libui/new/windows/menu.c

329 lines
7.3 KiB
C

// 24 april 2015
#include "uipriv_windows.h"
// TODO window destruction
static struct menu *menus = NULL;
static uintmax_t len = 0;
static uintmax_t cap = 0;
static BOOL menusFinalized = FALSE;
static WORD curID = 100; // start somewhere safe
struct menu {
uiMenu m;
WCHAR *name;
struct menuItem *items;
uintmax_t len;
uintmax_t cap;
};
struct menuItem {
uiMenuItem mi;
WCHAR *name;
int type;
WORD id;
void (*onClicked)(uiMenuItem *, uiWindow *, void *);
void *onClickedData;
BOOL disabled; // template for new instances; kept in sync with everything else
BOOL checked;
HMENU *hmenus;
uintmax_t len;
uintmax_t cap;
};
enum {
typeRegular,
typeCheckbox,
typeQuit,
typePreferences,
typeAbout,
typeSeparator,
};
#define grow 32
static void sync(struct menuItem *item)
{
uintmax_t i;
MENUITEMINFOW mi;
// TODO do we need to get the current state and amend it?
ZeroMemory(&mi, sizeof (MENUITEMINFOW));
mi.cbSize = sizeof (MENUITEMINFOW);
mi.fMask = MIIM_STATE;
if (item->disabled)
mi.fState |= MFS_DISABLED;
if (item->checked)
mi.fState |= MFS_CHECKED;
for (i = 0; i < item->len; i++)
if (SetMenuItemInfo(item->hmenus[i], item->id, FALSE, &mi) == 0)
logLastError("error synchronizing menu items in windows/menu.c sync()");
}
static void defaultOnClicked(uiMenuItem *item, uiWindow *w, void *data)
{
// do nothing
}
static void menuItemEnable(uiMenuItem *ii)
{
struct menuItem *item = (struct menuItem *) ii;
item->disabled = FALSE;
sync(item);
}
static void menuItemDisable(uiMenuItem *ii)
{
struct menuItem *item = (struct menuItem *) ii;
item->disabled = TRUE;
sync(item);
}
static void menuItemOnClicked(uiMenuItem *ii, void (*f)(uiMenuItem *, uiWindow *, void *), void *data)
{
struct menuItem *item = (struct menuItem *) ii;
item->onClicked = f;
item->onClickedData = data;
}
static int menuItemChecked(uiMenuItem *ii)
{
struct menuItem *item = (struct menuItem *) ii;
return item->checked != FALSE;
}
static void menuItemSetChecked(uiMenuItem *ii, int checked)
{
struct menuItem *item = (struct menuItem *) ii;
// use explicit values
item->checked = FALSE;
if (checked)
item->checked = TRUE;
sync(item);
}
static uiMenuItem *newItem(struct menu *m, int type, const char *name)
{
struct menuItem *item;
if (menusFinalized)
complain("attempt to create a new menu item after menus have been finalized");
if (m->len >= m->cap) {
m->cap += grow;
m->items = (struct menuItem *) uiRealloc(m->items, m->cap * sizeof (struct menuItem), "struct menuItem[]");
}
item = &(m->items[m->len]);
m->len++;
item->type = type;
switch (item->type) {
case typeQuit:
item->name = toUTF16("Quit");
break;
case typePreferences:
item->name = toUTF16("Preferences...");
break;
case typeAbout:
item->name = toUTF16("About");
break;
case typeSeparator:
// TODO this shouldn't be necessary, but uiRealloc() doesn't yet zero out new bytes
item->name = NULL;
break;
default:
item->name = toUTF16(name);
break;
}
if (item->type != typeSeparator) {
item->id = curID;
curID++;
}
// TODO this shouldn't be necessary, but uiRealloc() doesn't yet zero out new bytes
else
item->id = 0;
item->onClicked = defaultOnClicked;
// TODO this shouldn't be necessary, but uiRealloc() doesn't yet zero out new bytes
item->disabled = FALSE;
item->checked = FALSE;
item->hmenus = NULL;
item->len = 0;
item->cap = 0;
uiMenuItem(item)->Enable = menuItemEnable;
uiMenuItem(item)->Disable = menuItemDisable;
uiMenuItem(item)->OnClicked = menuItemOnClicked;
uiMenuItem(item)->Checked = menuItemChecked;
uiMenuItem(item)->SetChecked = menuItemSetChecked;
return uiMenuItem(item);
}
uiMenuItem *menuAppendItem(uiMenu *mm, const char *name)
{
return newItem((struct menu *) mm, typeRegular, name);
}
uiMenuItem *menuAppendCheckItem(uiMenu *mm, const char *name)
{
return newItem((struct menu *) mm, typeCheckbox, name);
}
uiMenuItem *menuAppendQuitItem(uiMenu *mm)
{
// TODO check multiple quit items
// TODO conditionally add separator
newItem((struct menu *) mm, typeSeparator, NULL);
return newItem((struct menu *) mm, typeQuit, NULL);
}
uiMenuItem *menuAppendPreferencesItem(uiMenu *mm)
{
// TODO check multiple preferences items
// TODO conditionally add separator
newItem((struct menu *) mm, typeSeparator, NULL);
return newItem((struct menu *) mm, typePreferences, NULL);
}
uiMenuItem *menuAppendAboutItem(uiMenu *mm)
{
// TODO check multiple about items
// TODO conditionally add separator
newItem((struct menu *) mm, typeSeparator, NULL);
return newItem((struct menu *) mm, typeAbout, NULL);
}
void menuAppendSeparator(uiMenu *mm)
{
// TODO check multiple about items
newItem((struct menu *) mm, typeSeparator, NULL);
}
uiMenu *uiNewMenu(const char *name)
{
struct menu *m;
if (menusFinalized)
complain("attempt to create a new menu after menus have been finalized");
if (len >= cap) {
cap += grow;
menus = (struct menu *) uiRealloc(menus, cap * sizeof (struct menu), "struct menu[]");
}
m = &menus[len];
len++;
m->name = toUTF16(name);
// TODO this shouldn't be necessary, but uiRealloc() doesn't yet zero out new bytes
m->items = NULL;
m->len = 0;
m->cap = 0;
uiMenu(m)->AppendItem = menuAppendItem;
uiMenu(m)->AppendCheckItem = menuAppendCheckItem;
uiMenu(m)->AppendQuitItem = menuAppendQuitItem;
uiMenu(m)->AppendPreferencesItem = menuAppendPreferencesItem;
uiMenu(m)->AppendAboutItem = menuAppendAboutItem;
uiMenu(m)->AppendSeparator = menuAppendSeparator;
return uiMenu(m);
}
static void appendMenuItem(HMENU menu, struct menuItem *item)
{
UINT uFlags;
uFlags = MF_SEPARATOR;
if (item->type != typeSeparator) {
uFlags = MF_STRING;
if (item->disabled)
uFlags |= MF_DISABLED | MF_GRAYED;
if (item->checked)
uFlags |= MF_CHECKED;
}
if (AppendMenuW(menu, uFlags, item->id, item->name) == 0)
logLastError("error appending menu item in appendMenuItem()");
if (item->len >= item->cap) {
item->cap += grow;
item->hmenus = (HMENU *) uiRealloc(item->hmenus, item->cap * sizeof (HMENU), "HMENU[]");
}
item->hmenus[item->len] = menu;
item->len++;
}
static HMENU makeMenu(struct menu *m)
{
HMENU menu;
uintmax_t i;
menu = CreatePopupMenu();
if (menu == NULL)
logLastError("error creating menu in makeMenu()");
for (i = 0; i < m->len; i++)
appendMenuItem(menu, &(m->items[i]));
return menu;
}
// TODO should this return a zero-height widget (or NULL) if there are no menus defined?
HMENU makeMenubar(void)
{
HMENU menubar;
HMENU menu;
uintmax_t i;
menusFinalized = TRUE;
menubar = CreateMenu();
if (menubar == NULL)
logLastError("error creating menubar in makeMenubar()");
for (i = 0; i < len; i++) {
menu = makeMenu(&menus[i]);
if (AppendMenuW(menubar, MF_POPUP | MF_STRING, (UINT_PTR) menu, menus[i].name) == 0)
logLastError("error appending menu to menubar in makeMenubar()");
}
return menubar;
}
void runMenuEvent(WORD id, uiWindow *w)
{
struct menu *m;
struct menuItem *item;
uintmax_t i, j;
uiMenuItem *umi;
// TODO optimize this somehow?
for (i = 0; i < len; i++) {
m = &menus[i];
for (j = 0; j < m->len; j++) {
item = &(m->items[j]);
if (item->id == id)
goto found;
}
}
// no match
// TODO complain?
return;
found:
umi = uiMenuItem(item);
// first toggle checkboxes, if any
if (item->type == typeCheckbox)
uiMenuItemSetChecked(umi, !uiMenuItemChecked(umi));
// then run the event
(*(item->onClicked))(umi, w, item->onClickedData);
}