libui/darwin/menu.m

383 lines
10 KiB
Objective-C

// 28 april 2015
#import "uipriv_darwin.h"
static NSMutableArray *menus = nil;
static BOOL menusFinalized = NO;
struct menu {
uiMenu m;
NSMenu *menu;
NSMenuItem *item;
NSMutableArray *items;
};
struct menuItem {
uiMenuItem mi;
NSMenuItem *item;
int type;
BOOL disabled;
void (*onClicked)(uiMenuItem *, uiWindow *, void *);
void *onClickedData;
};
enum {
typeRegular,
typeCheckbox,
typeQuit,
typePreferences,
typeAbout,
typeSeparator,
};
@implementation menuManager
- (id)init
{
self = [super init];
if (self) {
// TODO NSPointerFunctionsOpaquePersonality?
self->items = [NSMapTable mapTableWithKeyOptions:NSPointerFunctionsOpaqueMemory
valueOptions:NSPointerFunctionsOpaqueMemory];
self->hasQuit = NO;
self->hasPreferences = NO;
self->hasAbout = NO;
}
return self;
}
- (void)dealloc
{
[self->items release];
[super dealloc];
}
- (IBAction)onClicked:(id)sender
{
struct menuItem *item;
NSValue *v;
v = (NSValue *) [self->items objectForKey:sender];
item = (struct menuItem *) [v pointerValue];
if (item->type == typeCheckbox)
uiMenuItemSetChecked(uiMenuItem(item), !uiMenuItemChecked(uiMenuItem(item)));
// use the key window as the source of the menu event; it's the active window
(*(item->onClicked))(uiMenuItem(item), windowFromNSWindow([realNSApp() keyWindow]), item->onClickedData);
}
- (IBAction)onQuitClicked:(id)sender
{
if (shouldQuit())
uiQuit();
}
- (void)register:(NSMenuItem *)item to:(struct menuItem *)smi
{
NSValue *v;
switch (smi->type) {
case typeQuit:
if (self->hasQuit)
complain("attempt to add multiple Quit menu items");
self->hasQuit = YES;
break;
case typePreferences:
if (self->hasPreferences)
complain("attempt to add multiple Preferences menu items");
self->hasPreferences = YES;
break;
case typeAbout:
if (self->hasAbout)
complain("attempt to add multiple About menu items");
self->hasAbout = YES;
break;
}
v = [NSValue valueWithPointer:smi];
[self->items setObject:v forKey:item];
}
// on OS X there are two ways to handle menu items being enabled or disabled: automatically and manually
// unfortunately, the application menu requires automatic menu handling for the Hide, Hide Others, and Show All items to work correctly
// therefore, we have to handle enabling of the other options ourselves
- (BOOL)validateMenuItem:(NSMenuItem *)item
{
struct menuItem *smi;
NSValue *v;
// disable the special items if they aren't present
if (item == self.quitItem && !self->hasQuit)
return NO;
if (item == self.preferencesItem && !self->hasPreferences)
return NO;
if (item == self.aboutItem && !self->hasAbout)
return NO;
// then poll the item's enabled/disabled state
v = (NSValue *) [self->items objectForKey:item];
smi = (struct menuItem *) [v pointerValue];
return !smi->disabled;
}
// Cocoa constructs the default application menu by hand for each program; that's what MainMenu.[nx]ib does
- (void)buildApplicationMenu:(NSMenu *)menubar
{
NSString *appName;
NSMenuItem *appMenuItem;
NSMenu *appMenu;
NSMenuItem *item;
NSString *title;
NSMenu *servicesMenu;
appName = [[NSProcessInfo processInfo] processName];
appMenuItem = [[NSMenuItem alloc] initWithTitle:appName action:NULL keyEquivalent:@""];
appMenu = [[NSMenu alloc] initWithTitle:appName];
[appMenuItem setSubmenu:appMenu];
[menubar addItem:appMenuItem];
// first is About
title = [@"About " stringByAppendingString:appName];
item = [[NSMenuItem alloc] initWithTitle:title action:@selector(onClicked:) keyEquivalent:@""];
[item setTarget:self];
[appMenu addItem:item];
self.aboutItem = item;
[appMenu addItem:[NSMenuItem separatorItem]];
// next is Preferences
item = [[NSMenuItem alloc] initWithTitle:@"Preferences…" action:@selector(onClicked:) keyEquivalent:@","];
[item setTarget:self];
[appMenu addItem:item];
self.preferencesItem = item;
[appMenu addItem:[NSMenuItem separatorItem]];
// next is Services
item = [[NSMenuItem alloc] initWithTitle:@"Services" action:NULL keyEquivalent:@""];
servicesMenu = [[NSMenu alloc] initWithTitle:@"Services"];
[item setSubmenu:servicesMenu];
[realNSApp() setServicesMenu:servicesMenu];
[appMenu addItem:item];
[appMenu addItem:[NSMenuItem separatorItem]];
// next are the three hiding options
title = [@"Hide " stringByAppendingString:appName];
item = [[NSMenuItem alloc] initWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
// the .xib file says they go to -1 ("First Responder", which sounds wrong...)
// to do that, we simply leave the target as nil
[appMenu addItem:item];
item = [[NSMenuItem alloc] initWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
[item setKeyEquivalentModifierMask:(NSAlternateKeyMask | NSCommandKeyMask)];
[appMenu addItem:item];
item = [[NSMenuItem alloc] initWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
[appMenu addItem:item];
[appMenu addItem:[NSMenuItem separatorItem]];
// and finally Quit
// DON'T use @selector(terminate:) as the action; we handle termination ourselves
title = [@"Quit " stringByAppendingString:appName];
item = [[NSMenuItem alloc] initWithTitle:title action:@selector(onQuitClicked:) keyEquivalent:@"q"];
[item setTarget:self];
[appMenu addItem:item];
self.quitItem = item;
}
- (NSMenu *)makeMenubar
{
NSMenu *menubar;
menubar = [[NSMenu alloc] initWithTitle:@""];
[self buildApplicationMenu:menubar];
return menubar;
}
@end
static void defaultOnClicked(uiMenuItem *item, uiWindow *w, void *data)
{
// do nothing
}
static void menuItemEnable(uiMenuItem *ii)
{
struct menuItem *item = (struct menuItem *) ii;
item->disabled = NO;
// we don't need to explicitly update the menus here; they'll be updated the next time they're opened (thanks mikeash in irc.freenode.net/#macdev)
}
static void menuItemDisable(uiMenuItem *ii)
{
struct menuItem *item = (struct menuItem *) ii;
item->disabled = YES;
}
static void menuItemOnClicked(uiMenuItem *ii, void (*f)(uiMenuItem *, uiWindow *, void *), void *data)
{
struct menuItem *item = (struct menuItem *) ii;
if (item->type == typeQuit)
complain("attempt to call uiMenuItemOnClicked() on a Quit item; use uiOnShouldQuit() instead");
item->onClicked = f;
item->onClickedData = data;
}
static int menuItemChecked(uiMenuItem *ii)
{
struct menuItem *item = (struct menuItem *) ii;
return [item->item state] != NSOffState;
}
static void menuItemSetChecked(uiMenuItem *ii, int checked)
{
struct menuItem *item = (struct menuItem *) ii;
NSInteger state;
state = NSOffState;
if ([item->item state] == NSOffState)
state = NSOnState;
[item->item setState:state];
}
static uiMenuItem *newItem(struct menu *m, int type, const char *name)
{
struct menuItem *item;
if (menusFinalized)
complain("attempt to create a new menu item after menus have been finalized");
item = uiNew(struct menuItem);
item->type = type;
switch (item->type) {
case typeQuit:
item->item = appDelegate().menuManager.quitItem;
break;
case typePreferences:
item->item = appDelegate().menuManager.preferencesItem;
break;
case typeAbout:
item->item = appDelegate().menuManager.aboutItem;
break;
case typeSeparator:
item->item = [NSMenuItem separatorItem];
[m->menu addItem:item->item];
break;
default:
item->item = [[NSMenuItem alloc] initWithTitle:toNSString(name) action:@selector(onClicked:) keyEquivalent:@""];
[item->item setTarget:appDelegate().menuManager];
[m->menu addItem:item->item];
break;
}
[appDelegate().menuManager register:item->item to:item];
item->onClicked = defaultOnClicked;
[m->items addObject:[NSValue valueWithPointer:item]];
uiMenuItem(item)->Enable = menuItemEnable;
uiMenuItem(item)->Disable = menuItemDisable;
uiMenuItem(item)->OnClicked = menuItemOnClicked;
uiMenuItem(item)->Checked = menuItemChecked;
uiMenuItem(item)->SetChecked = menuItemSetChecked;
return uiMenuItem(item);
}
static uiMenuItem *menuAppendItem(uiMenu *mm, const char *name)
{
return newItem((struct menu *) mm, typeRegular, name);
}
static uiMenuItem *menuAppendCheckItem(uiMenu *mm, const char *name)
{
return newItem((struct menu *) mm, typeCheckbox, name);
}
static uiMenuItem *menuAppendQuitItem(uiMenu *mm)
{
// duplicate check is in the register:to: selector
return newItem((struct menu *) mm, typeQuit, NULL);
}
static uiMenuItem *menuAppendPreferencesItem(uiMenu *mm)
{
// duplicate check is in the register:to: selector
return newItem((struct menu *) mm, typePreferences, NULL);
}
static uiMenuItem *menuAppendAboutItem(uiMenu *mm)
{
// duplicate check is in the register:to: selector
return newItem((struct menu *) mm, typeAbout, NULL);
}
static void menuAppendSeparator(uiMenu *mm)
{
newItem((struct menu *) mm, typeSeparator, NULL);
}
uiMenu *uiNewMenu(const char *name)
{
struct menu *m;
if (menusFinalized)
complain("attempt to create a new menu after menus have been finalized");
if (menus == nil)
menus = [NSMutableArray new];
m = uiNew(struct menu);
m->menu = [[NSMenu alloc] initWithTitle:toNSString(name)];
// use automatic menu item enabling for all menus for consistency's sake
m->item = [[NSMenuItem alloc] initWithTitle:toNSString(name) action:NULL keyEquivalent:@""];
[m->item setSubmenu:m->menu];
m->items = [NSMutableArray new];
[[realNSApp() mainMenu] addItem:m->item];
[menus addObject:[NSValue valueWithPointer:m]];
uiMenu(m)->AppendItem = menuAppendItem;
uiMenu(m)->AppendCheckItem = menuAppendCheckItem;
uiMenu(m)->AppendQuitItem = menuAppendQuitItem;
uiMenu(m)->AppendPreferencesItem = menuAppendPreferencesItem;
uiMenu(m)->AppendAboutItem = menuAppendAboutItem;
uiMenu(m)->AppendSeparator = menuAppendSeparator;
return uiMenu(m);
}
void finalizeMenus(void)
{
menusFinalized = YES;
}
void uninitMenus(void)
{
if (menus == NULL)
return;
// don't worry about the actual NSMenus and NSMenuItems; they'll be freed when we clean up the NSApplication
[menus enumerateObjectsUsingBlock:^(id obj, NSUInteger index, BOOL *stop) {
NSValue *v;
struct menu *m;
v = (NSValue *) obj;
m = (struct menu *) [v pointerValue];
[m->items enumerateObjectsUsingBlock:^(id obj, NSUInteger index, BOOL *stop) {
NSValue *v;
struct menuItem *mi;
v = (NSValue *) obj;
mi = (struct menuItem *) [v pointerValue];
uiFree(mi);
}];
[m->items release];
uiFree(m);
}];
[menus release];
}