libui/darwin/tab.m

270 lines
6.3 KiB
Objective-C

// 15 august 2015
#import "uipriv_darwin.h"
@interface tabPage : NSObject {
struct singleChildConstraints constraints;
int margined;
NSView *view; // the NSTabViewItem view itself
NSObject *pageID;
}
@property uiControl *c;
- (id)initWithView:(NSView *)v pageID:(NSObject *)o;
- (NSView *)childView;
- (void)establishChildConstraints;
- (void)removeChildConstraints;
- (int)isMargined;
- (void)setMargined:(int)m;
@end
struct uiTab {
uiDarwinControl c;
NSTabView *tabview;
NSMutableArray *pages;
NSLayoutPriority horzHuggingPri;
NSLayoutPriority vertHuggingPri;
};
@implementation tabPage
- (id)initWithView:(NSView *)v pageID:(NSObject *)o
{
self = [super init];
if (self != nil) {
self->view = v;
self->pageID = o;
}
return self;
}
- (void)dealloc
{
[self removeChildConstraints];
[self->view release];
[self->pageID release];
[super dealloc];
}
- (NSView *)childView
{
return (NSView *) uiControlHandle(self.c);
}
- (void)establishChildConstraints
{
[self removeChildConstraints];
if (self.c == NULL)
return;
singleChildConstraintsEstablish(&(self->constraints),
self->view, [self childView],
uiDarwinControlHugsTrailingEdge(uiDarwinControl(self.c)),
uiDarwinControlHugsBottom(uiDarwinControl(self.c)),
self->margined,
@"uiTab page");
}
- (void)removeChildConstraints
{
singleChildConstraintsRemove(&(self->constraints), self->view);
}
- (int)isMargined
{
return self->margined;
}
- (void)setMargined:(int)m
{
self->margined = m;
singleChildConstraintsSetMargined(&(self->constraints), self->margined);
// TODO issue a relayout command?
}
@end
static void uiTabDestroy(uiControl *c)
{
uiTab *t = uiTab(c);
tabPage *page;
// first remove all tab pages so we can destroy all the children
while ([t->tabview numberOfTabViewItems] != 0)
[t->tabview removeTabViewItem:[t->tabview tabViewItemAtIndex:0]];
// then destroy all the children
for (page in t->pages) {
[page removeChildConstraints];
uiControlSetParent(page.c, NULL);
uiDarwinControlSetSuperview(uiDarwinControl(page.c), nil);
uiControlDestroy(page.c);
}
// and finally destroy ourselves
[t->pages release];
[t->tabview release];
uiFreeControl(uiControl(t));
}
uiDarwinControlDefaultHandle(uiTab, tabview)
uiDarwinControlDefaultParent(uiTab, tabview)
uiDarwinControlDefaultSetParent(uiTab, tabview)
uiDarwinControlDefaultToplevel(uiTab, tabview)
uiDarwinControlDefaultVisible(uiTab, tabview)
uiDarwinControlDefaultShow(uiTab, tabview)
uiDarwinControlDefaultHide(uiTab, tabview)
uiDarwinControlDefaultEnabled(uiTab, tabview)
uiDarwinControlDefaultEnable(uiTab, tabview)
uiDarwinControlDefaultDisable(uiTab, tabview)
// TODO container update
uiDarwinControlDefaultSyncEnableState(uiTab, tabview)
uiDarwinControlDefaultSetSuperview(uiTab, tabview)
static void tabRelayout(uiTab *t)
{
tabPage *page;
for (page in t->pages)
[page establishChildConstraints];
// and this gets rid of some weird issues with regards to box alignment
jiggleViewLayout(t->tabview);
}
BOOL uiTabHugsTrailingEdge(uiDarwinControl *c)
{
uiTab *t = uiTab(c);
// TODO make a function?
return t->horzHuggingPri < NSLayoutPriorityWindowSizeStayPut;
}
BOOL uiTabHugsBottom(uiDarwinControl *c)
{
uiTab *t = uiTab(c);
return t->vertHuggingPri < NSLayoutPriorityWindowSizeStayPut;
}
static void uiTabChildEdgeHuggingChanged(uiDarwinControl *c)
{
uiTab *t = uiTab(c);
tabRelayout(t);
}
static NSLayoutPriority uiTabHuggingPriority(uiDarwinControl *c, NSLayoutConstraintOrientation orientation)
{
uiTab *t = uiTab(c);
if (orientation == NSLayoutConstraintOrientationHorizontal)
return t->horzHuggingPri;
return t->vertHuggingPri;
}
static void uiTabSetHuggingPriority(uiDarwinControl *c, NSLayoutPriority priority, NSLayoutConstraintOrientation orientation)
{
uiTab *t = uiTab(c);
if (orientation == NSLayoutConstraintOrientationHorizontal)
t->horzHuggingPri = priority;
else
t->vertHuggingPri = priority;
uiDarwinNotifyEdgeHuggingChanged(uiDarwinControl(t));
}
void uiTabAppend(uiTab *t, const char *name, uiControl *child)
{
uiTabInsertAt(t, name, [t->pages count], child);
}
void uiTabInsertAt(uiTab *t, const char *name, uintmax_t n, uiControl *child)
{
tabPage *page;
NSView *view;
NSTabViewItem *i;
NSObject *pageID;
uiControlSetParent(child, uiControl(t));
view = [[NSView alloc] initWithFrame:NSZeroRect];
// TODO if we turn off the autoresizing mask, nothing shows up; didn't this get documented somewhere?
uiDarwinControlSetSuperview(uiDarwinControl(child), view);
uiDarwinControlSyncEnableState(uiDarwinControl(child), uiControlEnabledToUser(uiControl(t)));
// the documentation says these can be nil but the headers say these must not be; let's be safe and make them non-nil anyway
pageID = [NSObject new];
page = [[tabPage alloc] initWithView:view pageID:pageID];
page.c = child;
[t->pages insertObject:page atIndex:n];
[page release]; // no need for initial reference
i = [[NSTabViewItem alloc] initWithIdentifier:pageID];
[i setLabel:toNSString(name)];
[i setView:view];
[t->tabview insertTabViewItem:i atIndex:n];
// TODO release i?
[pageID release]; // no need for initial reference
[view release];
tabRelayout(t);
}
void uiTabDelete(uiTab *t, uintmax_t n)
{
tabPage *page;
uiControl *child;
NSTabViewItem *i;
page = (tabPage *) [t->pages objectAtIndex:n];
child = page.c;
[page removeChildConstraints];
[t->pages removeObjectAtIndex:n];
uiControlSetParent(child, NULL);
uiDarwinControlSetSuperview(uiDarwinControl(child), nil);
i = [t->tabview tabViewItemAtIndex:n];
[t->tabview removeTabViewItem:i];
tabRelayout(t);
}
uintmax_t uiTabNumPages(uiTab *t)
{
return [t->pages count];
}
int uiTabMargined(uiTab *t, uintmax_t n)
{
tabPage *page;
page = (tabPage *) [t->pages objectAtIndex:n];
return [page isMargined];
}
void uiTabSetMargined(uiTab *t, uintmax_t n, int margined)
{
tabPage *page;
page = (tabPage *) [t->pages objectAtIndex:n];
[page setMargined:margined];
}
uiTab *uiNewTab(void)
{
uiTab *t;
uiDarwinNewControl(uiTab, t);
t->tabview = [[NSTabView alloc] initWithFrame:NSZeroRect];
// also good for NSTabView (same selector and everything)
uiDarwinSetControlFont((NSControl *) (t->tabview), NSRegularControlSize);
t->pages = [NSMutableArray new];
// default to low hugging to not hug edges
t->horzHuggingPri = NSLayoutPriorityDefaultLow;
t->vertHuggingPri = NSLayoutPriorityDefaultLow;
return t;
}