176 lines
5.1 KiB
Swift
176 lines
5.1 KiB
Swift
// 7 august 2015
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import Cocoa
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struct BoxControl {
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var c: Control
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var stretchy: Bool
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var horzHuggingPri: NSLayoutPriority
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var vertHuggingPri: NSLayoutPriority
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}
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class Box : NSView, Control {
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private var controls: [BoxControl]
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private var parent: Control?
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private var vertical: Bool
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private var padded: Bool
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private var primaryDirPrefix: String
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private var secondaryDirPrefix: String
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private var primaryOrientation: NSLayoutConstraintOrientation
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private var secondaryOrientation: NSLayoutConstraintOrientation
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// we implement a lack of stretchy controls by adding a stretchy view at the end of the view list when we assemble layouts
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// this is that view
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private var noStretchyView: NSView
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init(vertical: Bool, padded: Bool) {
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self.controls = []
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self.parent = nil
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self.vertical = vertical
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self.padded = padded
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self.primaryDirPrefix = "H:"
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self.secondaryDirPrefix = "V:"
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self.primaryOrientation = NSLayoutConstraintOrientation.Horizontal
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self.secondaryOrientation = NSLayoutConstraintOrientation.Vertical
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if self.vertical {
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self.primaryDirPrefix = "V:"
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self.secondaryDirPrefix = "H:"
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self.primaryOrientation = NSLayoutConstraintOrientation.Vertical
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self.secondaryOrientation = NSLayoutConstraintOrientation.Horizontal
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}
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self.noStretchyView = NSView(frame: NSZeroRect)
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self.noStretchyView.translatesAutoresizingMaskIntoConstraints = false
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// make the view stretchy in both directions
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// you can tell this is correct by synthesizing an Add() in your head; see below
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setHorzHuggingPri(self.noStretchyView, myNSLayoutPriorityDefaultLow)
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setVertHuggingPri(self.noStretchyView, myNSLayoutPriorityDefaultLow)
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super.init(frame: NSZeroRect)
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self.translatesAutoresizingMaskIntoConstraints = false
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}
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required init?(coder: NSCoder) {
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fatalError("can't use this constructor, sorry")
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}
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func Add(control: Control, _ stretchy: Bool) {
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var c: BoxControl
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var view = control.View()
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c = BoxControl(
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c: control,
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stretchy: stretchy,
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horzHuggingPri: horzHuggingPri(view),
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vertHuggingPri: vertHuggingPri(view))
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self.addSubview(view)
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self.controls.append(c)
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// if a control is stretchy, it should not hug in the primary direction
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// otherwise, it should *forcibly* hug
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if c.stretchy {
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setHuggingPri(view, myNSLayoutPriorityDefaultLow, self.primaryOrientation)
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} else {
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// TODO will default high work?
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setHuggingPri(view, myNSLayoutPriorityRequired, self.primaryOrientation)
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}
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// make sure controls don't hug their secondary direction so they fill the width of the view
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setHuggingPri(view, myNSLayoutPriorityDefaultLow, self.secondaryOrientation)
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self.relayout()
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}
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func View() -> NSView {
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return self
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}
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func SetParent(p: Control) {
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self.parent = p
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}
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// TODO do we still need to set hugging? I think we do for stretchy controls...
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// TODO try unsetting spinbox intrinsics and seeing what happens
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private func relayout() {
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var constraint: String
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if self.controls.count == 0 {
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return
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}
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self.removeConstraints(self.constraints)
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// first collect the views
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var views = [String: NSView]()
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var n = 0
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var firstStretchy = -1
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var metrics = [String: CGFloat]()
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for c in self.controls {
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views["view\(n)"] = c.c.View()
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var s = fittingAlignmentSize(c.c.View())
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metrics["view\(n)width"] = s.width
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metrics["view\(n)height"] = s.height
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if firstStretchy == -1 && c.stretchy {
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firstStretchy = n
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}
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n++
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}
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// if there are no stretchy controls, we must add the no-stretchy view
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// if there are, we must remove it
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if firstStretchy == -1 {
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if self.noStretchyView.superview == nil {
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self.addSubview(self.noStretchyView)
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}
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views["noStretchyView"] = self.noStretchyView
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} else {
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if self.noStretchyView.superview != nil {
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self.noStretchyView.removeFromSuperview()
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}
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}
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// next, assemble the views in the primary direction
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// they all go in a straight line
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constraint = "\(self.primaryDirPrefix)|"
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for i in 0..<n {
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if self.padded && i != 0 {
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constraint += "-"
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}
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constraint += "[view\(i)"
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// implement multiple stretchiness properly
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if self.controls[i].stretchy && i != firstStretchy {
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constraint += "(==view\(firstStretchy))"
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}
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// if the control is not stretchy, restrict it to the fitting size
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if !self.controls[i].stretchy {
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if self.vertical {
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constraint += "(==view\(i)height)"
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} else {
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constraint += "(==view\(i)width)"
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}
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}
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constraint += "]"
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}
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if firstStretchy == -1 { // don't space between the last control and the no-stretchy view
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constraint += "[noStretchyView]"
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}
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constraint += "|"
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var constraints = mkconstraints(constraint, metrics, views)
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self.addConstraints(constraints)
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// next: assemble the views in the secondary direction
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// each of them will span the secondary direction
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for i in 0..<n {
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constraint = "\(self.secondaryDirPrefix)|[view\(i)]|"
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var constraints = mkconstraints(constraint, nil, views)
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self.addConstraints(constraints)
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}
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if firstStretchy == -1 { // and again to the no-stretchy view
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constraint = "\(self.secondaryDirPrefix)|[noStretchyView]|"
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var constraints = mkconstraints(constraint, nil, views)
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self.addConstraints(constraints)
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}
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}
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}
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