stops[0].R), &(stops[0].G), &(stops[0].B));
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stops[0].A = 1.0;
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stops[1].Pos = 1.0;
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d2dColorToRGB(d2dForestGreen, &(stops[1].R), &(stops[1].G), &(stops[1].B));
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stops[1].A = 1.0;
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gradient.Stops = stops;
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gradient.NumStops = 2;
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d2dSolidBrush(&black, d2dBlack, 1.0);
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path = uiDrawNewPath(uiDrawFillModeWinding);
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uiDrawPathAddRectangle(path, 0, 0, 150, 150);
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uiDrawPathEnd(path);
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uiDrawFill(p->Context, path, &gradient);
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sp.Thickness = 1.0;
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sp.Cap = uiDrawLineCapFlat;
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sp.Join = uiDrawLineJoinMiter;
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sp.MiterLimit = uiDrawDefaultMiterLimit;
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uiDrawStroke(p->Context, path, &black, &sp);
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uiDrawFreePath(path);
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}
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// from https://msdn.microsoft.com/en-us/library/windows/desktop/dd756679%28v=vs.85%29.aspx
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// TODO expand this to change the origin point with a mouse click (not in the original but useful to have)
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static void drawD2DRadialBrush(uiAreaDrawParams *p)
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{
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uiDrawPath *path;
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uiDrawBrush black;
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uiDrawBrush gradient;
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uiDrawBrushGradientStop stops[2];
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uiDrawStrokeParams sp;
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// TODO transform by (25,25) to leave some room
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gradient.Type = uiDrawBrushTypeRadialGradient;
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gradient.X0 = 75;
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gradient.Y0 = 75;
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gradient.X1 = 75;
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gradient.Y1 = 75;
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gradient.OuterRadius = 75;
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stops[0].Pos = 0.0;
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d2dColorToRGB(d2dYellow, &(stops[0].R), &(stops[0].G), &(stops[0].B));
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stops[0].A = 1.0;
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stops[1].Pos = 1.0;
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d2dColorToRGB(d2dForestGreen, &(stops[1].R), &(stops[1].G), &(stops[1].B));
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stops[1].A = 1.0;
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gradient.Stops = stops;
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gradient.NumStops = 2;
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d2dSolidBrush(&black, d2dBlack, 1.0);
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path = uiDrawNewPath(uiDrawFillModeWinding);
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uiDrawPathNewFigure(path, 150, 75);
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uiDrawPathArcTo(path,
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75, 75,
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75,
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0,
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// TODO why doesn't 360° work
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2 * M_PI - 0.1);
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uiDrawPathEnd(path);
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uiDrawFill(p->Context, path, &gradient);
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sp.Thickness = 1.0;
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sp.Cap = uiDrawLineCapFlat;
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sp.Join = uiDrawLineJoinMiter;
|
|
sp.MiterLimit = uiDrawDefaultMiterLimit;
|
|
uiDrawStroke(p->Context, path, &black, &sp);
|
|
|
|
uiDrawFreePath(path);
|
|
}
|
|
|
|
// TODO https://msdn.microsoft.com/en-us/library/windows/desktop/dd756677%28v=vs.85%29.aspx
|
|
|
|
// TODO? other pages have some of these https://msdn.microsoft.com/en-us/library/windows/desktop/dd756653%28v=vs.85%29.aspx
|
|
|
|
// from https://msdn.microsoft.com/en-us/library/windows/desktop/ee264309%28v=vs.85%29.aspx
|
|
static void drawD2DPathGeometries(uiAreaDrawParams *p)
|
|
{
|
|
uiDrawPath *leftMountain;
|
|
uiDrawPath *rightMountain;
|
|
uiDrawPath *sun;
|
|
uiDrawPath *sunRays;
|
|
uiDrawPath *river;
|
|
uiDrawBrush radial;
|
|
uiDrawBrush scene;
|
|
uiDrawStrokeParams sp;
|
|
uiDrawBrushGradientStop stops[2];
|
|
|
|
// TODO this is definitely wrong but the example doesn't have the right brush in it
|
|
radial.Type = uiDrawBrushTypeRadialGradient;
|
|
radial.X0 = 75;
|
|
radial.Y0 = 75;
|
|
radial.X1 = 75;
|
|
radial.Y1 = 75;
|
|
radial.OuterRadius = 75;
|
|
stops[0].Pos = 0.0;
|
|
d2dColorToRGB(d2dYellow, &(stops[0].R), &(stops[0].G), &(stops[0].B));
|
|
stops[0].A = 1.0;
|
|
stops[1].Pos = 1.0;
|
|
d2dColorToRGB(d2dForestGreen, &(stops[1].R), &(stops[1].G), &(stops[1].B));
|
|
stops[1].A = 1.0;
|
|
radial.Stops = stops;
|
|
radial.NumStops = 2;
|
|
|
|
leftMountain = uiDrawNewPath(uiDrawFillModeWinding);
|
|
uiDrawPathNewFigure(leftMountain, 346, 255);
|
|
uiDrawPathLineTo(leftMountain, 267, 177);
|
|
uiDrawPathLineTo(leftMountain, 236, 192);
|
|
uiDrawPathLineTo(leftMountain, 212, 160);
|
|
uiDrawPathLineTo(leftMountain, 156, 255);
|
|
uiDrawPathLineTo(leftMountain, 346, 255);
|
|
uiDrawPathCloseFigure(leftMountain);
|
|
uiDrawPathEnd(leftMountain);
|
|
|
|
rightMountain = uiDrawNewPath(uiDrawFillModeWinding);
|
|
uiDrawPathNewFigure(rightMountain, 575, 263);
|
|
uiDrawPathLineTo(rightMountain, 481, 146);
|
|
uiDrawPathLineTo(rightMountain, 449, 181);
|
|
uiDrawPathLineTo(rightMountain, 433, 159);
|
|
uiDrawPathLineTo(rightMountain, 401, 214);
|
|
uiDrawPathLineTo(rightMountain, 381, 199);
|
|
uiDrawPathLineTo(rightMountain, 323, 263);
|
|
uiDrawPathLineTo(rightMountain, 575, 263);
|
|
uiDrawPathCloseFigure(rightMountain);
|
|
uiDrawPathEnd(rightMountain);
|
|
|
|
sun = uiDrawNewPath(uiDrawFillModeWinding);
|
|
uiDrawPathNewFigureWithArc(sun,
|
|
440.0, 255,
|
|
85,
|
|
0, M_PI);
|
|
uiDrawPathCloseFigure(sun);
|
|
uiDrawPathEnd(sun);
|
|
|
|
// the original examples had these as hollow figures
|
|
// we don't support them, so we'll have to stroke it separately
|
|
sunRays = uiDrawNewPath(uiDrawFillModeWinding);
|
|
uiDrawPathNewFigure(sunRays, 299, 182);
|
|
uiDrawPathBezierTo(sunRays,
|
|
299, 182,
|
|
294, 176,
|
|
285, 178);
|
|
uiDrawPathBezierTo(sunRays,
|
|
276, 179,
|
|
272, 173,
|
|
272, 173);
|
|
uiDrawPathNewFigure(sunRays, 354, 156);
|
|
uiDrawPathBezierTo(sunRays,
|
|
354, 156,
|
|
358, 149,
|
|
354, 142);
|
|
uiDrawPathBezierTo(sunRays,
|
|
349, 134,
|
|
354, 127,
|
|
354, 127);
|
|
uiDrawPathNewFigure(sunRays, 322, 164);
|
|
uiDrawPathBezierTo(sunRays,
|
|
322, 164,
|
|
322, 156,
|
|
314, 152);
|
|
uiDrawPathBezierTo(sunRays,
|
|
306, 149,
|
|
305, 141,
|
|
305, 141);
|
|
uiDrawPathNewFigure(sunRays, 385, 164);
|
|
uiDrawPathBezierTo(sunRays,
|
|
385, 164,
|
|
392, 161,
|
|
394, 152);
|
|
uiDrawPathBezierTo(sunRays,
|
|
395, 144,
|
|
402, 141,
|
|
402, 142);
|
|
uiDrawPathNewFigure(sunRays, 408, 182);
|
|
uiDrawPathBezierTo(sunRays,
|
|
408, 182,
|
|
416, 184,
|
|
422, 178);
|
|
uiDrawPathBezierTo(sunRays,
|
|
428, 171,
|
|
435, 173,
|
|
435, 173);
|
|
uiDrawPathEnd(sunRays);
|
|
|
|
river = uiDrawNewPath(uiDrawFillModeWinding);
|
|
uiDrawPathNewFigure(river, 183, 392);
|
|
uiDrawPathBezierTo(river,
|
|
238, 284,
|
|
472, 345,
|
|
356, 303);
|
|
uiDrawPathBezierTo(river,
|
|
237, 261,
|
|
333, 256,
|
|
333, 256);
|
|
uiDrawPathBezierTo(river,
|
|
335, 257,
|
|
241, 261,
|
|
411, 306);
|
|
uiDrawPathBezierTo(river,
|
|
574, 350,
|
|
288, 324,
|
|
296, 392);
|
|
uiDrawPathEnd(river);
|
|
|
|
d2dClear(p, d2dWhite, 1.0);
|
|
|
|
// TODO draw the grid
|
|
|
|
uiDrawFill(p->Context, sun, &radial);
|
|
|
|
d2dSolidBrush(&scene, d2dBlack, 1.0);
|
|
sp.Thickness = 1.0;
|
|
sp.Cap = uiDrawLineCapFlat;
|
|
sp.Join = uiDrawLineJoinMiter;
|
|
sp.MiterLimit = uiDrawDefaultMiterLimit;
|
|
uiDrawStroke(p->Context, sun, &scene, &sp);
|
|
uiDrawStroke(p->Context, sunRays, &scene, &sp);
|
|
|
|
d2dSolidBrush(&scene, d2dOliveDrab, 1.0);
|
|
uiDrawFill(p->Context, leftMountain, &scene);
|
|
|
|
d2dSolidBrush(&scene, d2dBlack, 1.0);
|
|
uiDrawStroke(p->Context, leftMountain, &scene, &sp);
|
|
|
|
d2dSolidBrush(&scene, d2dLightSkyBlue, 1.0);
|
|
uiDrawFill(p->Context, river, &scene);
|
|
|
|
d2dSolidBrush(&scene, d2dBlack, 1.0);
|
|
uiDrawStroke(p->Context, river, &scene, &sp);
|
|
|
|
d2dSolidBrush(&scene, d2dYellowGreen, 1.0);
|
|
uiDrawFill(p->Context, rightMountain, &scene);
|
|
|
|
d2dSolidBrush(&scene, d2dBlack, 1.0);
|
|
uiDrawStroke(p->Context, rightMountain, &scene, &sp);
|
|
|
|
uiDrawFreePath(leftMountain);
|
|
uiDrawFreePath(rightMountain);
|
|
uiDrawFreePath(sun);
|
|
uiDrawFreePath(sunRays);
|
|
uiDrawFreePath(river);
|
|
}
|
|
|
|
// TODO https://msdn.microsoft.com/en-us/library/windows/desktop/dd756690%28v=vs.85%29.aspx
|
|
|
|
// note: up to https://msdn.microsoft.com/en-us/library/windows/desktop/dd756681%28v=vs.85%29.aspx
|
|
|
|
static const struct drawtest tests[] = {
|
|
{ "Original uiArea test", drawOriginal },
|
|
{ "Arc test", drawArcs },
|
|
{ "Direct2D: Direct2D Quickstart for Windows 8", drawD2DW8QS },
|
|
{ "Direct2D: Creating a Simple Direct2D Application", drawD2DSimpleApp },
|
|
{ "Direct2D: How to Create a Solid Color Brush", drawD2DSolidBrush },
|
|
{ "Direct2D: How to Create a Linear Gradient Brush", drawD2DLinearBrush },
|
|
{ "Direct2D: How to Create a Radial Gradient Brush", drawD2DRadialBrush },
|
|
{ "Direct2D: Path Geometries Overview", drawD2DPathGeometries },
|
|
{ NULL, NULL },
|
|
};
|
|
|
|
void runDrawTest(intmax_t n, uiAreaDrawParams *p)
|
|
{
|
|
(*(tests[n].draw))(p);
|
|
}
|
|
|
|
void populateComboboxWithTests(uiCombobox *c)
|
|
{
|
|
size_t i;
|
|
|
|
for (i = 0; tests[i].name != NULL; i++)
|
|
uiComboboxAppend(c, tests[i].name);
|
|
}
|