libui/test/drawtests.c

687 lines
18 KiB
C

// 9 october 2015
#include "test.h"
struct drawtest {
const char *name;
void (*draw)(uiAreaDrawParams *p);
// TODO mouse event
};
static void drawOriginal(uiAreaDrawParams *p)
{
uiDrawPath *path;
uiDrawBrush brush;
uiDrawStrokeParams sp;
brush.Type = uiDrawBrushTypeSolid;
brush.A = 1;
brush.R = 1;
brush.G = 0;
brush.B = 0;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, p->ClipX + 5, p->ClipY + 5);
uiDrawPathLineTo(path, (p->ClipX + p->ClipWidth) - 5, (p->ClipY + p->ClipHeight) - 5);
uiDrawPathEnd(path);
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.Thickness = 1;
sp.MiterLimit = uiDrawDefaultMiterLimit;
uiDrawStroke(p->Context, path, &brush, &sp);
uiDrawFreePath(path);
brush.R = 0;
brush.G = 0;
brush.B = 0.75;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, p->ClipX, p->ClipY);
uiDrawPathLineTo(path, p->ClipX + p->ClipWidth, p->ClipY);
uiDrawPathLineTo(path, 50, 150);
uiDrawPathLineTo(path, 50, 50);
uiDrawPathCloseFigure(path);
uiDrawPathEnd(path);
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinRound;
sp.Thickness = 5;
uiDrawStroke(p->Context, path, &brush, &sp);
uiDrawFreePath(path);
brush.R = 0;
brush.G = 0.75;
brush.B = 0;
brush.A = 0.5;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathAddRectangle(path, 120, 80, 50, 50);
uiDrawPathEnd(path);
uiDrawFill(p->Context, path, &brush);
uiDrawFreePath(path);
brush.A = 1;
brush.R = 0;
brush.G = 0.5;
brush.B = 0;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, 5.5, 10.5);
uiDrawPathLineTo(path, 5.5, 50.5);
uiDrawPathEnd(path);
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.Thickness = 1;
sp.MiterLimit = uiDrawDefaultMiterLimit;
uiDrawStroke(p->Context, path, &brush, &sp);
uiDrawFreePath(path);
brush.R = 0.5;
brush.G = 0.75;
brush.B = 0;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, 400, 100);
uiDrawPathArcTo(path,
400, 100,
50,
30. * (M_PI / 180.),
// note the end angle here
// in GDI, the second angle to AngleArc() is relative to the start, not to 0
330. * (M_PI / 180.));
// TODO add a checkbox for this
uiDrawPathLineTo(path, 400, 100);
uiDrawPathNewFigureWithArc(path,
510, 100,
50,
30. * (M_PI / 180.),
330. * (M_PI / 180.));
uiDrawPathCloseFigure(path);
uiDrawPathEnd(path);
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.Thickness = 1;
sp.MiterLimit = uiDrawDefaultMiterLimit;
uiDrawStroke(p->Context, path, &brush, &sp);
uiDrawFreePath(path);
brush.R = 0;
brush.G = 0.5;
brush.B = 0.75;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, 300, 300);
uiDrawPathBezierTo(path,
350, 320,
310, 390,
435, 372);
uiDrawPathEnd(path);
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.Thickness = 1;
sp.MiterLimit = uiDrawDefaultMiterLimit;
uiDrawStroke(p->Context, path, &brush, &sp);
uiDrawFreePath(path);
// based on https://msdn.microsoft.com/en-us/library/windows/desktop/dd756682%28v=vs.85%29.aspx
path = uiDrawNewPath(uiDrawFillModeWinding);
#define XO 50
#define YO 250
uiDrawPathNewFigure(path, 0 + XO, 0 + YO);
uiDrawPathLineTo(path, 200 + XO, 0 + YO);
uiDrawPathBezierTo(path,
150 + XO, 50 + YO,
150 + XO, 150 + YO,
200 + XO, 200 + YO);
uiDrawPathLineTo(path, 0 + XO, 200 + YO);
uiDrawPathBezierTo(path,
50 + XO, 150 + YO,
50 + XO, 50 + YO,
0 + XO, 0 + YO);
uiDrawPathCloseFigure(path);
uiDrawPathEnd(path);
// first the stroke
brush.Type = uiDrawBrushTypeSolid;
brush.R = 0;
brush.G = 0;
brush.B = 0;
brush.A = 1;
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.MiterLimit = uiDrawDefaultMiterLimit;
sp.Thickness = 10;
uiDrawStroke(p->Context, path, &brush, &sp);
// and now the fill
{
uiDrawBrushGradientStop stops[2];
stops[0].Pos = 0.0;
stops[0].R = 0.0;
stops[0].G = 1.0;
stops[0].B = 1.0;
stops[0].A = 0.25;
stops[1].Pos = 1.0;
stops[1].R = 0.0;
stops[1].G = 0.0;
stops[1].B = 1.0;
stops[1].A = 1.0;
brush.Type = uiDrawBrushTypeLinearGradient;
brush.X0 = 100 + XO;
brush.Y0 = 0 + YO;
brush.X1 = 100 + XO;
brush.Y1 = 200 + YO;
brush.Stops = stops;
brush.NumStops = 2;
uiDrawFill(p->Context, path, &brush);
}
#undef YO
#undef XO
uiDrawFreePath(path);
}
static void drawArcs(uiAreaDrawParams *p)
{
uiDrawPath *path;
int start = 20;
int step = 20;
int rad = 25;
int x, y;
double angle;
double add;
int i;
uiDrawBrush brush;
uiDrawStrokeParams sp;
path = uiDrawNewPath(uiDrawFillModeWinding);
add = (2.0 * M_PI) / 12;
x = start + rad;
y = start + rad;
angle = add;
for (i = 0; i < 12; i++) {
uiDrawPathNewFigureWithArc(path,
x, y,
rad,
0, angle);
angle += add;
x += 2 * rad + step;
if (i % 6 == 5) {
y += 2 * rad + step;
x = start + rad;
}
}
angle = add;
for (i = 0; i < 12; i++) {
uiDrawPathNewFigureWithArc(path,
x, y,
rad,
(M_PI / 4), (M_PI / 4) + angle);
angle += add;
x += 2 * rad + step;
if (i % 6 == 5) {
y += 2 * rad + step;
x = start + rad;
}
}
uiDrawPathEnd(path);
brush.Type = uiDrawBrushTypeSolid;
brush.R = 0;
brush.G = 0;
brush.B = 0;
brush.A = 1;
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.Thickness = 1;
sp.MiterLimit = uiDrawDefaultMiterLimit;
uiDrawStroke(p->Context, path, &brush, &sp);
uiDrawFreePath(path);
}
// Direct2D Examples
static void d2dColorToRGB(uint32_t color, double *r, double *g, double *b)
{
uint8_t rr, gg, bb;
rr = (color & 0xFF0000) >> 16;
gg = (color & 0x00FF00) >> 8;
bb = color & 0x0000FF;
*r = ((double) rr) / 255.0;
*g = ((double) gg) / 255.0;
*b = ((double) bb) / 255.0;
}
#define d2dBlack 0x000000
#define d2dLightSlateGray 0x778899
#define d2dCornflowerBlue 0x6495ED
#define d2dWhite 0xFFFFFF
#define d2dYellowGreen 0x9ACD32
#define d2dYellow 0xFFFF00
#define d2dForestGreen 0x228B22
#define d2dOliveDrab 0x6B8E23
#define d2dLightSkyBlue 0x87CEFA
static void d2dSolidBrush(uiDrawBrush *brush, uint32_t color, double alpha)
{
brush->Type = uiDrawBrushTypeSolid;
d2dColorToRGB(color, &(brush->R), &(brush->G), &(brush->B));
brush->A = alpha;
}
static void d2dClear(uiAreaDrawParams *p, uint32_t color, double alpha)
{
uiDrawPath *path;
uiDrawBrush brush;
d2dSolidBrush(&brush, color, alpha);
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathAddRectangle(path, 0, 0, p->ClientWidth, p->ClientHeight);
uiDrawPathEnd(path);
uiDrawFill(p->Context, path, &brush);
uiDrawFreePath(path);
}
// from https://msdn.microsoft.com/en-us/library/windows/desktop/hh780340%28v=vs.85%29.aspx
// also at https://msdn.microsoft.com/en-us/library/windows/desktop/dd535473%28v=vs.85%29.aspx
static void drawD2DW8QS(uiAreaDrawParams *p)
{
uiDrawPath *path;
uiDrawBrush brush;
d2dSolidBrush(&brush, d2dBlack, 1.0);
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathAddRectangle(path,
100,
100,
(p->ClientWidth - 100) - 100,
(p->ClientHeight - 100) - 100);
uiDrawPathEnd(path);
uiDrawFill(p->Context, path, &brush);
uiDrawFreePath(path);
}
// from https://msdn.microsoft.com/en-us/library/windows/desktop/dd370994%28v=vs.85%29.aspx
static void drawD2DSimpleApp(uiAreaDrawParams *p)
{
uiDrawPath *path;
uiDrawBrush lightSlateGray;
uiDrawBrush cornflowerBlue;
uiDrawStrokeParams sp;
int x, y;
d2dSolidBrush(&lightSlateGray, d2dLightSlateGray, 1.0);
d2dSolidBrush(&cornflowerBlue, d2dCornflowerBlue, 1.0);
d2dClear(p, d2dWhite, 1.0);
sp.Thickness = 0.5;
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.MiterLimit = uiDrawDefaultMiterLimit;
for (x = 0; x < p->ClientWidth; x += 10) {
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, x, 0);
uiDrawPathLineTo(path, x, p->ClientHeight);
uiDrawPathEnd(path);
uiDrawStroke(p->Context, path, &lightSlateGray, &sp);
uiDrawFreePath(path);
}
for (y = 0; y < p->ClientHeight; y += 10) {
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, 0, y);
uiDrawPathLineTo(path, p->ClientWidth, y);
uiDrawPathEnd(path);
uiDrawStroke(p->Context, path, &lightSlateGray, &sp);
uiDrawFreePath(path);
}
// TODO rounding errors ahoy; deal with when changing coordinate systems of uiAreaDrawParams
double left, top, right, bottom;
left = p->ClientWidth / 2.0 - 50.0;
right = p->ClientWidth / 2.0 + 50.0;
top = p->ClientHeight / 2.0 - 50.0;
bottom = p->ClientHeight / 2.0 + 50.0;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathAddRectangle(path, left, top, right - left, bottom - top);
uiDrawPathEnd(path);
uiDrawFill(p->Context, path, &lightSlateGray);
uiDrawFreePath(path);
left = p->ClientWidth / 2.0 - 100.0;
right = p->ClientWidth / 2.0 + 100.0;
top = p->ClientHeight / 2.0 - 100.0;
bottom = p->ClientHeight / 2.0 + 100.0;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathAddRectangle(path, left, top, right - left, bottom - top);
uiDrawPathEnd(path);
sp.Thickness = 1.0;
uiDrawStroke(p->Context, path, &cornflowerBlue, &sp);
uiDrawFreePath(path);
}
// TODO? https://msdn.microsoft.com/en-us/library/windows/desktop/dd372260(v=vs.85).aspx
// TODO https://msdn.microsoft.com/en-us/library/windows/desktop/dd756654%28v=vs.85%29.aspx
// TODO? all subsections too? https://msdn.microsoft.com/en-us/library/windows/desktop/hh973240%28v=vs.85%29.aspx
// TODO differing examples of? https://msdn.microsoft.com/en-us/library/windows/desktop/dd756651%28v=vs.85%29.aspx
// from https://msdn.microsoft.com/en-us/library/windows/desktop/dd756680%28v=vs.85%29.aspx
static void drawD2DSolidBrush(uiAreaDrawParams *p)
{
uiDrawPath *path;
uiDrawBrush black;
uiDrawBrush yellowGreen;
uiDrawStrokeParams sp;
d2dSolidBrush(&black, d2dBlack, 1.0);
d2dSolidBrush(&yellowGreen, d2dYellowGreen, 1.0);
path = uiDrawNewPath(uiDrawFillModeWinding);
// the example doesn't define a rectangle
// 150x150 seems to be right given the other examples though
uiDrawPathAddRectangle(path, 25, 25, 150, 150);
uiDrawPathEnd(path);
uiDrawFill(p->Context, path, &yellowGreen);
sp.Thickness = 1.0;
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.MiterLimit = uiDrawDefaultMiterLimit;
uiDrawStroke(p->Context, path, &black, &sp);
uiDrawFreePath(path);
}
// from https://msdn.microsoft.com/en-us/library/windows/desktop/dd756678%28v=vs.85%29.aspx
static void drawD2DLinearBrush(uiAreaDrawParams *p)
{
uiDrawPath *path;
uiDrawBrush black;
uiDrawBrush gradient;
uiDrawBrushGradientStop stops[2];
uiDrawStrokeParams sp;
// TODO transform by (25,25) to leave some room
gradient.Type = uiDrawBrushTypeLinearGradient;
gradient.X0 = 0;
gradient.Y0 = 0;
gradient.X1 = 150;
gradient.Y1 = 150;
stops[0].Pos = 0.0;
d2dColorToRGB(d2dYellow, &(stops[0].R), &(stops[0].G), &(stops[0].B));
stops[0].A = 1.0;
stops[1].Pos = 1.0;
d2dColorToRGB(d2dForestGreen, &(stops[1].R), &(stops[1].G), &(stops[1].B));
stops[1].A = 1.0;
gradient.Stops = stops;
gradient.NumStops = 2;
d2dSolidBrush(&black, d2dBlack, 1.0);
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathAddRectangle(path, 0, 0, 150, 150);
uiDrawPathEnd(path);
uiDrawFill(p->Context, path, &gradient);
sp.Thickness = 1.0;
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.MiterLimit = uiDrawDefaultMiterLimit;
uiDrawStroke(p->Context, path, &black, &sp);
uiDrawFreePath(path);
}
// from https://msdn.microsoft.com/en-us/library/windows/desktop/dd756679%28v=vs.85%29.aspx
// TODO expand this to change the origin point with a mouse click (not in the original but useful to have)
static void drawD2DRadialBrush(uiAreaDrawParams *p)
{
uiDrawPath *path;
uiDrawBrush black;
uiDrawBrush gradient;
uiDrawBrushGradientStop stops[2];
uiDrawStrokeParams sp;
// TODO transform by (25,25) to leave some room
gradient.Type = uiDrawBrushTypeRadialGradient;
gradient.X0 = 75;
gradient.Y0 = 75;
gradient.X1 = 75;
gradient.Y1 = 75;
gradient.OuterRadius = 75;
stops[0].Pos = 0.0;
d2dColorToRGB(d2dYellow, &(stops[0].R), &(stops[0].G), &(stops[0].B));
stops[0].A = 1.0;
stops[1].Pos = 1.0;
d2dColorToRGB(d2dForestGreen, &(stops[1].R), &(stops[1].G), &(stops[1].B));
stops[1].A = 1.0;
gradient.Stops = stops;
gradient.NumStops = 2;
d2dSolidBrush(&black, d2dBlack, 1.0);
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, 150, 75);
uiDrawPathArcTo(path,
75, 75,
75,
0,
// TODO why doesn't 360° work
2 * M_PI - 0.1);
uiDrawPathEnd(path);
uiDrawFill(p->Context, path, &gradient);
sp.Thickness = 1.0;
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.MiterLimit = uiDrawDefaultMiterLimit;
uiDrawStroke(p->Context, path, &black, &sp);
uiDrawFreePath(path);
}
// TODO https://msdn.microsoft.com/en-us/library/windows/desktop/dd756677%28v=vs.85%29.aspx
// TODO? other pages have some of these https://msdn.microsoft.com/en-us/library/windows/desktop/dd756653%28v=vs.85%29.aspx
// from https://msdn.microsoft.com/en-us/library/windows/desktop/ee264309%28v=vs.85%29.aspx
static void drawD2DPathGeometries(uiAreaDrawParams *p)
{
uiDrawPath *leftMountain;
uiDrawPath *rightMountain;
uiDrawPath *sun;
uiDrawPath *sunRays;
uiDrawPath *river;
uiDrawBrush radial;
uiDrawBrush scene;
uiDrawStrokeParams sp;
uiDrawBrushGradientStop stops[2];
// TODO this is definitely wrong but the example doesn't have the right brush in it
radial.Type = uiDrawBrushTypeRadialGradient;
radial.X0 = 75;
radial.Y0 = 75;
radial.X1 = 75;
radial.Y1 = 75;
radial.OuterRadius = 75;
stops[0].Pos = 0.0;
d2dColorToRGB(d2dYellow, &(stops[0].R), &(stops[0].G), &(stops[0].B));
stops[0].A = 1.0;
stops[1].Pos = 1.0;
d2dColorToRGB(d2dForestGreen, &(stops[1].R), &(stops[1].G), &(stops[1].B));
stops[1].A = 1.0;
radial.Stops = stops;
radial.NumStops = 2;
leftMountain = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(leftMountain, 346, 255);
uiDrawPathLineTo(leftMountain, 267, 177);
uiDrawPathLineTo(leftMountain, 236, 192);
uiDrawPathLineTo(leftMountain, 212, 160);
uiDrawPathLineTo(leftMountain, 156, 255);
uiDrawPathLineTo(leftMountain, 346, 255);
uiDrawPathCloseFigure(leftMountain);
uiDrawPathEnd(leftMountain);
rightMountain = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(rightMountain, 575, 263);
uiDrawPathLineTo(rightMountain, 481, 146);
uiDrawPathLineTo(rightMountain, 449, 181);
uiDrawPathLineTo(rightMountain, 433, 159);
uiDrawPathLineTo(rightMountain, 401, 214);
uiDrawPathLineTo(rightMountain, 381, 199);
uiDrawPathLineTo(rightMountain, 323, 263);
uiDrawPathLineTo(rightMountain, 575, 263);
uiDrawPathCloseFigure(rightMountain);
uiDrawPathEnd(rightMountain);
sun = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigureWithArc(sun,
440.0, 255,
85,
0, M_PI);
uiDrawPathCloseFigure(sun);
uiDrawPathEnd(sun);
// the original examples had these as hollow figures
// we don't support them, so we'll have to stroke it separately
sunRays = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(sunRays, 299, 182);
uiDrawPathBezierTo(sunRays,
299, 182,
294, 176,
285, 178);
uiDrawPathBezierTo(sunRays,
276, 179,
272, 173,
272, 173);
uiDrawPathNewFigure(sunRays, 354, 156);
uiDrawPathBezierTo(sunRays,
354, 156,
358, 149,
354, 142);
uiDrawPathBezierTo(sunRays,
349, 134,
354, 127,
354, 127);
uiDrawPathNewFigure(sunRays, 322, 164);
uiDrawPathBezierTo(sunRays,
322, 164,
322, 156,
314, 152);
uiDrawPathBezierTo(sunRays,
306, 149,
305, 141,
305, 141);
uiDrawPathNewFigure(sunRays, 385, 164);
uiDrawPathBezierTo(sunRays,
385, 164,
392, 161,
394, 152);
uiDrawPathBezierTo(sunRays,
395, 144,
402, 141,
402, 142);
uiDrawPathNewFigure(sunRays, 408, 182);
uiDrawPathBezierTo(sunRays,
408, 182,
416, 184,
422, 178);
uiDrawPathBezierTo(sunRays,
428, 171,
435, 173,
435, 173);
uiDrawPathEnd(sunRays);
river = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(river, 183, 392);
uiDrawPathBezierTo(river,
238, 284,
472, 345,
356, 303);
uiDrawPathBezierTo(river,
237, 261,
333, 256,
333, 256);
uiDrawPathBezierTo(river,
335, 257,
241, 261,
411, 306);
uiDrawPathBezierTo(river,
574, 350,
288, 324,
296, 392);
uiDrawPathEnd(river);
d2dClear(p, d2dWhite, 1.0);
// TODO draw the grid
uiDrawFill(p->Context, sun, &radial);
d2dSolidBrush(&scene, d2dBlack, 1.0);
sp.Thickness = 1.0;
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.MiterLimit = uiDrawDefaultMiterLimit;
uiDrawStroke(p->Context, sun, &scene, &sp);
uiDrawStroke(p->Context, sunRays, &scene, &sp);
d2dSolidBrush(&scene, d2dOliveDrab, 1.0);
uiDrawFill(p->Context, leftMountain, &scene);
d2dSolidBrush(&scene, d2dBlack, 1.0);
uiDrawStroke(p->Context, leftMountain, &scene, &sp);
d2dSolidBrush(&scene, d2dLightSkyBlue, 1.0);
uiDrawFill(p->Context, river, &scene);
d2dSolidBrush(&scene, d2dBlack, 1.0);
uiDrawStroke(p->Context, river, &scene, &sp);
d2dSolidBrush(&scene, d2dYellowGreen, 1.0);
uiDrawFill(p->Context, rightMountain, &scene);
d2dSolidBrush(&scene, d2dBlack, 1.0);
uiDrawStroke(p->Context, rightMountain, &scene, &sp);
uiDrawFreePath(leftMountain);
uiDrawFreePath(rightMountain);
uiDrawFreePath(sun);
uiDrawFreePath(sunRays);
uiDrawFreePath(river);
}
// TODO https://msdn.microsoft.com/en-us/library/windows/desktop/dd756690%28v=vs.85%29.aspx
// note: up to https://msdn.microsoft.com/en-us/library/windows/desktop/dd756681%28v=vs.85%29.aspx
static const struct drawtest tests[] = {
{ "Original uiArea test", drawOriginal },
{ "Arc test", drawArcs },
{ "Direct2D: Direct2D Quickstart for Windows 8", drawD2DW8QS },
{ "Direct2D: Creating a Simple Direct2D Application", drawD2DSimpleApp },
{ "Direct2D: How to Create a Solid Color Brush", drawD2DSolidBrush },
{ "Direct2D: How to Create a Linear Gradient Brush", drawD2DLinearBrush },
{ "Direct2D: How to Create a Radial Gradient Brush", drawD2DRadialBrush },
{ "Direct2D: Path Geometries Overview", drawD2DPathGeometries },
{ NULL, NULL },
};
void runDrawTest(intmax_t n, uiAreaDrawParams *p)
{
(*(tests[n].draw))(p);
}
void populateComboboxWithTests(uiCombobox *c)
{
size_t i;
for (i = 0; tests[i].name != NULL; i++)
uiComboboxAppend(c, tests[i].name);
}