419 lines
19 KiB
C
419 lines
19 KiB
C
// uiAttribute stores information about an attribute in a
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// uiAttributedString.
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//
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// You do not create uiAttributes directly; instead, you create a
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// uiAttribute of a given type using the specialized constructor
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// functions. For every Unicode codepoint in the uiAttributedString,
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// at most one value of each attribute type can be applied.
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//
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// uiAttributes are immutable and the uiAttributedString takes
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// ownership of the uiAttribute object once assigned, copying its
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// contents as necessary.
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typedef struct uiAttribute uiAttribute;
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// uiFreeAttribute() frees a uiAttribute. You generally do not need to
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// call this yourself, as uiAttributedString does this for you. In fact,
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// it is an error to call this function on a uiAttribute that has been
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// given to a uiAttributedString. You can call this, however, if you
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// created a uiAttribute that you aren't going to use later.
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_UI_EXTERN void uiFreeAttribute(uiAttribute *a);
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// uiAttributeType holds the possible uiAttribute types that may be
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// returned by uiAttributeGetType(). Refer to the documentation for
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// each type's constructor function for details on each type.
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_UI_ENUM(uiAttributeType) {
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uiAttributeTypeFamily,
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uiAttributeTypeSize,
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uiAttributeTypeWeight,
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uiAttributeTypeItalic,
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uiAttributeTypeStretch,
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uiAttributeTypeColor,
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uiAttributeTypeBackground,
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uiAttributeTypeUnderline,
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uiAttributeTypeUnderlineColor,
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uiAttributeTypeFeatures,
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};
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// uiAttributeGetType() returns the type of a.
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// TODO I don't like this name
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_UI_EXTERN uiAttributeType uiAttributeGetType(const uiAttribute *a);
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// uiNewFamilyAttribute() creates a new uiAttribute that changes the
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// font family of the text it is applied to. family is copied; you do not
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// need to keep it alive after uiNewFamilyAttribute() returns. Font
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// family names are case-insensitive.
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_UI_EXTERN uiAttribute *uiNewFamilyAttribute(const char *family);
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// uiAttributeFamily() returns the font family stored in a. The
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// returned string is owned by a. It is an error to call this on a
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// uiAttribute that does not hold a font family.
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_UI_EXTERN const char *uiAttributeFamily(const uiAttribute *a);
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// uiNewSizeAttribute() creates a new uiAttribute that changes the
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// size of the text it is applied to, in typographical points.
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_UI_EXTERN uiAttribute *uiNewFamilyAttribute(double size);
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// uiAttributeSize() returns the font size stored in a. It is an error to
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// call this on a uiAttribute that does not hold a font size.
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_UI_EXTERN double uiAttributeSize(const uiAttribute *a);
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// uiTextWeight represents possible text weights. These roughly
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// map to the OSx2 text weight field of TrueType and OpenType
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// fonts, or to CSS weight numbers. The named constants are
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// nominal values; the actual values may vary by font and by OS,
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// though this isn't particularly likely. Any value between
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// uiTextWeightMinimum and uiDrawTextWeightMaximum,
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// inclusive, is allowed.
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//
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// Note that due to restrictions in early versions of Windows, some
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// fonts have "special" weights be exposed in many programs as
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// separate font families. This is perhaps most notable with
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// Arial Black. libui does not do this, even on Windows (because the
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// DirectWrite API libui uses on Windows does not do this); to
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// specify Arial Black, use family Arial and weight uiTextWeightBlack.
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_UI_ENUM(uiTextWeight) {
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uiTextWeightMinimum = 0,
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uiTextWeightThin = 100,
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uiTextWeightUltraLight = 200,
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uiTextWeightLight = 300,
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uiTextWeightBook = 350,
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uiTextWeightNormal = 400,
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uiTextWeightMedium = 500,
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uiTextWeightSemiBold = 600,
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uiTextWeightBold = 700,
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uiTextWeightUltraBold = 800,
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uiTextWeightHeavy = 900,
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uiTextWeightUltraHeavy = 950,
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uiTextWeightMaximum = 1000,
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};
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// uiNewWeightAttribute() creates a new uiAttribute that changes the
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// weight of the text it is applied to. It is an error to specify a weight
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// outside the range [uiTextWeightMinimum,
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// uiTextWeightMaximum].
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_UI_EXTERN uiAttribute *uiNewWeightAttribute(uiTextWeight weight);
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// uiAttributeWeight() returns the font weight stored in a. It is an error
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// to call this on a uiAttribute that does not hold a font weight.
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_UI_EXTERN uiTextWeight uiAttributeWeight(const uiAttribute *a);
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// uiTextItalic represents possible italic modes for a font. Italic
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// represents "true" italics where the slanted glyphs have custom
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// shapes, whereas oblique represents italics that are merely slanted
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// versions of the normal glyphs. Most fonts usually have one or the
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// other.
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_UI_ENUM(uiTextItalic) {
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uiTextItalicNormal,
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uiTextItalicOblique,
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uiTextItalicItalic,
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};
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// uiNewItalicAttribute() creates a new uiAttribute that changes the
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// italic mode of the text it is applied to. It is an error to specify an
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// italic mode not specified in uiTextItalic.
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_UI_EXTERN uiAttribute *uiNewItalicAttribute(uiTextItalic italic);
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// uiAttributeItalic() returns the font italic mode stored in a. It is an
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// error to call this on a uiAttribute that does not hold a font italic
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// mode.
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_UI_EXTERN uiTextItalic uiAttributeItalic(const uiAttribute *a);
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// uiTextStretch represents possible stretches (also called "widths")
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// of a font.
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//
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// Note that due to restrictions in early versions of Windows, some
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// fonts have "special" stretches be exposed in many programs as
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// separate font families. This is perhaps most notable with
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// Arial Condensed. libui does not do this, even on Windows (because
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// the DirectWrite API libui uses on Windows does not do this); to
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// specify Arial Condensed, use family Arial and stretch
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// uiTextStretchCondensed.
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_UI_ENUM(uiTextStretch) {
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uiTextStretchUltraCondensed,
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uiTextStretchExtraCondensed,
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uiTextStretchCondensed,
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uiTextStretchSemiCondensed,
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uiTextStretchNormal,
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uiTextStretchSemiExpanded,
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uiTextStretchExpanded,
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uiTextStretchExtraExpanded,
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uiTextStretchUltraExpanded,
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};
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// uiNewStretchAttribute() creates a new uiAttribute that changes the
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// stretch of the text it is applied to. It is an error to specify a strech
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// not specified in uiTextStretch.
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_UI_EXTERN uiAttribute *uiNewStretchAttribute(uiTextStretch stretch);
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// uiAttributeStretch() returns the font stretch stored in a. It is an
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// error to call this on a uiAttribute that does not hold a font stretch.
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_UI_EXTERN uiTextStretch uiAttributeStretch(const uiAttribute *a);
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// uiNewColorAttribute() creates a new uiAttribute that changes the
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// color of the text it is applied to. It is an error to specify an invalid
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// color.
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_UI_EXTERN uiAttribute *uiNewColorAttribute(double r, double g, double b, double a);
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// uiAttributeColor() returns the text color stored in a. It is an
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// error to call this on a uiAttribute that does not hold a text color.
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_UI_EXTERN void uiAttributeColor(const uiAttribute *a, double *r, double *g, double *b, double *alpha);
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// uiNewBackgroundAttribute() creates a new uiAttribute that
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// changes the background color of the text it is applied to. It is an
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// error to specify an invalid color.
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_UI_EXTERN uiAttribute *uiNewBackgroundAttribute(double r, double g, double b, double a);
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// TODO reuse uiAttributeColor() for background colors, or make a new function...
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// uiUnderline specifies a type of underline to use on text.
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_UI_ENUM(uiUnderline) {
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uiUnderlineNone,
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uiUnderlineSingle,
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uiUnderlineDouble,
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uiUnderlineSuggestion, // wavy or dotted underlines used for spelling/grammar checkers
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};
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// uiNewUnderlineAttribute() creates a new uiAttribute that changes
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// the type of underline on the text it is applied to. It is an error to
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// specify an underline type not specified in uiUnderline.
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_UI_EXTERN uiAttribute *uiNewUnderlineAttribute(uiUnderline u);
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// uiAttributeUnderline() returns the underline type stored in a. It is
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// an error to call this on a uiAttribute that does not hold an underline
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// style.
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_UI_EXTERN uiUnderline uiAttributeUnderline(const uiAttribute *a);
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// uiUnderlineColor specifies the color of any underline on the text it
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// is applied to, regardless of the type of underline. In addition to
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// being able to specify a custom color, you can explicitly specify
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// platform-specific colors for suggestion underlines; to use them
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// correctly, pair them with uiUnderlineSuggestion (though they can
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// be used on other types of underline as well).
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//
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// If an underline type is applied but no underline color is
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// specified, the text color is used instead. If an underline color
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// is specified without an underline type, the underline color
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// attribute is ignored, but not removed from the uiAttributedString.
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_UI_ENUM(uiUnderlineColor) {
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uiUnderlineColorCustom,
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uiUnderlineColorSpelling,
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uiUnderlineColorGrammar,
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uiUnderlineColorAuxiliary, // for instance, the color used by smart replacements on macOS or in Microsoft Office
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};
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// uiNewUnderlineColorAttribute() creates a new uiAttribute that
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// changes the color of the underline on the text it is applied to.
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// It is an error to specify an underline color not specified in
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// uiUnderlineColor.
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//
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// If the specified color type is uiUnderlineColorCustom, it is an
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// error to specify an invalid color value. Otherwise, the color values
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// are ignored and should be specified as zero.
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_UI_EXTERN uiAttribute *uiNewUnderlineColorAttribute(uiUnderlineColor u, double r, double g, double b, double a);
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// uiAttributeUnderlineColor() returns the underline color stored in
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// a. It is an error to call this on a uiAttribute that does not hold an
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// underline color.
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_UI_EXTERN void uiAttributeUnderline(const uiAttribute *a, uiUnderlineColor *u, double *r, double *g, double *b, double *alpha);
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// uiOpenTypeFeatures represents a set of OpenType feature
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// tag-value pairs, for applying OpenType features to text.
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// OpenType feature tags are four-character codes defined by
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// OpenType that cover things from design features like small
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// caps and swashes to language-specific glyph shapes and
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// beyond. Each tag may only appear once in any given
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// uiOpenTypeFeatures instance. Each value is a 32-bit integer,
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// often used as a Boolean flag, but sometimes as an index to choose
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// a glyph shape to use.
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//
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// If a font does not support a certain feature, that feature will be
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// ignored. (TODO verify this on all OSs)
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//
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// See the OpenType specification at
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// https://www.microsoft.com/typography/otspec/featuretags.htm
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// for the complete list of available features, information on specific
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// features, and how to use them.
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// TODO invalid features
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typedef struct uiOpenTypeFeatures uiOpenTypeFeatures;
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// uiOpenTypeFeaturesForEachFunc is the type of the function
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// invoked by uiOpenTypeFeaturesForEach() for every OpenType
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// feature in otf. Refer to that function's documentation for more
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// details.
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typedef uiForEach (*uiOpenTypeFeaturesForEachFunc)(const uiOpenTypeFeatures *otf, char a, char b, char c, char d, uint32_t value, void *data);
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// @role uiOpenTypeFeatures constructor
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// uiNewOpenTypeFeatures() returns a new uiOpenTypeFeatures
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// instance, with no tags yet added.
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_UI_EXTERN uiOpenTypeFeatures *uiNewOpenTypeFeatures(void);
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// @role uiOpenTypeFeatures destructor
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// uiFreeOpenTypeFeatures() frees otf.
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_UI_EXTERN void uiFreeOpenTypeFeatures(uiOpenTypeFeatures *otf);
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// uiOpenTypeFeaturesClone() makes a copy of otf and returns it.
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// Changing one will not affect the other.
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_UI_EXTERN uiOpenTypeFeatures *uiOpenTypeFeaturesClone(const uiOpenTypeFeatures *otf);
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// uiOpenTypeFeaturesAdd() adds the given feature tag and value
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// to otf. The feature tag is specified by a, b, c, and d. If there is
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// already a value associated with the specified tag in otf, the old
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// value is removed.
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_UI_EXTERN void uiOpenTypeFeaturesAdd(uiOpenTypeFeatures *otf, char a, char b, char c, char d, uint32_t value);
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// uiOpenTypeFeaturesRemove() removes the given feature tag
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// and value from otf. If the tag is not present in otf,
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// uiOpenTypeFeaturesRemove() does nothing.
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_UI_EXTERN void uiOpenTypeFeaturesRemove(uiOpenTypeFeatures *otf, char a, char b, char c, char d);
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// uiOpenTypeFeaturesGet() determines whether the given feature
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// tag is present in otf. If it is, *value is set to the tag's value and
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// nonzero is returned. Otherwise, zero is returned.
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//
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// Note that if uiOpenTypeFeaturesGet() returns zero, value isn't
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// changed. This is important: if a feature is not present in a
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// uiOpenTypeFeatures, the feature is NOT treated as if its
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// value was zero anyway. Script-specific font shaping rules and
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// font-specific feature settings may use a different default value
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// for a feature. You should likewise not treat a missing feature as
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// having a value of zero either. Instead, a missing feature should
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// be treated as having some unspecified default value.
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_UI_EXTERN int uiOpenTypeFeaturesGet(const uiOpenTypeFeatures *otf, char a, char b, char c, char d, uint32_t *value);
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// uiOpenTypeFeaturesForEach() executes f for every tag-value
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// pair in otf. The enumeration order is unspecified. You cannot
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// modify otf while uiOpenTypeFeaturesForEach() is running.
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_UI_EXTERN void uiOpenTypeFeaturesForEach(const uiOpenTypeFeatures *otf, uiOpenTypeFeaturesForEachFunc f, void *data);
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// uiNewFeaturesAttribute() creates a new uiAttribute that changes
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// the font family of the text it is applied to. otf is copied; you may
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// free it after uiNewFeaturesAttribute() returns.
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_UI_EXTERN uiAttribute *uiNewFeaturesAttribute(const uiOpenTypeFeatures *otf);
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// uiAttributeFeatures() returns the OpenType features stored in a.
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// The returned uiOpenTypeFeatures object is owned by a. It is an
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// error to call this on a uiAttribute that does not hold OpenType
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// features.
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_UI_EXTERN const uiOpenTypeFeatures *uiAttributeFeatures(const uiAttribute *a);
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// uiAttributedString represents a string of UTF-8 text that can
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// optionally be embellished with formatting attributes. libui
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// provides the list of formatting attributes, which cover common
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// formatting traits like boldface and color as well as advanced
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// typographical features provided by OpenType like superscripts
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// and small caps. These attributes can be combined in a variety of
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// ways.
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//
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// Attributes are applied to runs of Unicode codepoints in the string.
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// Zero-length runs are elided. Consecutive runs that have the same
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// attribute type and value are merged. Each attribute is independent
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// of each other attribute; overlapping attributes of different types
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// do not split each other apart, but different values of the same
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// attribute type do.
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//
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// The empty string can also be represented by uiAttributedString,
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// but because of the no-zero-length-attribute rule, it will not have
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// attributes.
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//
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// A uiAttributedString takes ownership of all attributes given to
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// it, as it may need to duplicate or delete uiAttribute objects at
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// any time. By extension, when you free a uiAttributedString,
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// all uiAttributes within will also be freed. Each method will
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// describe its own rules in more details.
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//
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// In addition, uiAttributedString provides facilities for moving
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// between grapheme clusters, which represent a character
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// from the point of view of the end user. The cursor of a text editor
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// is always placed on a grapheme boundary, so you can use these
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// features to move the cursor left or right by one "character".
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// TODO does uiAttributedString itself need this
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//
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// uiAttributedString does not provide enough information to be able
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// to draw itself onto a uiDrawContext or respond to user actions.
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// In order to do that, you'll need to use a uiDrawTextLayout, which
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// is built from the combination of a uiAttributedString and a set of
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// layout-specific properties.
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typedef struct uiAttributedString uiAttributedString;
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// uiAttributedStringForEachAttributeFunc is the type of the function
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// invoked by uiAttributedStringForEachAttribute() for every
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// attribute in s. Refer to that function's documentation for more
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// details.
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typedef uiForEach (*uiAttributedStringForEachAttributeFunc)(const uiAttributedString *s, const uiAttribute *a, size_t start, size_t end, void *data);
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// @role uiAttributedString constructor
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// uiNewAttributedString() creates a new uiAttributedString from
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// initialString. The string will be entirely unattributed.
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_UI_EXTERN uiAttributedString *uiNewAttributedString(const char *initialString);
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// @role uiAttributedString destructor
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// uiFreeAttributedString() destroys the uiAttributedString s.
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// It will also free all uiAttributes within.
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_UI_EXTERN void uiFreeAttributedString(uiAttributedString *s);
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// uiAttributedStringString() returns the textual content of s as a
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// '\0'-terminated UTF-8 string. The returned pointer is valid until
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// the next change to the textual content of s.
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_UI_EXTERN const char *uiAttributedStringString(const uiAttributedString *s);
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// uiAttributedStringLength() returns the number of UTF-8 bytes in
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// the textual content of s, excluding the terminating '\0'.
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_UI_EXTERN size_t uiAttributedStringLen(const uiAttributedString *s);
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// uiAttributedStringAppendUnattributed() adds the '\0'-terminated
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// UTF-8 string str to the end of s. The new substring will be
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// unattributed.
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_UI_EXTERN void uiAttributedStringAppendUnattributed(uiAttributedString *s, const char *str);
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// uiAttributedStringInsertAtUnattributed() adds the '\0'-terminated
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// UTF-8 string str to s at the byte position specified by at. The new
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// substring will be unattributed; existing attributes will be moved
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// along with their text.
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_UI_EXTERN void uiAttributedStringInsertAtUnattributed(uiAttributedString *s, const char *str, size_t at);
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// TODO add the Append and InsertAtExtendingAttributes functions
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// TODO and add functions that take a string + length
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// uiAttributedStringDelete() deletes the characters and attributes of
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// s in the byte range [start, end).
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_UI_EXTERN void uiAttributedStringDelete(uiAttributedString *s, size_t start, size_t end);
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// TODO add a function to uiAttributedString to get an attribute's value at a specific index or in a specific range, so we can edit
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// uiAttributedStringSetAttribute() sets a in the byte range [start, end)
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// of s. Any existing attributes in that byte range of the same type are
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// removed. s takes ownership of a; you should not use it after
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// uiAttributedStringSetAttribute() returns.
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_UI_EXTERN void uiAttributedStringSetAttribute(uiAttributedString *s, uiAttribute *a, size_t start, size_t end);
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// uiAttributedStringForEachAttribute() enumerates all the
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// uiAttributes in s. It is an error to modify s in f. Within f, s still
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// owns the attribute; you can neither free it nor save it for later
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// use.
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// TODO reword the above for consistency
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_UI_EXTERN void uiAttributedStringForEachAttribute(const uiAttributedString *s, uiAttributedStringForEachAttributeFunc f, void *data);
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// TODO const correct this somehow (the implementation needs to mutate the structure)
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_UI_EXTERN size_t uiAttributedStringNumGraphemes(uiAttributedString *s);
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// TODO const correct this somehow (the implementation needs to mutate the structure)
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_UI_EXTERN size_t uiAttributedStringByteIndexToGrapheme(uiAttributedString *s, size_t pos);
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// TODO const correct this somehow (the implementation needs to mutate the structure)
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_UI_EXTERN size_t uiAttributedStringGraphemeToByteIndex(uiAttributedString *s, size_t pos);
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// uiFontDescriptor provides a complete description of a font where
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// one is needed. Currently, this means as the default font of a
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// uiDrawTextLayout and as the data returned by uiFontButton.
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// All the members operate like the respective uiAttributes.
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typedef struct uiFontDescriptor uiFontDescriptor;
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struct uiDrawFontDescriptor {
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// TODO const-correct this or figure out how to deal with this when getting a value
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char *Family;
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double Size;
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uiTextWeight Weight;
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uiTextItalic Italic;
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uiTextStretch Stretch;
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};
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