51 lines
1.1 KiB
C
51 lines
1.1 KiB
C
// 4 december 2014
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#include "uipriv_windows.h"
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// wrappers for allocator of choice
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// panics on memory exhausted, undefined on heap corruption or other unreliably-detected malady (see http://stackoverflow.com/questions/28761680/is-there-a-windows-api-memory-allocator-deallocator-i-can-use-that-will-just-giv)
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// new memory is set to zero
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// passing NULL to tableRealloc() acts like tableAlloc()
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// passing NULL to tableFree() is a no-op
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static HANDLE heap;
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int initAlloc(void)
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{
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heap = HeapCreate(0, 0, 0);
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return heap != NULL;
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}
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void *uiAlloc(size_t size)
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{
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void *out;
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out = HeapAlloc(heap, HEAP_ZERO_MEMORY, size);
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if (out == NULL) {
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fprintf(stderr, "memory exhausted in uiAlloc()\n");
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abort();
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}
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return out;
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}
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void *uiRealloc(void *p, size_t size)
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{
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void *out;
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if (p == NULL)
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return uiAlloc(size);
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out = HeapReAlloc(heap, HEAP_ZERO_MEMORY, p, size);
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if (out == NULL) {
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fprintf(stderr, "memory exhausted in uiRealloc()\n");
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abort();
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}
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return out;
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}
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void uiFree(void *p)
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{
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if (p == NULL)
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complain("attempt to uiFree(NULL); there's a bug somewhere");
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if (HeapFree(heap, 0, p) == 0)
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logLastError("error freeing memory in uiFree()");
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}
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