libui/common/uipriv.h

75 lines
2.3 KiB
C

// 6 april 2015
#ifdef __cplusplus
extern "C" {
#endif
#include <stdlib.h>
extern uiInitOptions options;
extern void *uiAlloc(size_t, const char *);
#define uiNew(T) ((T *) uiAlloc(sizeof (T), #T))
extern void *uiRealloc(void *, size_t, const char *);
extern void uiFree(void *);
extern void complain(const char *, ...);
extern int isToplevel(uiControl *);
extern uiControl *toplevelOwning(uiControl *);
extern int controlSelfVisible(uiControl *);
extern void controlUpdateState(uiControl *);
extern void osCommitEnable(uiControl *);
extern void osCommitDisable(uiControl *);
// ptrarray.c
struct ptrArray {
void **ptrs;
uintmax_t len;
uintmax_t cap;
};
struct ptrArray *newPtrArray(void);
void ptrArrayDestroy(struct ptrArray *);
void ptrArrayAppend(struct ptrArray *, void *);
void ptrArrayInsertAt(struct ptrArray *, uintmax_t, void *);
void ptrArrayDelete(struct ptrArray *, uintmax_t);
#define ptrArrayIndex(p, T, i) ((T) ((p)->ptrs[(i)]))
// shouldquit.c
extern int shouldQuit(void);
// types.c
extern void uninitTypes(void);
extern uiTyped *newTyped(uintmax_t type);
// areaevents.c
typedef struct clickCounter clickCounter;
// you should call Reset() to zero-initialize a new instance
// it doesn't matter that all the non-count fields are zero: the first click will fail the curButton test straightaway, so it'll return 1 and set the rest of the structure accordingly
struct clickCounter {
uintmax_t curButton;
intmax_t rectX0;
intmax_t rectY0;
intmax_t rectX1;
intmax_t rectY1;
uintptr_t prevTime;
uintmax_t count;
};
extern uintmax_t clickCounterClick(clickCounter *, uintmax_t, intmax_t, intmax_t, uintptr_t, uintptr_t, intmax_t, intmax_t);
extern void clickCounterReset(clickCounter *);
extern int fromScancode(uintptr_t, uiAreaKeyEvent *);
// matrix.c
extern void setIdentity(uiDrawMatrix *);
extern void fallbackSkew(uiDrawMatrix *, double, double, double, double);
extern void fallbackTranslate(uiDrawMatrix *, double, double);
extern void scaleCenter(double, double, double *, double *);
extern void fallbackScale(uiDrawMatrix *, double, double, double, double);
extern void fallbackMultiply(uiDrawMatrix *, uiDrawMatrix *);
extern void fallbackTransformPoint(uiDrawMatrix *, double *, double *);
extern void fallbackTransformSize(uiDrawMatrix *, double *, double *);
#ifdef __cplusplus
}
#endif