libui/box.c

282 lines
6.6 KiB
C

// 7 april 2015
#include "ui.h"
#include "uipriv.h"
// TODOs
// - setting padded doesn't take effect immediately on Windows and OS X
// TODO remove these
typedef struct box box;
typedef struct boxControl boxControl;
struct box {
uiBox b;
void (*baseDestroy)(uiControl *);
boxControl *controls;
uintmax_t len;
uintmax_t cap;
int vertical;
int hasParent;
uiContainer *parent;
int padded;
};
struct boxControl {
uiControl *c;
int stretchy;
intmax_t width; // both used by resize(); preallocated to save time and reduce risk of failure
intmax_t height;
};
static void boxDestroy(uiControl *c)
{
box *b = (box *) c;
uintmax_t i;
// TODO find a way to move the parented check here
// don't chain up to base here; we need to destroy children ourselves first
for (i = 0; i < b->len; i++) {
uiControlSetParent(b->controls[i].c, NULL);
uiControlDestroy(b->controls[i].c);
}
uiFree(b->controls);
// NOW we can chain up to base
(*(b->baseDestroy))(uiControl(b));
uiFree(b);
}
static void boxPreferredSize(uiControl *c, uiSizing *d, intmax_t *width, intmax_t *height)
{
box *b = (box *) c;
int xpadding, ypadding;
uintmax_t nStretchy;
// these two contain the largest preferred width and height of all stretchy controls in the box
// all stretchy controls will use this value to determine the final preferred size
intmax_t maxStretchyWidth, maxStretchyHeight;
uintmax_t i;
intmax_t preferredWidth, preferredHeight;
*width = 0;
*height = 0;
if (b->len == 0)
return;
// 0) get this Box's padding
xpadding = 0;
ypadding = 0;
if (b->padded) {
xpadding = d->xPadding;
ypadding = d->yPadding;
}
// 1) initialize the desired rect with the needed padding
if (b->vertical)
*height = (b->len - 1) * ypadding;
else
*width = (b->len - 1) * xpadding;
// 2) add in the size of non-stretchy controls and get (but not add in) the largest widths and heights of stretchy controls
// we still add in like direction of stretchy controls
nStretchy = 0;
maxStretchyWidth = 0;
maxStretchyHeight = 0;
for (i = 0; i < b->len; i++) {
if (!uiControlVisible(b->controls[i].c))
continue;
uiControlPreferredSize(b->controls[i].c, d, &preferredWidth, &preferredHeight);
if (b->controls[i].stretchy) {
nStretchy++;
if (maxStretchyWidth < preferredWidth)
maxStretchyWidth = preferredWidth;
if (maxStretchyHeight < preferredHeight)
maxStretchyHeight = preferredHeight;
}
if (b->vertical) {
if (*width < preferredWidth)
*width = preferredWidth;
if (!b->controls[i].stretchy)
*height += preferredHeight;
} else {
if (!b->controls[i].stretchy)
*width += preferredWidth;
if (*height < preferredHeight)
*height = preferredHeight;
}
}
// 3) and now we can add in stretchy controls
if (b->vertical)
*height += nStretchy * maxStretchyHeight;
else
*width += nStretchy * maxStretchyWidth;
}
static void boxSysFunc(uiControl *c, uiControlSysFuncParams *p)
{
box *b = (box *) c;
uintmax_t i;
for (i = 0; i < b->len; i++)
uiControlSysFunc(b->controls[i].c, p);
}
static void boxResizeChildren(uiContainer *c, intmax_t x, intmax_t y, intmax_t width, intmax_t height, uiSizing *d)
{
box *b = (box *) c;
int xpadding, ypadding;
uintmax_t nStretchy;
intmax_t stretchywid, stretchyht;
uintmax_t i;
intmax_t preferredWidth, preferredHeight;
if (b->len == 0)
return;
// -1) get this Box's padding
xpadding = 0;
ypadding = 0;
if (b->padded) {
xpadding = d->xPadding;
ypadding = d->yPadding;
}
// 0) inset the available rect by the needed padding
if (b->vertical)
height -= (b->len - 1) * ypadding;
else
width -= (b->len - 1) * xpadding;
// 1) get width and height of non-stretchy controls
// this will tell us how much space will be left for stretchy controls
stretchywid = width;
stretchyht = height;
nStretchy = 0;
for (i = 0; i < b->len; i++) {
if (!uiControlVisible(b->controls[i].c))
continue;
if (b->controls[i].stretchy) {
nStretchy++;
continue;
}
uiControlPreferredSize(b->controls[i].c, d, &preferredWidth, &preferredHeight);
if (b->vertical) { // all controls have same width
b->controls[i].width = width;
b->controls[i].height = preferredHeight;
stretchyht -= preferredHeight;
} else { // all controls have same height
b->controls[i].width = preferredWidth;
b->controls[i].height = height;
stretchywid -= preferredWidth;
}
}
// 2) now get the size of stretchy controls
if (nStretchy != 0)
if (b->vertical)
stretchyht /= nStretchy;
else
stretchywid /= nStretchy;
for (i = 0; i < b->len; i++) {
if (!uiControlVisible(b->controls[i].c))
continue;
if (b->controls[i].stretchy) {
b->controls[i].width = stretchywid;
b->controls[i].height = stretchyht;
}
}
// 3) now we can position controls
for (i = 0; i < b->len; i++) {
if (!uiControlVisible(b->controls[i].c))
continue;
uiControlResize(b->controls[i].c, x, y, b->controls[i].width, b->controls[i].height, d);
if (b->vertical)
y += b->controls[i].height + ypadding;
else
x += b->controls[i].width + xpadding;
}
}
#define boxCapGrow 32
static void boxAppend(uiBox *ss, uiControl *c, int stretchy)
{
box *b = (box *) ss;
if (b->len >= b->cap) {
b->cap += boxCapGrow;
b->controls = (boxControl *) uiRealloc(b->controls, b->cap * sizeof (boxControl));
}
b->controls[b->len].c = c;
b->controls[b->len].stretchy = stretchy;
b->len++; // must be here for OS container updates to work
uiControlSetParent(b->controls[b->len - 1].c, uiContainer(b));
uiContainerUpdate(uiContainer(b));
}
static void boxDelete(uiBox *ss, uintmax_t index)
{
box *b = (box *) ss;
uiControl *removed;
uintmax_t i;
removed = b->controls[index].c;
// TODO switch to memmove?
for (i = index; i < b->len - 1; i++)
b->controls[i] = b->controls[i + 1];
// TODO memset the last one to NULL
b->len--;
uiControlSetParent(removed, NULL);
uiContainerUpdate(uiContainer(b));
}
static int boxPadded(uiBox *ss)
{
box *b = (box *) ss;
return b->padded;
}
static void boxSetPadded(uiBox *ss, int padded)
{
box *b = (box *) ss;
b->padded = padded;
if (b->parent != NULL)
uiContainerUpdate(b->parent);
}
uiBox *uiNewHorizontalBox(void)
{
box *b;
b = uiNew(box);
uiMakeContainer(uiContainer(b));
b->baseDestroy = uiControl(b)->Destroy;
uiControl(b)->Destroy = boxDestroy;
uiControl(b)->PreferredSize = boxPreferredSize;
uiControl(b)->SysFunc = boxSysFunc;
uiContainer(b)->ResizeChildren = boxResizeChildren;
uiBox(b)->Append = boxAppend;
uiBox(b)->Delete = boxDelete;
uiBox(b)->Padded = boxPadded;
uiBox(b)->SetPadded = boxSetPadded;
return uiBox(b);
}
uiBox *uiNewVerticalBox(void)
{
uiBox *bb;
box *b;
bb = uiNewHorizontalBox();
b = (box *) bb;
b->vertical = 1;
return bb;
}