libui/windows/main.cpp

161 lines
3.5 KiB
C++

// 6 april 2015
#include "uipriv_windows.hpp"
static HHOOK filter;
static LRESULT CALLBACK filterProc(int code, WPARAM wParam, LPARAM lParam)
{
MSG *msg = (MSG *) lParam;
if (code < 0)
goto callNext;
if (areaFilter(msg)) // don't continue to our IsDialogMessage() hack if the area handled it
goto discard;
// TODO IsDialogMessage() hack here
// otherwise keep going
goto callNext;
discard:
// we handled it; discard the message so the dialog manager doesn't see it
return 1;
callNext:
return CallNextHookEx(filter, code, wParam, lParam);
}
int registerMessageFilter(void)
{
filter = SetWindowsHookExW(WH_MSGFILTER,
filterProc,
hInstance,
GetCurrentThreadId());
return filter != NULL;
}
void unregisterMessageFilter(void)
{
if (UnhookWindowsHookEx(filter) == 0)
logLastError(L"error unregistering libui message filter");
}
// LONGTERM http://blogs.msdn.com/b/oldnewthing/archive/2005/04/08/406509.aspx when adding accelerators, TranslateAccelerators() before IsDialogMessage()
static void processMessage(MSG *msg)
{
HWND correctParent;
if (msg->hwnd != NULL)
correctParent = parentToplevel(msg->hwnd);
else // just to be safe
correctParent = GetActiveWindow();
if (correctParent != NULL)
// this calls our mesage filter above for us
if (IsDialogMessage(correctParent, msg) != 0)
return;
TranslateMessage(msg);
DispatchMessageW(msg);
}
static int waitMessage(MSG *msg)
{
int res;
res = GetMessageW(msg, NULL, 0, 0);
if (res < 0) {
logLastError(L"error calling GetMessage()");
return 0; // bail out on error
}
return res != 0; // returns false on WM_QUIT
}
void uiMain(void)
{
while (uiMainStep(1))
;
}
void uiMainSteps(void)
{
// don't need to do anything here
}
static int peekMessage(MSG *msg)
{
BOOL res;
res = PeekMessageW(msg, NULL, 0, 0, PM_REMOVE);
if (res == 0)
return 2; // no message available
if (msg->message != WM_QUIT)
return 1; // a message
return 0; // WM_QUIT
}
int uiMainStep(int wait)
{
MSG msg;
if (wait) {
if (!waitMessage(&msg))
return 0;
processMessage(&msg);
return 1;
}
// don't wait for a message
switch (peekMessage(&msg)) {
case 0: // quit
// TODO PostQuitMessage() again?
return 0;
case 1: // process a message
processMessage(&msg);
// fall out to the case for no message
}
return 1; // no message
}
void uiQuit(void)
{
PostQuitMessage(0);
}
void uiQueueMain(void (*f)(void *data), void *data)
{
if (PostMessageW(utilWindow, msgQueued, (WPARAM) f, (LPARAM) data) == 0)
// LONGTERM this is likely not safe to call across threads (allocates memory)
logLastError(L"error queueing function to run on main thread");
}
static std::map<uiprivTimer *, bool> timers;
void uiTimer(int milliseconds, int (*f)(void *data), void *data)
{
uiprivTimer *timer;
timer = uiprivNew(uiprivTimer);
timer->f = f;
timer->data = data;
// note that timer IDs are pointer sized precisely so we can use them as timer IDs; see https://blogs.msdn.microsoft.com/oldnewthing/20150924-00/?p=91521
if (SetTimer(utilWindow, (UINT_PTR) timer, milliseconds, NULL) == 0)
logLastError(L"error calling SetTimer() in uiTimer()");
timers[timer] = true;
}
void uiprivFreeTimer(uiprivTimer *t)
{
timers.erase(t);
uiprivFree(t);
}
// since timers use uiprivAlloc(), we have to clean them up in uiUninit(), or else we'll get dangling allocation errors
void uiprivUninitTimers(void)
{
// TODO why doesn't auto t : timers work?
for (auto t = timers.begin(); t != timers.end(); t++)
uiprivFree(t->first);
timers.clear();
}