libui/window_darwin.m

105 lines
2.1 KiB
Objective-C

// 6 april 2015
#import "uipriv_darwin.h"
@interface uiWindowDelegate : NSObject <NSWindowDelegate>
@property (assign) NSWindow *w;
@property (assign) uiContainer *container;
@property int (*onClosing)(uiWindow *, void *);
@property void *onClosingData;
@property uiWindow *uiw;
@end
@implementation uiWindowDelegate
uiLogObjCClassAllocations
- (BOOL)windowShouldClose:(id)win
{
// return exact constants to be safe
if ((*(self.onClosing))(self.uiw, self.onClosingData))
return YES;
return NO;
}
// after this method returns we assume the window will be released (see below), so we can go too
- (void)windowWillClose:(NSNotification *)note
{
[self.w setDelegate:nil]; // see http://stackoverflow.com/a/29523141/3408572
uiFree(self.uiw);
[self release];
}
@end
struct uiWindow {
uiWindowDelegate *d;
};
static int defaultOnClosing(uiWindow *w, void *data)
{
return 1;
}
uiWindow *uiNewWindow(char *title, int width, int height)
{
uiWindowDelegate *d;
d = [uiWindowDelegate new];
d.w = [[NSWindow alloc] initWithContentRect:NSMakeRect(0, 0, (CGFloat) width, (CGFloat) height)
styleMask:(NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | NSResizableWindowMask)
backing:NSBackingStoreBuffered
defer:YES];
[d.w setTitle:toNSString(title)];
// TODO substitutions
// this is what will destroy the window on close
[d.w setReleasedWhenClosed:YES];
d.container = [[uiContainer alloc] initWithFrame:NSZeroRect];
[d.w setContentView:d.container];
d.onClosing = defaultOnClosing;
[d.w setDelegate:d];
d.uiw = uiNew(uiWindow);
d.uiw->d = d;
return d.uiw;
}
#define D w->d
void uiWindowDestroy(uiWindow *w)
{
[D.w close];
}
uintptr_t uiWindowHandle(uiWindow *w)
{
return (uintptr_t) (D.w);
}
// TODO titles
void uiWindowShow(uiWindow *w)
{
[D.w makeKeyAndOrderFront:D.w];
}
void uiWindowHide(uiWindow *w)
{
[D.w orderOut:D.w];
}
void uiWindowOnClosing(uiWindow *w, int (*f)(uiWindow *, void *), void *data)
{
D.onClosing = f;
D.onClosingData = data;
}
void uiWindowSetChild(uiWindow *w, uiControl *c)
{
D.container.child = c;
(*(D.container.child->setParent))(D.container.child, (uintptr_t) (D.container));
}