libui/redo/windows/resize.c

147 lines
3.8 KiB
C

// 14 may 2015
#include "uipriv_windows.h"
static struct ptrArray *resizes;
void initResizes(void)
{
resizes = newPtrArray();
}
void uninitResizes(void)
{
while (resizes->len != 0)
ptrArrayDelete(resizes, 0);
ptrArrayDestroy(resizes);
}
static uiControl *findToplevel(uiControl *c)
{
for (;;) {
if (uiIsWindow(c))
break;
if (uiControlParent(c) == NULL) // not in a window
return NULL;
c = uiControlParent(c);
}
return c;
}
void queueResize(uiControl *c)
{
uintmax_t i;
uiControl *d;
// resizing a control requires us to reocmpute the sizes of everything in the top-level window
c = findToplevel(c);
if (c == NULL)
return;
// make sure we're only queued once
for (i = 0 ; i < resizes->len; i++) {
d = ptrArrayIndex(resizes, uiControl *, i);
if (c == d)
return;
}
ptrArrayAppend(resizes, c);
}
// TODO dequeueResize
void doResizes(void)
{
uiWindow *w;
HWND hwnd;
while (resizes->len != 0) {
w = ptrArrayIndex(resizes, uiWindow *, 0);
ptrArrayDelete(resizes, 0);
uiWindowResizeChild(w);
hwnd = (HWND) uiControlHandle(uiControl(w));
// we used SWP_NOREDRAW; we need to queue a redraw ourselves
// TODO use RedrawWindow() to bypass WS_CLIPCHILDREN complications
if (InvalidateRect(hwnd, NULL, TRUE) == 0)
logLastError("error redrawing controls after a resize in doResizes()");
}
}
#define swpflags (SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOREDRAW)
void moveWindow(HWND hwnd, intmax_t x, intmax_t y, intmax_t width, intmax_t height, uiSizing *d)
{
RECT r;
r.left = x;
r.top = y;
r.right = x + width;
r.bottom = y + height;
mapWindowRect(d->Sys->CoordFrom, d->Sys->CoordTo, &r);
if (SetWindowPos(hwnd, NULL, r.left, r.top, r.right - r.left, r.bottom - r.top, swpflags | SWP_NOZORDER) == 0)
logLastError("error moving window in moveWindow()");
}
// TODO make sure we're not missing any flags
void setWindowInsertAfter(HWND hwnd, HWND insertAfter)
{
if (SetWindowPos(hwnd, insertAfter, 0, 0, 0, 0, swpflags | SWP_NOMOVE | SWP_NOSIZE) == 0)
logLastError("error reordering window in setWindowInsertAfter()");
}
// from https://msdn.microsoft.com/en-us/library/windows/desktop/dn742486.aspx#sizingandspacing and https://msdn.microsoft.com/en-us/library/windows/desktop/bb226818%28v=vs.85%29.aspx
// this X value is really only for buttons but I don't see a better one :/
#define winXPadding 4
#define winYPadding 4
uiSizing *uiWindowsSizing(uiControl *c)
{
uiSizing *d;
HWND hwnd;
HDC dc;
HFONT prevfont;
TEXTMETRICW tm;
SIZE size;
uiControl *toplevel;
d = uiNew(uiSizing);
d->Sys = uiNew(uiSizingSys);
hwnd = (HWND) uiControlHandle(c);
dc = GetDC(hwnd);
if (dc == NULL)
logLastError("error getting DC in uiWindowsSizing()");
prevfont = (HFONT) SelectObject(dc, hMessageFont);
if (prevfont == NULL)
logLastError("error loading control font into device context in uiWindowsSizing()");
ZeroMemory(&tm, sizeof (TEXTMETRICW));
if (GetTextMetricsW(dc, &tm) == 0)
logLastError("error getting text metrics in uiWindowsSizing()");
if (GetTextExtentPoint32W(dc, L"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz", 52, &size) == 0)
logLastError("error getting text extent point in uiWindowsSizing()");
d->Sys->BaseX = (int) ((size.cx / 26 + 1) / 2);
d->Sys->BaseY = (int) tm.tmHeight;
d->Sys->InternalLeading = tm.tmInternalLeading;
if (SelectObject(dc, prevfont) != hMessageFont)
logLastError("error restoring previous font into device context in uiWindowsSizing()");
if (ReleaseDC(hwnd, dc) == 0)
logLastError("error releasing DC in uiWindowsSizing()");
d->XPadding = uiWindowsDlgUnitsToX(winXPadding, d->Sys->BaseX);
d->YPadding = uiWindowsDlgUnitsToY(winYPadding, d->Sys->BaseY);
toplevel = findToplevel(c);
if (toplevel != NULL)
d->Sys->CoordFrom = (HWND) uiControlHandle(toplevel);
d->Sys->CoordTo = hwnd;
return d;
}
void uiFreeSizing(uiSizing *d)
{
uiFree(d->Sys);
uiFree(d);
}