267 lines
5.5 KiB
C
267 lines
5.5 KiB
C
// 19 february 2018
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#include "../ui.h"
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#include "uipriv.h"
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#include "attrstr.h"
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struct uiAttribute {
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int ownedByUser;
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size_t refcount;
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uiAttributeType type;
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union {
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char *family;
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double size;
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uiTextWeight weight;
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uiTextItalic italic;
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uiTextStretch stretch;
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struct {
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double r;
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double g;
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double b;
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double a;
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// put this here so we can reuse this structure
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uiUnderlineColor underlineColor;
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} color;
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uiUnderline underline;
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uiOpenTypeFeatures *features;
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} u;
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};
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static uiAttribute *newAttribute(uiAttributeType type)
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{
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uiAttribute *a;
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a = uiprivNew(uiAttribute);
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a->ownedByUser = 1;
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a->refcount = 0;
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a->type = type;
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return a;
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}
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// returns a to allow expressions like b = uiprivAttributeRetain(a)
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// TODO would this allow us to copy attributes between strings in a foreach func, and if so, should that be allowed?
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uiAttribute *uiprivAttributeRetain(uiAttribute *a)
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{
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a->ownedByUser = 0;
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a->refcount++;
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return a;
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}
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static void destroy(uiAttribute *a)
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{
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switch (a->type) {
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case uiAttributeTypeFamily:
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uiprivFree(a->u.family);
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break;
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case uiAttributeTypeFeatures:
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uiFreeOpenTypeFeatures(a->u.features);
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break;
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}
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uiprivFree(a);
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}
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void uiprivAttributeRelease(uiAttribute *a)
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{
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if (a->ownedByUser)
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/* TODO implementation bug: we can't release an attribute we don't own */;
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a->refcount--;
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if (a->refcount == 0)
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destroy(a);
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}
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void uiFreeAttribute(uiAttribute *a)
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{
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if (!a->ownedByUser)
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/* TODO user bug: you can't free an attribute you don't own */;
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destroy(a);
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}
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uiAttributeType uiAttributeGetType(const uiAttribute *a)
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{
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return a->type;
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}
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uiAttribute *uiNewFamilyAttribute(const char *family)
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{
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uiAttribute *a;
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a = newAttribute(uiAttributeTypeFamily);
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a->u.family = (char *) uiprivAlloc((strlen(family) + 1) * sizeof (char), "char[] (uiAttribute)");
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strcpy(a->u.family, family);
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return a;
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}
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const char *uiAttributeFamily(const uiAttribute *a)
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{
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return a->u.family;
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}
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uiAttribute *uiNewSizeAttribute(double size)
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{
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uiAttribute *a;
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a = newAttribute(uiAttributeTypeSize);
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a->u.size = size;
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return a;
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}
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double uiAttributeSize(const uiAttribute *a)
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{
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return a->u.size;
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}
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uiAttribute *uiNewWeightAttribute(uiTextWeight weight)
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{
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uiAttribute *a;
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a = newAttribute(uiAttributeTypeWeight);
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a->u.weight = weight;
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return a;
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}
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uiTextWeight uiAttributeWeight(const uiAttribute *a)
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{
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return a->u.weight;
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}
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uiAttribute *uiNewItalicAttribute(uiTextItalic italic)
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{
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uiAttribute *a;
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a = newAttribute(uiAttributeTypeItalic);
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a->u.italic = italic;
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return a;
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}
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uiTextItalic uiAttributeItalic(const uiAttribute *a)
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{
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return a->u.italic;
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}
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uiAttribute *uiNewStretchAttribute(uiTextStretch stretch)
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{
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uiAttribute *a;
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a = newAttribute(uiAttributeTypeStretch);
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a->u.stretch = stretch;
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return a;
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}
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uiTextStretch uiAttributeStretch(const uiAttribute *a)
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{
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return a->u.stretch;
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}
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uiAttribute *uiNewColorAttribute(double r, double g, double b, double a)
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{
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uiAttribute *at;
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at = newAttribute(uiAttributeTypeColor);
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at->u.color.r = r;
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at->u.color.g = g;
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at->u.color.b = b;
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at->u.color.a = a;
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return at;
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}
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void uiAttributeColor(const uiAttribute *a, double *r, double *g, double *b, double *alpha)
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{
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*r = a->u.color.r;
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*g = a->u.color.g;
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*b = a->u.color.b;
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*alpha = a->u.color.a;
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}
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uiAttribute *uiNewBackgroundAttribute(double r, double g, double b, double a)
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{
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uiAttribute *at;
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at = newAttribute(uiAttributeTypeBackground);
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at->u.color.r = r;
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at->u.color.g = g;
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at->u.color.b = b;
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at->u.color.a = a;
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return at;
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}
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uiAttribute *uiNewUnderlineAttribute(uiUnderline u)
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{
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uiAttribute *a;
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a = newAttribute(uiAttributeTypeUnderline);
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a->u.underline = u;
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return a;
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}
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uiUnderline uiAttributeUnderline(const uiAttribute *a)
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{
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return a->u.underline;
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}
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uiAttribute *uiNewUnderlineColorAttribute(uiUnderlineColor u, double r, double g, double b, double a)
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{
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uiAttribute *at;
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at = uiNewColorAttribute(r, g, b, a);
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at->type = uiAttributeTypeUnderlineColor;
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at->u.color.underlineColor = u;
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return at;
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}
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void uiAttributeUnderlineColor(const uiAttribute *a, uiUnderlineColor *u, double *r, double *g, double *b, double *alpha)
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{
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*u = a->u.color.underlineColor;
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uiAttributeColor(a, r, g, b, alpha);
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}
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uiAttribute *uiNewFeaturesAttribute(const uiOpenTypeFeatures *otf)
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{
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uiAttribute *a;
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a = newAttribute(uiAttributeTypeFeatures);
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a->u.features = uiOpenTypeFeaturesClone(otf);
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return a;
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}
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const uiOpenTypeFeatures *uiAttributeFeatures(const uiAttribute *a)
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{
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return a->u.features;
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}
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int uiprivAttributeEqual(const uiAttribute *a, const uiAttribute *b)
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{
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if (a == b)
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return 1;
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if (a->type != b->type)
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return 0;
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switch (a->type) {
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case uiAttributeTypeFamily:
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return uiprivStricmp(a->u.family, b->u.family);
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case uiAttributeTypeSize:
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// TODO is the use of == correct?
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return a->u.size == b->u.size;
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case uiAttributeTypeWeight:
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return a->u.weight == b->u.weight;
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case uiAttributeTypeItalic:
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return a->u.italic == b->u.italic;
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case uiAttributeTypeStretch:
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return a->u.stretch == b->u.stretch;
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case uiAttributeTypeUnderline:
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return a->u.underline == b->u.underline;
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case uiAttributeTypeUnderlineColor:
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if (a->u.color.underlineColor != b->u.color.underlineColor)
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return 0;
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// fall through
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case uiAttributeTypeColor:
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case uiAttributeTypeBackground:
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// TODO is the use of == correct?
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return (a->u.color.r == b->u.color.r) &&
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(a->u.color.g == b->u.color.g) &&
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(a->u.color.b == b->u.color.b) &&
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(a->u.color.a == b->u.color.a);
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case uiAttributeTypeFeatures:
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return uiprivOpenTypeFeaturesEqual(a->u.features, b->u.features);
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}
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// TODO should not be reached
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return 0;
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}
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