libui/common/attrstr.c

598 lines
13 KiB
C

// 3 december 2016
#include "../ui.h"
#include "uipriv.h"
struct uiAttributedString {
char *s;
size_t len;
size_t nAttrs; // TODO this needs to be maintained; is it necessary?
struct attr *attrs;
struct attr *lastattr;
// indiscriminately keep a UTF-16 copy of the string on all platforms so we can hand this off to the grapheme calculator
// this ensures no one platform has a speed advantage (sorry GTK+)
uint16_t *u16;
size_t u16len;
size_t *u8tou16;
size_t *u16tou8;
// this is lazily created to keep things from getting *too* slow
struct graphemes *graphemes;
};
struct attr {
uiAttribute type;
uintptr_t val;
size_t start;
size_t end;
struct attr *next;
};
// if new entries types are added to the end of the uiAttribute enumeration, this MUST be updated!
#define nAttrTypes (TODO + 1)
static int attrHasPos(struct attr *a, size_t pos)
{
if (pos < a->start)
return 0;
return pos < a->end;
}
// returns 1 if there was an intersection and 0 otherwise
static int attrRangeIntersect(struct attr *a, size_t *start, size_t *end)
{
// is the range outside a entirely?
if (*start >= a->end)
return 0;
if (*end < a->start)
return 0;
// okay, so there is an overlap
// compute the intersection
if (*start < a->start)
*start = a->start;
if (*end > a->end)
*end = a->end;
return 1;
}
// returns:
// - 0 if no change needed
// - 1 if the attribute was split
static int attrSplitAt(uiAttributedString *s, struct attr *a, size_t at)
{
struct attr *b;
// no splittng needed?
if (at == a->start)
return 0;
if ((at + 1) == a->end)
return 0;
b = uiNew(struct attr);
b->what = a->what;
b->val = a->val;
b->start = at;
b->end = a->end;
b->next = a->next;
a->end = at;
a->next = b;
if (a == s->lastattr)
s->lastattr = a->next;
return 1;
}
// removes attributes without deleting characters
// returns:
// - 0 if the attribute needs to be deleted
// - 1 if the attribute was changed or no change needed
// - 2 if the attribute was split
static int attrDropRange(uiAttributedString *s, struct attr *a, size_t start, size_t end)
{
struct attr *b;
if (!attrRangeIntersect(a, &start, &end))
// out of range; nothing to do
return 1;
// just outright delete the attribute?
if (a->start == start && a->end == end)
return 0;
// only chop off the start or end?
if (a->start == start) { // chop off the end
a->end = end;
return 1;
}
if (a->end == end) { // chop off the start
a->start = start;
return 1;
}
// we'll need to split the attribute into two
b = uiNew(struct attr);
b->what = a->what;
b->val = a->val;
b->start = end;
b->end = a->end;
b->next = a->next;
a->end = start;
a->next = b;
if (a == s->lastattr)
s->lastattr = a->next;
return 2;
}
// removes attributes while deleting characters
// returns:
// - 0 if the attribute needs to be deleted
// - 1 if the attribute was changed or no change needed
// - 2 if the attribute was split
static int attrDeleteRange(uiAttributedString *s, struct attr *a, size_t start, size_t end)
{
struct attr *b;
struct attr tmp;
size_t count, acount;
if (!attrRangeIntersect(a, &start, &end))
// out of range; nothing to do
return 1;
// just outright delete the attribute?
if (a->start == start && a->end == end)
return 0;
acount = a->end - a->start;
count = end - start;
// only the start or end deleted?
if (a->start == start) { // start deleted
a->end = a->start + (acount - count);
return 1;
}
if (a->end == end) { // end deleted
a->end = a->start + count;
return 1;
}
// something in the middle deleted
// we ened to split the attribute into *three*
// first, split at the start of he deleted range
tmp.what = a->what;
tmp.val = a->val;
tmp.start = start;
tmp.end = a->end;
tmp.next = a->next;
a->end = start;
a->next = &tmp;
// now split at the end
b = uiNew(struct attr);
b->what = a->what;
b->val = a->val;
b->start = end;
b->end = a->end;
b->next = tmp.next;
tmp.end = end;
tmp.next = b;
// and now push b back to overwrite the deleted stuff
a->next = b;
b->start -= count;
b->end -= count;
if (a == s->lastattr)
s->lastattr = a->next;
return 2;
}
// returns the attribute to continue with
static struct attr *attrDelete(uiAttributedString *s, struct attr *a, struct attr *prev)
{
if (a == s->attrs) {
s->attrs = a->next;
uiFree(a);
return s->attrs;
}
if (a == s->lastattr)
s->lastattr = prev;
prev->next = a->next;
uiFree(a);
return prev->next;
}
static void attrAppend(uiAttributedString *s, int type, uintptr_t val, size_t start, size_t end)
{
struct attr *a;
a = uiNew(struct attr);
a->type = type;
a->val = val;
a->start = start;
a->end = end;
if (s->attrs == NULL) {
s->attrs = a;
s->lastattr = a;
return;
}
s->lastattr->next = a;
s->lastattr = a;
}
// alist should be struct attr *alist[nAttrTypes]
static void attrsGetFor(uiAttributedString *s, struct attr **alist, size_t at)
{
int i;
struct attr *a;
// we want the attributes for at
// these are the attributes of at - 1
// if at == 0. then these are the attributes at 0
if (at != 0)
at--;
// make usre unset attributes are NULL
for (i = 0; i < nAttrTypes; i++)
alist[i] = NULL;
for (a = s->attrs; a != NULL; a = a->next) {
if (!attrHasPos(a, at))
continue;
alist[a->type] = a;
}
}
// TODO have a routine that prunes overridden attributes for a given character from the list? merge it with the above?
static void attrAdjustPostInsert(uiAttributedString *s, size_t start, size_t n, size_t oldlen)
{
struct attr *a;
for (a = s->attrs; a != NULL; a = a->next) {
size_t astart, aend;
int splitNeeded;
// do we need to adjust this, and where?
astart = start;
aend = oldlen;
if (!attrRangeIntersect(a, &astart, &aend))
continue;
// if only part of the attribute falls in the moved area, we need to split at the insertion point and adjust both resultant attributes
// otherwise, we only adjust the original attribute
// split *before* adjusting so that the split is correct
splitNeeded = attrSplit(s, a, astart);
if (a->start >= start)
a->start += n;
if (a->end >= end)
a->end += n;
if (splitNeeded == 1) {
a = a->next;
if (a->start >= start)
a->start += n;
if (a->end >= end)
a->end += n;
}
}
}
static void attrAdjustPostDelete(uiAttributedString *s, size_t start, size_t end)
{
struct attr *a, *prev;
a = s->attrs;
prev = NULL;
while (a != NULL) {
size_t astart, aend;
// do we need to adjust this, and where?
astart = start;
aend = end;
if (!attrRangeIntersect(a, &astart, &aend)) {
prev = a;
a = a->next;
continue;
}
switch (attrDeleteRange(s, a, astart, aend)) {
case 0: // delete
a = attrDelete(s, a, prev);
// keep prev unchanged
break;
case 2: // split
a = a->next;
// fall through
case 1: // existing only needed adjustment
prev = a;
a = a->next;
break;
}
}
}
static void resize(uiAttributedString *s, size_t u8, size_t u16)
{
s->len = u8;
s->s = (char *) uiRealloc(s->s, (s->len + 1) * sizeof (char), "char[] (uiAttributedString)");
s->u8tou16 = (size_t *) uiRealloc(s->u8tou16, (s->len + 1) * sizeof (size_t), "size_t[] (uiAttributedString)");
s->u16len = u16;
s->u16 = (uint16_t *) uiRealloc(s->u16, (s->u16len + 1) * sizeof (uint16_t), "uint16_t[] (uiAttributedString)");
s->u16tou8 = (size_t *) uiRealloc(s->u16tou8, (s->u16len + 1) * sizeof (size_t), "size_t[] (uiAttributedString)");
}
uiAttributedString *uiNewAttributedString(const char *initialString)
{
uiAttributedString *s;
s = uiNew(uiAttributedString);
uiAttributedStringAppendUnattributed(s, initialString);
return s;
}
// TODO make sure that all implementations of graphemes() work fine with empty strings; in particular, the Windows one might not
static void recomputeGraphemes(uiAttributedString *s)
{
if (s->graphemes != NULL)
return;
if (graphemesTakesUTF16()) {
s->graphemes = graphemes(s->u16, s->u16len);
return;
}
s->graphemes = graphemes(s->s, s->len);
}
static void invalidateGraphemes(uiAttributedString *s)
{
if (s->graphemes == NULL)
return;
uiFree(s->graphemes->pointsToGraphemes);
uiFree(s->graphemes->graphemesToPoints);
uiFree(s->graphemes);
s->graphemes = NULL;
}
void uiFreeAttributedString(uiAttributedString *s)
{
struct attr *a, *b;
a = s->attrs;
while (a != NULL) {
b = a->next;
uiFree(a);
a = b;
}
invalidateGraphemes(s);
uiFree(s->u16tou8);
uiFree(s->u8tou16);
uiFree(s->u16);
uiFree(s->s);
uiFree(s);
}
const char *uiAttributedStringString(uiAttributedString *s)
{
return s->s;
}
size_t uiAttributedStringLen(uiAttributedString *s)
{
return s->len;
}
static void u8u16len(const char *str, size_t *n8, size_t *n16)
{
uint32_t rune;
char buf[4];
uint16_t buf16[2];
*n8 = 0;
*n16 = 0;
while (*str) {
str = utf8DecodeRune(str, 0, &rune);
*n8 += utf8EncodeRune(rune, buf);
*n16 += utf16EncodeRune(rune, buf16);
}
}
void uiAttributedStringAppendUnattributed(uiAttributedString *s, const char *str)
{
uiAttributedStringInsertAtUnattributed(s, str, s->len);
}
// this works (and returns true, which is what we want) at s->len too because s->s[s->len] is always going to be 0 due to us allocating s->len + 1 bytes and because uiRealloc() always zero-fills allocated memory
static int onCodepointBoundary(uiAttributedString *s, size_t at)
{
uint8_t c;
// for uiNewAttributedString()
if (s->s == NULL && at == 0)
return 1;
c = (uint8_t) (s->s[at]);
return c < 0x80 || c >= 0xC0;
}
// TODO note that at must be on a codeoint boundary
void uiAttributedStringInsertAtUnattributed(uiAttributedString *s, const char *str, size_t at)
{
uint32_t rune;
char buf[4];
uint16_t u16buf[2];
size_t n8, n16;
size_t old, old16;
size_t oldlen, old16len;
size_t at16;
size_t i;
if (!onCodepointBoundary(s, at)) {
// TODO
}
at16 = s->u8tou16[at];
// do this first to reclaim memory
invalidateGraphemes(s);
// first figure out how much we need to grow by
// this includes post-validated UTF-8
u8u16len(str, &n8, &n16);
// and resize
old = at;
old16 = at16;
oldlen = s->len;
old16len = s->u16len;
resize(s, s->len + n8, s->u16len + n16);
// move existing characters out of the way
// note the use of memmove(): https://twitter.com/rob_pike/status/737797688217894912
memmove(
s->s + at + n8,
s->s + at,
(oldlen - at) * sizeof (char));
memmove(
s->u16 + at16 + n16,
s->u16 + at16,
(old16len - at16) * sizeof (uint16_t));
// note the + 1 for these; we want to copy the terminating null too
memmove(
s->u8tou16 + at + n8,
s->u8tou16 + at,
(oldlen - at + 1) * sizeof (size_t));
memmove(
s->u16tou8 + at16 + n16,
s->u16tou8 + at16,
(old16len - at16 + 1) * sizeof (size_t));
// and copy
while (*str) {
size_t n;
str = utf8DecodeRune(str, 0, &rune);
n = utf8EncodeRune(rune, buf);
n16 = utf16EncodeRune(rune, buf16);
s->s[old] = buf[0];
s->u8tou16[old] = old16;
if (n > 1) {
s->s[old + 1] = buf[1];
s->u8tou16[old + 1] = old16;
}
if (n > 2) {
s->s[old + 2] = buf[2];
s->u8tou16[old + 2] = old16;
}
if (n > 3) {
s->s[old + 3] = buf[3];
s->u8tou16[old + 3] = old16;
}
s->u16[old16] = buf16[0];
s->u16tou8[old16] = old;
if (n16 > 1) {
s->u16[old16 + 1] = buf16[1];
s->u16tou8[old16 + 1] = old;
}
old += n;
old16 += n16;
}
// and have an index for the end of the string
// TODO is this done by the below?
s->u8tou16[old] = old16;
s->u16tou8[old16] = old;
// and adjust the prior values in the conversion tables
// use <= so the terminating 0 gets updated too
for (i = 0; i <= oldlen - at; i++)
s->u8tou16[at + n8 + i] += n16;
for (i = 0; i <= old16len - at16; i++)
s->u16tou8[at16 + n16 + i] += n8;
// and finally do the attributes
attrAdjustPostInsert(s, at, n8, oldlen);
}
// TODO document that end is the first index that will be maintained
void uiAttributedStringDelete(uiAttributedString *s, size_t start, size_t end)
{
size_t start16, end16;
size_t count, count16;
size_t i;
if (!onCodepointBoundary(s, start)) {
// TODO
}
if (!onCodepointBoundary(s, end)) {
// TODO
}
count = end - start;
start16 = s->u8tou16[start];
end16 = s->u8tou16[end];
count16 = end16 - start16;
invalidateGraphemes(s);
// overwrite old characters
memmove(
s->s + start,
s->s + end,
(oldlen - end) * sizeof (char));
memmove(
s->u16 + start16,
s->u16 + end16,
(old16len - end16) * sizeof (uint16_t));
// note the + 1 for these; we want to copy the terminating null too
memmove(
s->u8tou16 + start,
s->u8tou16 + end,
(oldlen - end + 1) * sizeof (size_t));
memmove(
s->u16tou8 + start16,
s->u16tou8 + end16,
(old16len - end16 + 1) * sizeof (size_t));
// update the conversion tables
// note the use of <= to include the null terminator
for (i = 0; i <= count; i++)
s->u8tou16[start + i] -= count16;
for (i = 0; i <= count16; i++)
s->u16tou8[start16 + i] -= count;
// null-terminate the string
s->s[start + count] = 0;
s->u16[start16 + count16] = 0;
// fix up attributes
attrAdjustPostDelete(s, start, end);
// and finally resize
resize(s, start + count, start16 + count16);
}
// TODO figure out if we should count the grapheme past the end
size_t uiAttributedStringNumGraphemes(uiAttributedString *s)
{
recomputeGraphemes(s);
return s->graphemes->len;
}
size_t uiAttributedStringByteIndexToGrapheme(uiAttributedString *s, size_t pos)
{
recomputeGraphemes(s);
if (graphemesTakesUTF16())
pos = s->u8tou16[pos];
return s->graphemes->pointsToGraphemes[pos];
}
size_t uiAttributedStringGraphemeToByteIndex(uiAttributedString *s, size_t pos)
{
recomputeGraphemes(s);
pos = s->graphemes->graphemesToPoints[pos];
if (graphemesTakesUTF16())
pos = s->u16tou8[pos];
return pos;
}