libui/darwin/image.m

85 lines
2.2 KiB
Objective-C

// 25 june 2016
#import "uipriv_darwin.h"
struct uiImage {
NSImage *i;
NSSize size;
};
uiImage *uiNewImage(double width, double height)
{
uiImage *i;
i = uiprivNew(uiImage);
i->size = NSMakeSize(width, height);
i->i = [[NSImage alloc] initWithSize:i->size];
return i;
}
void uiFreeImage(uiImage *i)
{
[i->i release];
uiprivFree(i);
}
void uiImageAppend(uiImage *i, void *pixels, int pixelWidth, int pixelHeight, int byteStride)
{
NSBitmapImageRep *repCalibrated, *repsRGB;
int x, y;
uint8_t *pix, *data;
NSInteger realStride;
repCalibrated = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL
pixelsWide:pixelWidth
pixelsHigh:pixelHeight
bitsPerSample:8
samplesPerPixel:4
hasAlpha:YES
isPlanar:NO
colorSpaceName:NSCalibratedRGBColorSpace
bitmapFormat:0
bytesPerRow:0
bitsPerPixel:32];
// Apple doesn't explicitly document this, but we apparently need to use native system endian for the data :|
// TODO split this into a utility routine?
// TODO find proper documentation
// TODO test this on a big-endian system somehow; I have a feeling the above comment is wrong about the diagnosis since the order we are specifying is now 0xAABBGGRR
pix = (uint8_t *) pixels;
data = (uint8_t *) [repCalibrated bitmapData];
realStride = [repCalibrated bytesPerRow];
for (y = 0; y < pixelHeight; y++) {
for (x = 0; x < pixelWidth * 4; x += 4) {
union {
uint32_t v32;
uint8_t v8[4];
} v;
v.v32 = ((uint32_t) (pix[x + 3])) << 24;
v.v32 |= ((uint32_t) (pix[x + 2])) << 16;
v.v32 |= ((uint32_t) (pix[x + 1])) << 8;
v.v32 |= ((uint32_t) (pix[x]));
data[x] = v.v8[0];
data[x + 1] = v.v8[1];
data[x + 2] = v.v8[2];
data[x + 3] = v.v8[3];
}
pix += byteStride;
data += realStride;
}
// we can't call the constructor with this, but we can retag (NOT convert)
repsRGB = [repCalibrated bitmapImageRepByRetaggingWithColorSpace:[NSColorSpace sRGBColorSpace]];
[i->i addRepresentation:repsRGB];
[repsRGB setSize:i->size];
// don't release repsRGB; it may be equivalent to repCalibrated
// do release repCalibrated though; NSImage has a ref to either it or to repsRGB
[repCalibrated release];
}
NSImage *uiprivImageNSImage(uiImage *i)
{
return i->i;
}