274 lines
6.1 KiB
Objective-C
274 lines
6.1 KiB
Objective-C
// 15 august 2015
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#import "uipriv_darwin.h"
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struct uiWindow {
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uiDarwinControl c;
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NSWindow *window;
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uiControl *child;
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int margined;
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int (*onClosing)(uiWindow *, void *);
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void *onClosingData;
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struct singleChildConstraints constraints;
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};
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@interface windowDelegateClass : NSObject<NSWindowDelegate> {
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struct mapTable *windows;
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}
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- (BOOL)windowShouldClose:(id)sender;
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- (void)registerWindow:(uiWindow *)w;
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- (void)unregisterWindow:(uiWindow *)w;
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- (uiWindow *)lookupWindow:(NSWindow *)w;
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@end
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@implementation windowDelegateClass
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- (id)init
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{
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self = [super init];
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if (self)
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self->windows = newMap();
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return self;
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}
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- (void)dealloc
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{
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mapDestroy(self->windows);
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[super dealloc];
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}
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- (BOOL)windowShouldClose:(id)sender
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{
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uiWindow *w;
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w = [self lookupWindow:((NSWindow *) sender)];
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// w should not be NULL; we are only the delegate of registered windows
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if ((*(w->onClosing))(w, w->onClosingData))
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uiControlDestroy(uiControl(w));
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return NO;
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}
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- (void)registerWindow:(uiWindow *)w
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{
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mapSet(self->windows, w->window, w);
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[w->window setDelegate:self];
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}
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- (void)unregisterWindow:(uiWindow *)w
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{
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[w->window setDelegate:nil];
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mapDelete(self->windows, w->window);
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}
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- (uiWindow *)lookupWindow:(NSWindow *)w
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{
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uiWindow *v;
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v = uiWindow(mapGet(self->windows, w));
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// this CAN (and IS ALLOWED TO) return NULL, just in case we're called with some OS X-provided window as the key window
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return v;
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}
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@end
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static windowDelegateClass *windowDelegate = nil;
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static void removeConstraints(uiWindow *w)
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{
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NSView *cv;
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cv = [w->window contentView];
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singleChildConstraintsRemove(&(w->constraints), cv);
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}
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static void uiWindowDestroy(uiControl *c)
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{
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uiWindow *w = uiWindow(c);
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// hide the window
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[w->window orderOut:w->window];
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removeConstraints(w);
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if (w->child != NULL) {
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uiControlSetParent(w->child, NULL);
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uiDarwinControlSetSuperview(uiDarwinControl(w->child), nil);
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uiControlDestroy(w->child);
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}
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[windowDelegate unregisterWindow:w];
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// TODO make sure this next line is right
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[w->window release];
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uiFreeControl(uiControl(w));
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}
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uiDarwinControlDefaultHandle(uiWindow, window)
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// TODO?
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uiDarwinControlDefaultParent(uiWindow, window)
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uiDarwinControlDefaultSetParent(uiWindow, window)
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// end TODO
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static int uiWindowToplevel(uiControl *c)
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{
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return 1;
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}
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static int uiWindowVisible(uiControl *c)
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{
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uiWindow *w = uiWindow(c);
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return [w->window isVisible];
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}
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static void uiWindowShow(uiControl *c)
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{
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uiWindow *w = (uiWindow *) c;
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[w->window makeKeyAndOrderFront:w->window];
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}
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static void uiWindowHide(uiControl *c)
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{
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uiWindow *w = (uiWindow *) c;
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[w->window orderOut:w->window];
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}
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uiDarwinControlDefaultEnabled(uiWindow, window)
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uiDarwinControlDefaultEnable(uiWindow, window)
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uiDarwinControlDefaultDisable(uiWindow, window)
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static void uiWindowSyncEnableState(uiDarwinControl *c, int enabled)
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{
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uiWindow *w = uiWindow(c);
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if (uiDarwinShouldStopSyncEnableState(uiDarwinControl(w), enabled))
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return;
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if (w->child != NULL)
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uiDarwinControlSyncEnableState(uiDarwinControl(w->child), enabled);
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}
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static void uiWindowSetSuperview(uiDarwinControl *c, NSView *superview)
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{
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// TODO
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}
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static void windowRelayout(uiWindow *w)
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{
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NSView *childView;
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NSView *contentView;
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removeConstraints(w);
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if (w->child == NULL)
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return;
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childView = (NSView *) uiControlHandle(w->child);
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contentView = [w->window contentView];
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singleChildConstraintsEstablish(&(w->constraints),
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contentView, childView,
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uiDarwinControlHugsTrailingEdge(uiDarwinControl(w->child)),
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uiDarwinControlHugsBottom(uiDarwinControl(w->child)),
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w->margined,
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@"uiWindow");
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}
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uiDarwinControlDefaultHugsTrailingEdge(uiWindow, window)
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uiDarwinControlDefaultHugsBottom(uiWindow, window)
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static void uiWindowChildEdgeHuggingChanged(uiDarwinControl *c)
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{
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uiWindow *w = uiWindow(c);
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windowRelayout(w);
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}
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// TODO
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uiDarwinControlDefaultHuggingPriority(uiWindow, window)
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uiDarwinControlDefaultSetHuggingPriority(uiWindow, window)
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// end TODO
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char *uiWindowTitle(uiWindow *w)
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{
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return uiDarwinNSStringToText([w->window title]);
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}
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void uiWindowSetTitle(uiWindow *w, const char *title)
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{
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[w->window setTitle:toNSString(title)];
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}
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void uiWindowOnClosing(uiWindow *w, int (*f)(uiWindow *, void *), void *data)
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{
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w->onClosing = f;
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w->onClosingData = data;
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}
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void uiWindowSetChild(uiWindow *w, uiControl *child)
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{
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NSView *childView;
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if (w->child != NULL) {
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childView = (NSView *) uiControlHandle(w->child);
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[childView removeFromSuperview];
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uiControlSetParent(w->child, NULL);
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}
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w->child = child;
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if (w->child != NULL) {
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uiControlSetParent(w->child, uiControl(w));
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childView = (NSView *) uiControlHandle(w->child);
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uiDarwinControlSetSuperview(uiDarwinControl(w->child), [w->window contentView]);
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uiDarwinControlSyncEnableState(uiDarwinControl(w->child), uiControlEnabledToUser(uiControl(w)));
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}
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windowRelayout(w);
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}
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int uiWindowMargined(uiWindow *w)
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{
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return w->margined;
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}
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void uiWindowSetMargined(uiWindow *w, int margined)
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{
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w->margined = margined;
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singleChildConstraintsSetMargined(&(w->constraints), w->margined);
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// TODO issue a relayout command?
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}
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static int defaultOnClosing(uiWindow *w, void *data)
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{
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return 0;
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}
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uiWindow *uiNewWindow(const char *title, int width, int height, int hasMenubar)
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{
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uiWindow *w;
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finalizeMenus();
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uiDarwinNewControl(uiWindow, w);
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w->window = [[NSWindow alloc] initWithContentRect:NSMakeRect(0, 0, (CGFloat) width, (CGFloat) height)
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styleMask:(NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | NSResizableWindowMask)
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backing:NSBackingStoreBuffered
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defer:YES];
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[w->window setTitle:toNSString(title)];
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// explicitly release when closed
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// the only thing that closes the window is us anyway
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[w->window setReleasedWhenClosed:YES];
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if (windowDelegate == nil) {
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windowDelegate = [windowDelegateClass new];
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[delegates addObject:windowDelegate];
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}
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[windowDelegate registerWindow:w];
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uiWindowOnClosing(w, defaultOnClosing, NULL);
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return w;
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}
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// utility function for menus
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uiWindow *windowFromNSWindow(NSWindow *w)
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{
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if (w == nil)
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return NULL;
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if (windowDelegate == nil) // no windows were created yet; we're called with some OS X-provided window
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return NULL;
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return [windowDelegate lookupWindow:w];
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}
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