132 lines
4.4 KiB
C++
132 lines
4.4 KiB
C++
// 21 april 2016
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#include "winapi.hpp"
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#include "../ui.h"
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#include "../ui_windows.h"
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#include "../common/uipriv.h"
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#include "resources.hpp"
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#include "compilerver.hpp"
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// ui internal window messages
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enum {
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// redirected WM_COMMAND and WM_NOTIFY
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msgCOMMAND = WM_APP + 0x40, // start offset just to be safe
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msgNOTIFY,
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msgHSCROLL,
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msgQueued,
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// TODO convert to a function like with container?
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msgD2DScratchPaint,
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};
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// alloc.cpp
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extern void initAlloc(void);
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extern void uninitAlloc(void);
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// events.cpp
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extern BOOL runWM_COMMAND(WPARAM wParam, LPARAM lParam, LRESULT *lResult);
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extern BOOL runWM_NOTIFY(WPARAM wParam, LPARAM lParam, LRESULT *lResult);
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extern BOOL runWM_HSCROLL(WPARAM wParam, LPARAM lParam, LRESULT *lResult);
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extern void issueWM_WININICHANGE(WPARAM wParam, LPARAM lParam);
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// utf16.cpp
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#define emptyUTF16() ((WCHAR *) uiAlloc(1 * sizeof (WCHAR), "WCHAR[]"))
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#define emptyUTF8() ((char *) uiAlloc(1 * sizeof (char), "char[]"))
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extern WCHAR *toUTF16(const char *str);
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extern char *toUTF8(const WCHAR *wstr);
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extern WCHAR *utf16dup(const WCHAR *orig);
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extern WCHAR *strf(const WCHAR *format, ...);
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extern WCHAR *vstrf(const WCHAR *format, va_list ap);
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extern char *LFtoCRLF(const char *lfonly);
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extern void CRLFtoLF(const char *s);
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// debug.cpp
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// see http://stackoverflow.com/questions/14421656/is-there-widely-available-wide-character-variant-of-file
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// we turn __LINE__ into a string because PRIiMAX can't be converted to a wide string in MSVC (it seems to be defined as "ll" "i" according to the compiler errors)
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// also note the use of __FUNCTION__ here; __func__ doesn't seem to work for some reason
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#define _ws2(m) L ## m
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#define _ws(m) _ws2(m)
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#define _ws2n(m) L ## #m
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#define _wsn(m) _ws2n(m)
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#define debugargs const WCHAR *file, const WCHAR *line, const WCHAR *func
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extern HRESULT _logLastError(debugargs, const WCHAR *s);
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#define logLastError(s) _logLastError(_ws(__FILE__), _wsn(__LINE__), _ws(__FUNCTION__), s)
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extern HRESULT _logHRESULT(debugargs, const WCHAR *s, HRESULT hr);
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#define logHRESULT(s, hr) _logHRESULT(_ws(__FILE__), _wsn(__LINE__), _ws(__FUNCTION__), s, hr)
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// winutil.cpp
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extern int windowClassOf(HWND hwnd, ...);
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extern void mapWindowRect(HWND from, HWND to, RECT *r);
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extern DWORD getStyle(HWND hwnd);
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extern void setStyle(HWND hwnd, DWORD style);
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extern DWORD getExStyle(HWND hwnd);
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extern void setExStyle(HWND hwnd, DWORD exstyle);
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extern void clientSizeToWindowSize(HWND hwnd, intmax_t *width, intmax_t *height, BOOL hasMenubar);
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extern HWND parentOf(HWND child);
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extern HWND parentToplevel(HWND child);
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extern void setWindowInsertAfter(HWND hwnd, HWND insertAfter);
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// text.cpp
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extern WCHAR *windowTextAndLen(HWND hwnd, LRESULT *len);
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extern WCHAR *windowText(HWND hwnd);
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extern void setWindowText(HWND hwnd, WCHAR *wtext);
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// init.cpp
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extern HINSTANCE hInstance;
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extern int nCmdShow;
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extern HFONT hMessageFont;
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extern HBRUSH hollowBrush;
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extern uiInitOptions options;
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// utilwin.cpp
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extern HWND utilWindow;
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extern const char *initUtilWindow(HICON hDefaultIcon, HCURSOR hDefaultCursor);
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extern void uninitUtilWindow(void);
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// main.cpp
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extern int registerMessageFilter(void);
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extern void unregisterMessageFilter(void);
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// parent.cpp
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extern void paintContainerBackground(HWND hwnd, HDC dc, RECT *paintRect);
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extern BOOL handleParentMessages(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *lResult);
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// d2dscratch.cpp
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extern ATOM registerD2DScratchClass(HICON hDefaultIcon, HCURSOR hDefaultCursor);
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extern void unregisterD2DScratchClass(void);
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extern HWND newD2DScratch(HWND parent, RECT *rect, HMENU controlID, SUBCLASSPROC subclass, DWORD_PTR subclassData);
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// area.cpp
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#define areaClass L"libui_uiAreaClass"
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extern ATOM registerAreaClass(HICON, HCURSOR);
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extern void unregisterArea(void);
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// areaevents.cpp
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extern BOOL areaFilter(MSG *);
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// window.cpp
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extern ATOM registerWindowClass(HICON, HCURSOR);
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extern void unregisterWindowClass(void);
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extern void ensureMinimumWindowSize(uiWindow *);
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extern void disableAllWindowsExcept(uiWindow *which);
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extern void enableAllWindowsExcept(uiWindow *which);
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// container.cpp
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#define containerClass L"libui_uiContainerClass"
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extern ATOM initContainer(HICON, HCURSOR);
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extern void uninitContainer(void);
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// tabpage.cpp
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struct tabPage {
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HWND hwnd;
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uiControl *child;
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BOOL margined;
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};
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extern struct tabPage *newTabPage(uiControl *child);
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extern void tabPageDestroy(struct tabPage *tp);
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extern void tabPageMinimumSize(struct tabPage *tp, intmax_t *width, intmax_t *height);
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// TODO
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#include "_uipriv_migrate.hpp"
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