libui/redo/ui_windows.h

78 lines
3.3 KiB
C

// 7 april 2015
/*
This file assumes that you have included <windows.h> and "ui.h" beforehand. It provides API-specific functions for interfacing with foreign controls in Windows.
*/
#ifndef __UI_UI_WINDOWS_H__
#define __UI_UI_WINDOWS_H__
// uiWindowsMakeControl() initializes the given uiControl with the given Windows API control inside.
// You will need to provide the preferredSize() method yourself.
typedef struct uiWindowsMakeControlParams uiWindowsMakeControlParams;
struct uiWindowsMakeControlParams {
// These match the CreateWindowExW() function.
DWORD dwExStyle;
LPCWSTR lpClassName;
LPCWSTR lpWindowName;
DWORD dwStyle; // WS_CHILD and WS_VISIBLE are automatically applied.
HINSTANCE hInstance;
LPVOID lpParam;
// Set this to non-FALSE to use the standard control font used by other ui controls.
BOOL useStandardControlFont;
// This is called when the widget is ready to be destroyed.
void (*onDestroy)(void *data);
void *onDestroyData;
};
_UI_EXTERN void uiWindowsMakeControl(uiControl *c, uiWindowsMakeControlParams *p);
// This contains the Windows-specific parts of the uiSizing structure.
// BaseX and BaseY are the dialog base units.
// InternalLeading is the standard control font's internal leading; labels in uiForms use this for correct Y positioning.
// CoordFrom and CoordTo are the window handles to convert coordinates passed to uiControlResize() from and to (viaa MapWindowRect()) before passing to one of the Windows API resizing functions.
struct uiSizingSys {
int BaseX;
int BaseY;
LONG InternalLeading;
HWND CoordFrom;
HWND CoordTo;
};
// Use these in your preferredSize() implementation with baseX and baseY.
#define uiWindowsDlgUnitsToX(dlg, baseX) MulDiv((dlg), baseX, 4)
#define uiWindowsDlgUnitsToY(dlg, baseY) MulDiv((dlg), baseY, 8)
// Use this as your control's Sizing() implementation.
extern uiSizing *uiWindowsSizing(uiControl *);
// and use this if you need the text of the window width
_UI_EXTERN intmax_t uiWindowsWindowTextWidth(HWND hwnd);
// these functions get and set the window text for such a uiControl
// the value returned should be freed with uiFreeText()
_UI_EXTERN char *uiWindowsControlText(uiControl *);
_UI_EXTERN void uiWindowsControlSetText(uiControl *, const char *);
struct uiControlSysFuncParams {
int Func;
BOOL HasTabStops;
HWND InsertAfter;
};
enum {
// These should enable and disable the uiControl while preserving the user enable/disable setting.
// These are needed because while disabling a parent window does cause children to stop receiving events, they are not shown as disabled, which is not what we want.
uiWindowsSysFuncContainerEnable,
uiWindowsSysFuncContainerDisable,
// This is interpreted by controls that are tab stops; the control should set HasTabStops to TRUE if so, and *LEAVE IT ALONE* if not.
// You only need this if implementing your own uiControl.
// Controls created with uiWindowsMakeControl() check for the window being enabled and the presence of WS_TABSTOP.
// The name is "has tab stops" because it is used by uiTabs to say "does the current tab page have tab stops?".
uiWindowsSysFuncHasTabStops,
// This tells the current control to set its Z order to be after the control in the InsertAfter field.
// You should also set your own handle to the InsertAfter field for the next control.
uiWindowsSysFuncSetZOrder,
};
#endif