libui/test/drawtests.c

1981 lines
50 KiB
C

// 9 october 2015
#include "test.h"
// TODO
// - test multiple clips
// - test saving and restoring clips
struct drawtest {
const char *name;
void (*draw)(uiAreaDrawParams *p);
// TODO mouse event
};
static void drawOriginal(uiAreaDrawParams *p)
{
uiDrawPath *path;
uiDrawBrush brush;
uiDrawStrokeParams sp;
sp.Dashes = NULL;
sp.NumDashes = 0;
sp.DashPhase = 0;
brush.Type = uiDrawBrushTypeSolid;
brush.A = 1;
brush.R = 1;
brush.G = 0;
brush.B = 0;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, p->ClipX + 5, p->ClipY + 5);
uiDrawPathLineTo(path, (p->ClipX + p->ClipWidth) - 5, (p->ClipY + p->ClipHeight) - 5);
uiDrawPathEnd(path);
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.Thickness = 1;
sp.MiterLimit = uiDrawDefaultMiterLimit;
uiDrawStroke(p->Context, path, &brush, &sp);
uiDrawFreePath(path);
brush.R = 0;
brush.G = 0;
brush.B = 0.75;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, p->ClipX, p->ClipY);
uiDrawPathLineTo(path, p->ClipX + p->ClipWidth, p->ClipY);
uiDrawPathLineTo(path, 50, 150);
uiDrawPathLineTo(path, 50, 50);
uiDrawPathCloseFigure(path);
uiDrawPathEnd(path);
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinRound;
sp.Thickness = 5;
uiDrawStroke(p->Context, path, &brush, &sp);
uiDrawFreePath(path);
brush.R = 0;
brush.G = 0.75;
brush.B = 0;
brush.A = 0.5;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathAddRectangle(path, 120, 80, 50, 50);
uiDrawPathEnd(path);
uiDrawFill(p->Context, path, &brush);
uiDrawFreePath(path);
brush.A = 1;
brush.R = 0;
brush.G = 0.5;
brush.B = 0;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, 5.5, 10.5);
uiDrawPathLineTo(path, 5.5, 50.5);
uiDrawPathEnd(path);
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.Thickness = 1;
sp.MiterLimit = uiDrawDefaultMiterLimit;
uiDrawStroke(p->Context, path, &brush, &sp);
uiDrawFreePath(path);
brush.R = 0.5;
brush.G = 0.75;
brush.B = 0;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, 400, 100);
uiDrawPathArcTo(path,
400, 100,
50,
30. * (uiPi / 180.),
300. * (uiPi / 180.),
0);
// the sweep test below doubles as a clockwise test so a checkbox isn't needed anymore
uiDrawPathLineTo(path, 400, 100);
uiDrawPathNewFigureWithArc(path,
510, 100,
50,
30. * (uiPi / 180.),
300. * (uiPi / 180.),
0);
uiDrawPathCloseFigure(path);
// and now with 330 to make sure sweeps work properly
uiDrawPathNewFigure(path, 400, 210);
uiDrawPathArcTo(path,
400, 210,
50,
30. * (uiPi / 180.),
330. * (uiPi / 180.),
0);
uiDrawPathLineTo(path, 400, 210);
uiDrawPathNewFigureWithArc(path,
510, 210,
50,
30. * (uiPi / 180.),
330. * (uiPi / 180.),
0);
uiDrawPathCloseFigure(path);
uiDrawPathEnd(path);
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.Thickness = 1;
sp.MiterLimit = uiDrawDefaultMiterLimit;
uiDrawStroke(p->Context, path, &brush, &sp);
uiDrawFreePath(path);
brush.R = 0;
brush.G = 0.5;
brush.B = 0.75;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, 300, 300);
uiDrawPathBezierTo(path,
350, 320,
310, 390,
435, 372);
uiDrawPathEnd(path);
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.Thickness = 1;
sp.MiterLimit = uiDrawDefaultMiterLimit;
uiDrawStroke(p->Context, path, &brush, &sp);
uiDrawFreePath(path);
}
static void drawArcs(uiAreaDrawParams *p)
{
uiDrawPath *path;
int start = 20;
int step = 20;
int rad = 25;
int x, y;
double angle;
double add;
int i;
uiDrawBrush brush;
uiDrawStrokeParams sp;
sp.Dashes = NULL;
sp.NumDashes = 0;
sp.DashPhase = 0;
path = uiDrawNewPath(uiDrawFillModeWinding);
add = (2.0 * uiPi) / 12;
x = start + rad;
y = start + rad;
angle = 0;
for (i = 0; i < 13; i++) {
uiDrawPathNewFigureWithArc(path,
x, y,
rad,
0, angle,
0);
angle += add;
x += 2 * rad + step;
}
y += 2 * rad + step;
x = start + rad;
angle = 0;
for (i = 0; i < 13; i++) {
uiDrawPathNewFigure(path, x, y);
uiDrawPathArcTo(path,
x, y,
rad,
0, angle,
0);
angle += add;
x += 2 * rad + step;
}
y += 2 * rad + step;
x = start + rad;
angle = 0;
for (i = 0; i < 13; i++) {
uiDrawPathNewFigureWithArc(path,
x, y,
rad,
(uiPi / 4), angle,
0);
angle += add;
x += 2 * rad + step;
}
y += 2 * rad + step;
x = start + rad;
angle = 0;
for (i = 0; i < 13; i++) {
uiDrawPathNewFigure(path, x, y);
uiDrawPathArcTo(path,
x, y,
rad,
(uiPi / 4), angle,
0);
angle += add;
x += 2 * rad + step;
}
y += 2 * rad + step;
x = start + rad;
angle = 0;
for (i = 0; i < 13; i++) {
uiDrawPathNewFigureWithArc(path,
x, y,
rad,
uiPi + (uiPi / 5), angle,
0);
angle += add;
x += 2 * rad + step;
}
y += 2 * rad + step;
x = start + rad;
angle = 0;
for (i = 0; i < 13; i++) {
uiDrawPathNewFigure(path, x, y);
uiDrawPathArcTo(path,
x, y,
rad,
uiPi + (uiPi / 5), angle,
0);
angle += add;
x += 2 * rad + step;
}
uiDrawPathEnd(path);
brush.Type = uiDrawBrushTypeSolid;
brush.R = 0;
brush.G = 0;
brush.B = 0;
brush.A = 1;
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.Thickness = 1;
sp.MiterLimit = uiDrawDefaultMiterLimit;
uiDrawStroke(p->Context, path, &brush, &sp);
uiDrawFreePath(path);
}
// Direct2D Documentation Code
static void d2dColorToRGB(uint32_t color, double *r, double *g, double *b)
{
uint8_t rr, gg, bb;
rr = (color & 0xFF0000) >> 16;
gg = (color & 0x00FF00) >> 8;
bb = color & 0x0000FF;
*r = ((double) rr) / 255.0;
*g = ((double) gg) / 255.0;
*b = ((double) bb) / 255.0;
}
#define d2dBlack 0x000000
#define d2dLightSlateGray 0x778899
#define d2dCornflowerBlue 0x6495ED
#define d2dWhite 0xFFFFFF
#define d2dYellowGreen 0x9ACD32
#define d2dYellow 0xFFFF00
#define d2dForestGreen 0x228B22
#define d2dOliveDrab 0x6B8E23
#define d2dLightSkyBlue 0x87CEFA
static void d2dSolidBrush(uiDrawBrush *brush, uint32_t color, double alpha)
{
brush->Type = uiDrawBrushTypeSolid;
d2dColorToRGB(color, &(brush->R), &(brush->G), &(brush->B));
brush->A = alpha;
}
static void d2dClear(uiAreaDrawParams *p, uint32_t color, double alpha)
{
uiDrawPath *path;
uiDrawBrush brush;
d2dSolidBrush(&brush, color, alpha);
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathAddRectangle(path, 0, 0, p->AreaWidth, p->AreaHeight);
uiDrawPathEnd(path);
uiDrawFill(p->Context, path, &brush);
uiDrawFreePath(path);
}
// from https://msdn.microsoft.com/en-us/library/windows/desktop/hh780340%28v=vs.85%29.aspx
// also at https://msdn.microsoft.com/en-us/library/windows/desktop/dd535473%28v=vs.85%29.aspx
static void drawD2DW8QS(uiAreaDrawParams *p)
{
uiDrawPath *path;
uiDrawBrush brush;
d2dSolidBrush(&brush, d2dBlack, 1.0);
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathAddRectangle(path,
100,
100,
(p->AreaWidth - 100) - 100,
(p->AreaHeight - 100) - 100);
uiDrawPathEnd(path);
uiDrawFill(p->Context, path, &brush);
uiDrawFreePath(path);
}
// from https://msdn.microsoft.com/en-us/library/windows/desktop/dd370994%28v=vs.85%29.aspx
static void drawD2DSimpleApp(uiAreaDrawParams *p)
{
uiDrawPath *path;
uiDrawBrush lightSlateGray;
uiDrawBrush cornflowerBlue;
uiDrawStrokeParams sp;
int x, y;
sp.Dashes = NULL;
sp.NumDashes = 0;
sp.DashPhase = 0;
d2dSolidBrush(&lightSlateGray, d2dLightSlateGray, 1.0);
d2dSolidBrush(&cornflowerBlue, d2dCornflowerBlue, 1.0);
d2dClear(p, d2dWhite, 1.0);
sp.Thickness = 0.5;
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.MiterLimit = uiDrawDefaultMiterLimit;
for (x = 0; x < p->AreaWidth; x += 10) {
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, x, 0);
uiDrawPathLineTo(path, x, p->AreaHeight);
uiDrawPathEnd(path);
uiDrawStroke(p->Context, path, &lightSlateGray, &sp);
uiDrawFreePath(path);
}
for (y = 0; y < p->AreaHeight; y += 10) {
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, 0, y);
uiDrawPathLineTo(path, p->AreaWidth, y);
uiDrawPathEnd(path);
uiDrawStroke(p->Context, path, &lightSlateGray, &sp);
uiDrawFreePath(path);
}
double left, top, right, bottom;
left = p->AreaWidth / 2.0 - 50.0;
right = p->AreaWidth / 2.0 + 50.0;
top = p->AreaHeight / 2.0 - 50.0;
bottom = p->AreaHeight / 2.0 + 50.0;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathAddRectangle(path, left, top, right - left, bottom - top);
uiDrawPathEnd(path);
uiDrawFill(p->Context, path, &lightSlateGray);
uiDrawFreePath(path);
left = p->AreaWidth / 2.0 - 100.0;
right = p->AreaWidth / 2.0 + 100.0;
top = p->AreaHeight / 2.0 - 100.0;
bottom = p->AreaHeight / 2.0 + 100.0;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathAddRectangle(path, left, top, right - left, bottom - top);
uiDrawPathEnd(path);
sp.Thickness = 1.0;
uiDrawStroke(p->Context, path, &cornflowerBlue, &sp);
uiDrawFreePath(path);
}
// TODO? https://msdn.microsoft.com/en-us/library/windows/desktop/dd372260(v=vs.85).aspx
// TODO https://msdn.microsoft.com/en-us/library/windows/desktop/dd756654%28v=vs.85%29.aspx
// TODO? all subsections too? https://msdn.microsoft.com/en-us/library/windows/desktop/hh973240%28v=vs.85%29.aspx
// TODO differing examples of? https://msdn.microsoft.com/en-us/library/windows/desktop/dd756651%28v=vs.85%29.aspx
// from https://msdn.microsoft.com/en-us/library/windows/desktop/dd756680%28v=vs.85%29.aspx
static void drawD2DSolidBrush(uiAreaDrawParams *p)
{
uiDrawPath *path;
uiDrawBrush black;
uiDrawBrush yellowGreen;
uiDrawStrokeParams sp;
sp.Dashes = NULL;
sp.NumDashes = 0;
sp.DashPhase = 0;
d2dSolidBrush(&black, d2dBlack, 1.0);
d2dSolidBrush(&yellowGreen, d2dYellowGreen, 1.0);
path = uiDrawNewPath(uiDrawFillModeWinding);
// the example doesn't define a rectangle
// 150x150 seems to be right given the other examples though
uiDrawPathAddRectangle(path, 25, 25, 150, 150);
uiDrawPathEnd(path);
uiDrawFill(p->Context, path, &yellowGreen);
sp.Thickness = 1.0;
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.MiterLimit = uiDrawDefaultMiterLimit;
uiDrawStroke(p->Context, path, &black, &sp);
uiDrawFreePath(path);
}
// from https://msdn.microsoft.com/en-us/library/windows/desktop/dd756678%28v=vs.85%29.aspx
static void drawD2DLinearBrush(uiAreaDrawParams *p)
{
uiDrawPath *path;
uiDrawBrush black;
uiDrawBrush gradient;
uiDrawBrushGradientStop stops[2];
uiDrawStrokeParams sp;
uiDrawMatrix m;
sp.Dashes = NULL;
sp.NumDashes = 0;
sp.DashPhase = 0;
// leave some room
uiDrawMatrixSetIdentity(&m);
uiDrawMatrixTranslate(&m, 25, 25);
uiDrawTransform(p->Context, &m);
gradient.Type = uiDrawBrushTypeLinearGradient;
gradient.X0 = 0;
gradient.Y0 = 0;
gradient.X1 = 150;
gradient.Y1 = 150;
stops[0].Pos = 0.0;
d2dColorToRGB(d2dYellow, &(stops[0].R), &(stops[0].G), &(stops[0].B));
stops[0].A = 1.0;
stops[1].Pos = 1.0;
d2dColorToRGB(d2dForestGreen, &(stops[1].R), &(stops[1].G), &(stops[1].B));
stops[1].A = 1.0;
gradient.Stops = stops;
gradient.NumStops = 2;
d2dSolidBrush(&black, d2dBlack, 1.0);
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathAddRectangle(path, 0, 0, 150, 150);
uiDrawPathEnd(path);
uiDrawFill(p->Context, path, &gradient);
sp.Thickness = 1.0;
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.MiterLimit = uiDrawDefaultMiterLimit;
uiDrawStroke(p->Context, path, &black, &sp);
uiDrawFreePath(path);
}
// from https://msdn.microsoft.com/en-us/library/windows/desktop/dd756679%28v=vs.85%29.aspx
// TODO expand this to change the origin point with a mouse click (not in the original but useful to have)
static void drawD2DRadialBrush(uiAreaDrawParams *p)
{
uiDrawPath *path;
uiDrawBrush black;
uiDrawBrush gradient;
uiDrawBrushGradientStop stops[2];
uiDrawStrokeParams sp;
uiDrawMatrix m;
sp.Dashes = NULL;
sp.NumDashes = 0;
sp.DashPhase = 0;
// leave some room
uiDrawMatrixSetIdentity(&m);
uiDrawMatrixTranslate(&m, 25, 25);
uiDrawTransform(p->Context, &m);
gradient.Type = uiDrawBrushTypeRadialGradient;
gradient.X0 = 75;
gradient.Y0 = 75;
gradient.X1 = 75;
gradient.Y1 = 75;
gradient.OuterRadius = 75;
stops[0].Pos = 0.0;
d2dColorToRGB(d2dYellow, &(stops[0].R), &(stops[0].G), &(stops[0].B));
stops[0].A = 1.0;
stops[1].Pos = 1.0;
d2dColorToRGB(d2dForestGreen, &(stops[1].R), &(stops[1].G), &(stops[1].B));
stops[1].A = 1.0;
gradient.Stops = stops;
gradient.NumStops = 2;
d2dSolidBrush(&black, d2dBlack, 1.0);
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, 150, 75);
uiDrawPathArcTo(path,
75, 75,
75,
0,
2 * uiPi,
0);
uiDrawPathEnd(path);
uiDrawFill(p->Context, path, &gradient);
sp.Thickness = 1.0;
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.MiterLimit = uiDrawDefaultMiterLimit;
uiDrawStroke(p->Context, path, &black, &sp);
uiDrawFreePath(path);
}
// TODO https://msdn.microsoft.com/en-us/library/windows/desktop/dd756677%28v=vs.85%29.aspx
// TODO? other pages have some of these https://msdn.microsoft.com/en-us/library/windows/desktop/dd756653%28v=vs.85%29.aspx
// from https://msdn.microsoft.com/en-us/library/windows/desktop/ee264309%28v=vs.85%29.aspx
static void drawD2DPathGeometries(uiAreaDrawParams *p)
{
uiDrawPath *leftMountain;
uiDrawPath *rightMountain;
uiDrawPath *sun;
uiDrawPath *sunRays;
uiDrawPath *river;
uiDrawBrush radial;
uiDrawBrush scene;
uiDrawStrokeParams sp;
uiDrawBrushGradientStop stops[2];
sp.Dashes = NULL;
sp.NumDashes = 0;
sp.DashPhase = 0;
// TODO this is definitely wrong but the example doesn't have the right brush in it
radial.Type = uiDrawBrushTypeRadialGradient;
radial.X0 = 75;
radial.Y0 = 75;
radial.X1 = 75;
radial.Y1 = 75;
radial.OuterRadius = 75;
stops[0].Pos = 0.0;
d2dColorToRGB(d2dYellow, &(stops[0].R), &(stops[0].G), &(stops[0].B));
stops[0].A = 1.0;
stops[1].Pos = 1.0;
d2dColorToRGB(d2dForestGreen, &(stops[1].R), &(stops[1].G), &(stops[1].B));
stops[1].A = 1.0;
radial.Stops = stops;
radial.NumStops = 2;
leftMountain = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(leftMountain, 346, 255);
uiDrawPathLineTo(leftMountain, 267, 177);
uiDrawPathLineTo(leftMountain, 236, 192);
uiDrawPathLineTo(leftMountain, 212, 160);
uiDrawPathLineTo(leftMountain, 156, 255);
uiDrawPathLineTo(leftMountain, 346, 255);
uiDrawPathCloseFigure(leftMountain);
uiDrawPathEnd(leftMountain);
rightMountain = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(rightMountain, 575, 263);
uiDrawPathLineTo(rightMountain, 481, 146);
uiDrawPathLineTo(rightMountain, 449, 181);
uiDrawPathLineTo(rightMountain, 433, 159);
uiDrawPathLineTo(rightMountain, 401, 214);
uiDrawPathLineTo(rightMountain, 381, 199);
uiDrawPathLineTo(rightMountain, 323, 263);
uiDrawPathLineTo(rightMountain, 575, 263);
uiDrawPathCloseFigure(rightMountain);
uiDrawPathEnd(rightMountain);
sun = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigureWithArc(sun,
(440.0 - 270.0) / 2 + 270.0, 255,
85,
uiPi, uiPi,
0);
uiDrawPathCloseFigure(sun);
uiDrawPathEnd(sun);
// the original examples had these as hollow figures
// we don't support them, so we'll have to stroke it separately
sunRays = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(sunRays, 299, 182);
uiDrawPathBezierTo(sunRays,
299, 182,
294, 176,
285, 178);
uiDrawPathBezierTo(sunRays,
276, 179,
272, 173,
272, 173);
uiDrawPathNewFigure(sunRays, 354, 156);
uiDrawPathBezierTo(sunRays,
354, 156,
358, 149,
354, 142);
uiDrawPathBezierTo(sunRays,
349, 134,
354, 127,
354, 127);
uiDrawPathNewFigure(sunRays, 322, 164);
uiDrawPathBezierTo(sunRays,
322, 164,
322, 156,
314, 152);
uiDrawPathBezierTo(sunRays,
306, 149,
305, 141,
305, 141);
uiDrawPathNewFigure(sunRays, 385, 164);
uiDrawPathBezierTo(sunRays,
385, 164,
392, 161,
394, 152);
uiDrawPathBezierTo(sunRays,
395, 144,
402, 141,
402, 142);
uiDrawPathNewFigure(sunRays, 408, 182);
uiDrawPathBezierTo(sunRays,
408, 182,
416, 184,
422, 178);
uiDrawPathBezierTo(sunRays,
428, 171,
435, 173,
435, 173);
uiDrawPathEnd(sunRays);
river = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(river, 183, 392);
uiDrawPathBezierTo(river,
238, 284,
472, 345,
356, 303);
uiDrawPathBezierTo(river,
237, 261,
333, 256,
333, 256);
uiDrawPathBezierTo(river,
335, 257,
241, 261,
411, 306);
uiDrawPathBezierTo(river,
574, 350,
288, 324,
296, 392);
uiDrawPathEnd(river);
d2dClear(p, d2dWhite, 1.0);
// TODO draw the grid
uiDrawFill(p->Context, sun, &radial);
d2dSolidBrush(&scene, d2dBlack, 1.0);
sp.Thickness = 1.0;
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.MiterLimit = uiDrawDefaultMiterLimit;
uiDrawStroke(p->Context, sun, &scene, &sp);
uiDrawStroke(p->Context, sunRays, &scene, &sp);
d2dSolidBrush(&scene, d2dOliveDrab, 1.0);
uiDrawFill(p->Context, leftMountain, &scene);
d2dSolidBrush(&scene, d2dBlack, 1.0);
uiDrawStroke(p->Context, leftMountain, &scene, &sp);
d2dSolidBrush(&scene, d2dLightSkyBlue, 1.0);
uiDrawFill(p->Context, river, &scene);
d2dSolidBrush(&scene, d2dBlack, 1.0);
uiDrawStroke(p->Context, river, &scene, &sp);
d2dSolidBrush(&scene, d2dYellowGreen, 1.0);
uiDrawFill(p->Context, rightMountain, &scene);
d2dSolidBrush(&scene, d2dBlack, 1.0);
uiDrawStroke(p->Context, rightMountain, &scene, &sp);
uiDrawFreePath(leftMountain);
uiDrawFreePath(rightMountain);
uiDrawFreePath(sun);
uiDrawFreePath(sunRays);
uiDrawFreePath(river);
}
// TODO https://msdn.microsoft.com/en-us/library/windows/desktop/dd756690%28v=vs.85%29.aspx
// from https://msdn.microsoft.com/en-us/library/windows/desktop/dd756681%28v=vs.85%29.aspx
static void drawD2DGeometryGroup(uiAreaDrawParams *p)
{
uiDrawPath *alternate;
uiDrawPath *winding;
uiDrawBrush fill;
uiDrawBrush stroke;
uiDrawStrokeParams sp;
uiDrawMatrix m;
sp.Dashes = NULL;
sp.NumDashes = 0;
sp.DashPhase = 0;
alternate = uiDrawNewPath(uiDrawFillModeAlternate);
uiDrawPathNewFigureWithArc(alternate,
105, 105,
25,
0, 2 * uiPi,
0);
uiDrawPathNewFigureWithArc(alternate,
105, 105,
50,
0, 2 * uiPi,
0);
uiDrawPathNewFigureWithArc(alternate,
105, 105,
75,
0, 2 * uiPi,
0);
uiDrawPathNewFigureWithArc(alternate,
105, 105,
100,
0, 2 * uiPi,
0);
uiDrawPathEnd(alternate);
winding = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigureWithArc(winding,
105, 105,
25,
0, 2 * uiPi,
0);
uiDrawPathNewFigureWithArc(winding,
105, 105,
50,
0, 2 * uiPi,
0);
uiDrawPathNewFigureWithArc(winding,
105, 105,
75,
0, 2 * uiPi,
0);
uiDrawPathNewFigureWithArc(winding,
105, 105,
100,
0, 2 * uiPi,
0);
uiDrawPathEnd(winding);
d2dClear(p, d2dWhite, 1.0);
// TODO grid
// TODO the example doesn't provide these
d2dSolidBrush(&fill, d2dForestGreen, 1.0);
d2dSolidBrush(&stroke, d2dCornflowerBlue, 1.0);
sp.Thickness = 1.0;
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.MiterLimit = uiDrawDefaultMiterLimit;
uiDrawFill(p->Context, alternate, &fill);
uiDrawStroke(p->Context, alternate, &stroke, &sp);
// TODO text
uiDrawMatrixSetIdentity(&m);
uiDrawMatrixTranslate(&m, 300, 0);
uiDrawTransform(p->Context, &m);
uiDrawFill(p->Context, winding, &fill);
uiDrawStroke(p->Context, winding, &stroke, &sp);
// // TODO text
uiDrawFreePath(winding);
uiDrawFreePath(alternate);
}
// TODO https://msdn.microsoft.com/en-us/library/windows/desktop/dd756676%28v=vs.85%29.aspx
// TODO? https://msdn.microsoft.com/en-us/library/windows/desktop/dd370971%28v=vs.85%29.aspx
// TODO are there even examples here? https://msdn.microsoft.com/en-us/library/windows/desktop/dd370966%28v=vs.85%29.aspx
// from https://msdn.microsoft.com/en-us/library/windows/desktop/dd756687%28v=vs.85%29.aspx
static void drawD2DRotate(uiAreaDrawParams *p)
{
uiDrawPath *path;
uiDrawBrush original;
uiDrawBrush fill;
uiDrawBrush transform;
uiDrawStrokeParams originalsp;
uiDrawStrokeParams transformsp;
uiDrawMatrix m;
originalsp.Dashes = NULL;
originalsp.NumDashes = 0;
originalsp.DashPhase = 0;
transformsp.Dashes = NULL;
transformsp.NumDashes = 0;
transformsp.DashPhase = 0;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathAddRectangle(path, 438.0, 301.5, 498.0 - 438.0, 361.5 - 301.5);
uiDrawPathEnd(path);
// TODO the example doesn't specify what these should be
d2dSolidBrush(&original, d2dBlack, 1.0);
d2dSolidBrush(&fill, d2dWhite, 0.5);
d2dSolidBrush(&transform, d2dForestGreen, 1.0);
// TODO this needs to be dashed
originalsp.Thickness = 1.0;
originalsp.Cap = uiDrawLineCapFlat;
originalsp.Join = uiDrawLineJoinMiter;
originalsp.MiterLimit = uiDrawDefaultMiterLimit;
transformsp.Thickness = 1.0;
transformsp.Cap = uiDrawLineCapFlat;
transformsp.Join = uiDrawLineJoinMiter;
transformsp.MiterLimit = uiDrawDefaultMiterLimit;
// save for when we do the translated one
uiDrawSave(p->Context);
uiDrawStroke(p->Context, path, &original, &originalsp);
uiDrawMatrixSetIdentity(&m);
uiDrawMatrixRotate(&m,
468.0, 331.5,
45.0 * (uiPi / 180));
uiDrawTransform(p->Context, &m);
uiDrawFill(p->Context, path, &fill);
uiDrawStroke(p->Context, path, &transform, &transformsp);
uiDrawRestore(p->Context);
// translate to test the corner axis
uiDrawMatrixSetIdentity(&m);
uiDrawMatrixTranslate(&m, -200, -200);
uiDrawTransform(p->Context, &m);
uiDrawStroke(p->Context, path, &original, &originalsp);
uiDrawMatrixSetIdentity(&m);
uiDrawMatrixRotate(&m,
438.0, 301.5,
45.0 * (uiPi / 180));
uiDrawTransform(p->Context, &m);
uiDrawFill(p->Context, path, &fill);
uiDrawStroke(p->Context, path, &transform, &transformsp);
uiDrawFreePath(path);
}
// from https://msdn.microsoft.com/en-us/library/windows/desktop/dd756688%28v=vs.85%29.aspx
static void drawD2DScale(uiAreaDrawParams *p)
{
uiDrawPath *path;
uiDrawBrush original;
uiDrawBrush fill;
uiDrawBrush transform;
uiDrawStrokeParams originalsp;
uiDrawStrokeParams transformsp;
uiDrawMatrix m;
originalsp.Dashes = NULL;
originalsp.NumDashes = 0;
originalsp.DashPhase = 0;
transformsp.Dashes = NULL;
transformsp.NumDashes = 0;
transformsp.DashPhase = 0;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathAddRectangle(path, 438.0, 80.5, 498.0 - 438.0, 140.5 - 80.5);
uiDrawPathEnd(path);
// TODO the example doesn't specify what these should be
d2dSolidBrush(&original, d2dBlack, 1.0);
d2dSolidBrush(&fill, d2dWhite, 0.5);
d2dSolidBrush(&transform, d2dForestGreen, 1.0);
// TODO this needs to be dashed
originalsp.Thickness = 1.0;
originalsp.Cap = uiDrawLineCapFlat;
originalsp.Join = uiDrawLineJoinMiter;
originalsp.MiterLimit = uiDrawDefaultMiterLimit;
transformsp.Thickness = 1.0;
transformsp.Cap = uiDrawLineCapFlat;
transformsp.Join = uiDrawLineJoinMiter;
transformsp.MiterLimit = uiDrawDefaultMiterLimit;
// save for when we do the translated one
uiDrawSave(p->Context);
uiDrawStroke(p->Context, path, &original, &originalsp);
uiDrawMatrixSetIdentity(&m);
uiDrawMatrixScale(&m,
438.0, 80.5,
1.3, 1.3);
uiDrawTransform(p->Context, &m);
uiDrawFill(p->Context, path, &fill);
uiDrawStroke(p->Context, path, &transform, &transformsp);
uiDrawRestore(p->Context);
// for testing purposes, show what happens if we scale about (0, 0)
uiDrawMatrixSetIdentity(&m);
uiDrawMatrixTranslate(&m, -300, 50);
uiDrawTransform(p->Context, &m);
uiDrawStroke(p->Context, path, &original, &originalsp);
uiDrawMatrixSetIdentity(&m);
uiDrawMatrixScale(&m,
0, 0,
1.3, 1.3);
uiDrawTransform(p->Context, &m);
uiDrawFill(p->Context, path, &fill);
uiDrawStroke(p->Context, path, &transform, &transformsp);
uiDrawFreePath(path);
}
// from https://msdn.microsoft.com/en-us/library/windows/desktop/dd756689%28v=vs.85%29.aspx
// TODO counterclockwise?!
void drawD2DSkew(uiAreaDrawParams *p)
{
uiDrawPath *path;
uiDrawBrush original;
uiDrawBrush fill;
uiDrawBrush transform;
uiDrawStrokeParams originalsp;
uiDrawStrokeParams transformsp;
uiDrawMatrix m;
originalsp.Dashes = NULL;
originalsp.NumDashes = 0;
originalsp.DashPhase = 0;
transformsp.Dashes = NULL;
transformsp.NumDashes = 0;
transformsp.DashPhase = 0;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathAddRectangle(path, 126.0, 301.5, 186.0 - 126.0, 361.5 - 301.5);
uiDrawPathEnd(path);
// TODO the example doesn't specify what these should be
d2dSolidBrush(&original, d2dBlack, 1.0);
d2dSolidBrush(&fill, d2dWhite, 0.5);
d2dSolidBrush(&transform, d2dForestGreen, 1.0);
// TODO this needs to be dashed
originalsp.Thickness = 1.0;
originalsp.Cap = uiDrawLineCapFlat;
originalsp.Join = uiDrawLineJoinMiter;
originalsp.MiterLimit = uiDrawDefaultMiterLimit;
transformsp.Thickness = 1.0;
transformsp.Cap = uiDrawLineCapFlat;
transformsp.Join = uiDrawLineJoinMiter;
transformsp.MiterLimit = uiDrawDefaultMiterLimit;
// save for when we do the translated one
uiDrawSave(p->Context);
uiDrawStroke(p->Context, path, &original, &originalsp);
uiDrawMatrixSetIdentity(&m);
uiDrawMatrixSkew(&m,
126.0, 301.5,
45.0 * (uiPi / 180), 0);
uiDrawTransform(p->Context, &m);
uiDrawFill(p->Context, path, &fill);
uiDrawStroke(p->Context, path, &transform, &transformsp);
uiDrawRestore(p->Context);
// for testing purposes, show what happens if we skew about (0, 0)
uiDrawMatrixSetIdentity(&m);
uiDrawMatrixTranslate(&m, 0, -200);
uiDrawTransform(p->Context, &m);
uiDrawStroke(p->Context, path, &original, &originalsp);
uiDrawMatrixSetIdentity(&m);
uiDrawMatrixSkew(&m,
0, 0,
45.0 * (uiPi / 180), 0);
uiDrawTransform(p->Context, &m);
uiDrawFill(p->Context, path, &fill);
uiDrawStroke(p->Context, path, &transform, &transformsp);
uiDrawFreePath(path);
}
// from https://msdn.microsoft.com/en-us/library/windows/desktop/dd756691%28v=vs.85%29.aspx
static void drawD2DTranslate(uiAreaDrawParams *p)
{
uiDrawPath *path;
uiDrawBrush original;
uiDrawBrush fill;
uiDrawBrush transform;
uiDrawStrokeParams originalsp;
uiDrawStrokeParams transformsp;
uiDrawMatrix m;
originalsp.Dashes = NULL;
originalsp.NumDashes = 0;
originalsp.DashPhase = 0;
transformsp.Dashes = NULL;
transformsp.NumDashes = 0;
transformsp.DashPhase = 0;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathAddRectangle(path, 126.0, 80.5, 186.0 - 126.0, 140.5 - 80.5);
uiDrawPathEnd(path);
// TODO the example doesn't specify what these should be
d2dSolidBrush(&original, d2dBlack, 1.0);
d2dSolidBrush(&fill, d2dWhite, 0.5);
d2dSolidBrush(&transform, d2dForestGreen, 1.0);
// TODO this needs to be dashed
originalsp.Thickness = 1.0;
originalsp.Cap = uiDrawLineCapFlat;
originalsp.Join = uiDrawLineJoinMiter;
originalsp.MiterLimit = uiDrawDefaultMiterLimit;
transformsp.Thickness = 1.0;
transformsp.Cap = uiDrawLineCapFlat;
transformsp.Join = uiDrawLineJoinMiter;
transformsp.MiterLimit = uiDrawDefaultMiterLimit;
uiDrawStroke(p->Context, path, &original, &originalsp);
uiDrawMatrixSetIdentity(&m);
uiDrawMatrixTranslate(&m, 20, 10);
uiDrawTransform(p->Context, &m);
uiDrawFill(p->Context, path, &fill);
uiDrawStroke(p->Context, path, &transform, &transformsp);
uiDrawFreePath(path);
}
// from https://msdn.microsoft.com/en-us/library/windows/desktop/dd756672%28v=vs.85%29.aspx
// TODO the points seem off
static void drawD2DMultiTransforms(uiAreaDrawParams *p)
{
uiDrawPath *path;
uiDrawBrush original;
uiDrawBrush fill;
uiDrawBrush transform;
uiDrawStrokeParams originalsp;
uiDrawStrokeParams transformsp;
uiDrawMatrix mtranslate;
uiDrawMatrix mrotate;
originalsp.Dashes = NULL;
originalsp.NumDashes = 0;
originalsp.DashPhase = 0;
transformsp.Dashes = NULL;
transformsp.NumDashes = 0;
transformsp.DashPhase = 0;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathAddRectangle(path, 300.0, 40.0, 360.0 - 300.0, 100.0 - 40.0);
uiDrawPathEnd(path);
// TODO the example doesn't specify what these should be
d2dSolidBrush(&original, d2dBlack, 1.0);
d2dSolidBrush(&fill, d2dWhite, 0.5);
d2dSolidBrush(&transform, d2dForestGreen, 1.0);
// TODO this needs to be dashed
originalsp.Thickness = 1.0;
originalsp.Cap = uiDrawLineCapFlat;
originalsp.Join = uiDrawLineJoinMiter;
originalsp.MiterLimit = uiDrawDefaultMiterLimit;
transformsp.Thickness = 1.0;
transformsp.Cap = uiDrawLineCapFlat;
transformsp.Join = uiDrawLineJoinMiter;
transformsp.MiterLimit = uiDrawDefaultMiterLimit;
uiDrawMatrixSetIdentity(&mtranslate);
uiDrawMatrixTranslate(&mtranslate, 20.0, 10.0);
uiDrawMatrixSetIdentity(&mrotate);
uiDrawMatrixRotate(&mrotate,
330.0, 70.0,
45.0 * (uiPi / 180));
// save for when we do the opposite one
uiDrawSave(p->Context);
uiDrawStroke(p->Context, path, &original, &originalsp);
uiDrawTransform(p->Context, &mrotate);
uiDrawTransform(p->Context, &mtranslate);
uiDrawFill(p->Context, path, &fill);
uiDrawStroke(p->Context, path, &transform, &transformsp);
uiDrawRestore(p->Context);
uiDrawFreePath(path);
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathAddRectangle(path, 40.0, 40.0, 100.0 - 40.0, 100.0 - 40.0);
uiDrawPathEnd(path);
uiDrawMatrixSetIdentity(&mtranslate);
uiDrawMatrixTranslate(&mtranslate, 20.0, 10.0);
uiDrawMatrixSetIdentity(&mrotate);
uiDrawMatrixRotate(&mrotate,
70.0, 70.0,
45.0 * (uiPi / 180));
uiDrawStroke(p->Context, path, &original, &originalsp);
uiDrawTransform(p->Context, &mtranslate);
uiDrawTransform(p->Context, &mrotate);
uiDrawFill(p->Context, path, &fill);
uiDrawStroke(p->Context, path, &transform, &transformsp);
uiDrawFreePath(path);
}
// TODO https://msdn.microsoft.com/en-us/library/windows/desktop/dd756675%28v=vs.85%29.aspx
// TODO https://msdn.microsoft.com/en-us/library/windows/desktop/dd756673%28v=vs.85%29.aspx
// TODO https://msdn.microsoft.com/en-us/library/windows/desktop/dd756684%28v=vs.85%29.aspx
// TODO dashing https://msdn.microsoft.com/en-us/library/windows/desktop/dd756683%28v=vs.85%29.aspx
// from https://msdn.microsoft.com/en-us/library/windows/desktop/dd756682%28v=vs.85%29.aspx
static void drawD2DComplexShape(uiAreaDrawParams *p)
{
uiDrawPath *path;
uiDrawBrush black;
uiDrawBrush gradient;
uiDrawBrushGradientStop stops[2];
uiDrawStrokeParams sp;
uiDrawMatrix m;
sp.Dashes = NULL;
sp.NumDashes = 0;
sp.DashPhase = 0;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, 0, 0);
uiDrawPathLineTo(path, 200, 0);
uiDrawPathBezierTo(path,
150, 50,
150, 150,
200, 200);
uiDrawPathLineTo(path, 0, 200);
uiDrawPathBezierTo(path,
50, 150,
50, 50,
0, 0);
uiDrawPathCloseFigure(path);
uiDrawPathEnd(path);
d2dSolidBrush(&black, d2dBlack, 1.0);
stops[0].Pos =0.0;
stops[0].R = 0.0;
stops[0].G = 1.0;
stops[0].B = 1.0;
stops[0].A = 0.25;
stops[1].Pos = 1.0;
stops[1].R = 0.0;
stops[1].G = 0.0;
stops[1].B = 1.0;
stops[1].A = 1.0;
gradient.Type = uiDrawBrushTypeLinearGradient;
gradient.X0 = 100;
gradient.Y0 = 0;
gradient.X1 = 100;
gradient.Y1 = 200;
gradient.Stops = stops;
gradient.NumStops = 2;
uiDrawMatrixSetIdentity(&m);
uiDrawMatrixTranslate(&m, 20, 20);
uiDrawTransform(p->Context, &m);
sp.Thickness = 10.0;
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.MiterLimit = uiDrawDefaultMiterLimit;
uiDrawStroke(p->Context, path, &black, &sp);
uiDrawFill(p->Context, path, &gradient);
uiDrawFreePath(path);
}
// TODO https://msdn.microsoft.com/en-us/library/windows/desktop/dd756692%28v=vs.85%29.aspx
// TODO https://msdn.microsoft.com/en-us/library/windows/desktop/dd756686%28v=vs.85%29.aspx
// TODO https://msdn.microsoft.com/en-us/library/windows/desktop/dd756685%28v=vs.85%29.aspx
// TODO https://msdn.microsoft.com/en-us/library/windows/desktop/dd756674%28v=vs.85%29.aspx
// TODO? https://msdn.microsoft.com/en-us/library/windows/desktop/ee329947%28v=vs.85%29.aspx
// TODO https://msdn.microsoft.com/en-us/library/windows/desktop/ff485857%28v=vs.85%29.aspx
// TODO? https://msdn.microsoft.com/en-us/library/windows/desktop/dd756755%28v=vs.85%29.aspx
// TODO go through the API reference and spot examples that aren't listed
// TODO all of these https://msdn.microsoft.com/en-us/library/windows/desktop/dd368187%28v=vs.85%29.aspx
// cairo Samples Page (http://cairographics.org/samples/)
static void crsourcergba(uiDrawBrush *brush, double r, double g, double b, double a)
{
brush->Type = uiDrawBrushTypeSolid;
brush->R = r;
brush->G = g;
brush->B = b;
brush->A = a;
}
// arc
static void drawCSArc(uiAreaDrawParams *p)
{
double xc = 128.0;
double yc = 128.0;
double radius = 100.0;
double angle1 = 45.0 * (uiPi / 180.0);
double angle2 = 180.0 * (uiPi / 180.0);
uiDrawBrush source;
uiDrawStrokeParams sp;
uiDrawPath *path;
crsourcergba(&source, 0, 0, 0, 1);
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.MiterLimit = uiDrawDefaultMiterLimit;
sp.Dashes = NULL;
sp.NumDashes = 0;
sp.DashPhase = 0;
sp.Thickness = 10.0;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigureWithArc(path,
xc, yc,
radius,
angle1,
angle2 - angle1,
0);
uiDrawPathEnd(path);
uiDrawStroke(p->Context, path, &source, &sp);
uiDrawFreePath(path);
crsourcergba(&source, 1, 0.2, 0.2, 0.6);
sp.Thickness = 6.0;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigureWithArc(path,
xc, yc,
10.0,
0, 2 * uiPi,
0);
uiDrawPathEnd(path);
uiDrawFill(p->Context, path, &source);
uiDrawFreePath(path);
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigureWithArc(path,
xc, yc,
radius,
angle1, 0,
0);
uiDrawPathLineTo(path, xc, yc);
uiDrawPathNewFigureWithArc(path,
xc, yc,
radius,
angle2, 0,
0);
uiDrawPathLineTo(path, xc, yc);
uiDrawPathEnd(path);
uiDrawStroke(p->Context, path, &source, &sp);
uiDrawFreePath(path);
}
// arc negative
static void drawCSArcNegative(uiAreaDrawParams *p)
{
double xc = 128.0;
double yc = 128.0;
double radius = 100.0;
double angle1 = 45.0 * (uiPi / 180.0);
double angle2 = 180.0 * (uiPi / 180.0);
uiDrawBrush source;
uiDrawStrokeParams sp;
uiDrawPath *path;
crsourcergba(&source, 0, 0, 0, 1);
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.MiterLimit = uiDrawDefaultMiterLimit;
sp.Dashes = NULL;
sp.NumDashes = 0;
sp.DashPhase = 0;
sp.Thickness = 10.0;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigureWithArc(path,
xc, yc,
radius,
angle1,
angle2 - angle1,
1);
uiDrawPathEnd(path);
uiDrawStroke(p->Context, path, &source, &sp);
uiDrawFreePath(path);
crsourcergba(&source, 1, 0.2, 0.2, 0.6);
sp.Thickness = 6.0;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigureWithArc(path,
xc, yc,
10.0,
0, 2 * uiPi,
0);
uiDrawPathEnd(path);
uiDrawFill(p->Context, path, &source);
uiDrawFreePath(path);
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigureWithArc(path,
xc, yc,
radius,
angle1, 0,
0);
uiDrawPathLineTo(path, xc, yc);
uiDrawPathNewFigureWithArc(path,
xc, yc,
radius,
angle2, 0,
0);
uiDrawPathLineTo(path, xc, yc);
uiDrawPathEnd(path);
uiDrawStroke(p->Context, path, &source, &sp);
uiDrawFreePath(path);
}
// clip
static void drawCSClip(uiAreaDrawParams *p)
{
uiDrawBrush source;
uiDrawStrokeParams sp;
uiDrawPath *path;
crsourcergba(&source, 0, 0, 0, 1);
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.MiterLimit = uiDrawDefaultMiterLimit;
sp.Dashes = NULL;
sp.NumDashes = 0;
sp.DashPhase = 0;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigureWithArc(path,
128.0, 128.0,
76.8,
0, 2 * uiPi,
0);
uiDrawPathEnd(path);
uiDrawClip(p->Context, path);
uiDrawFreePath(path);
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathAddRectangle(path, 0, 0, 256, 256);
uiDrawPathEnd(path);
uiDrawFill(p->Context, path, &source);
uiDrawFreePath(path);
crsourcergba(&source, 0, 1, 0, 1);
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, 0, 0);
uiDrawPathLineTo(path, 256, 256);
uiDrawPathNewFigure(path, 256, 0);
uiDrawPathLineTo(path, 0, 256);
uiDrawPathEnd(path);
sp.Thickness = 10.0;
uiDrawStroke(p->Context, path, &source, &sp);
uiDrawFreePath(path);
}
// TODO clip image
// curve rectangle
static void drawCSCurveRectangle(uiAreaDrawParams *p)
{
double x0 = 25.6, /* parameters like cairo_rectangle */
y0 = 25.6,
rect_width = 204.8,
rect_height = 204.8,
radius = 102.4; /* and an approximate curvature radius */
double x1,y1;
uiDrawBrush source;
uiDrawStrokeParams sp;
uiDrawPath *path;
crsourcergba(&source, 0, 0, 0, 1);
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.MiterLimit = uiDrawDefaultMiterLimit;
sp.Dashes = NULL;
sp.NumDashes = 0;
sp.DashPhase = 0;
path = uiDrawNewPath(uiDrawFillModeWinding);
x1=x0+rect_width;
y1=y0+rect_height;
if (!rect_width || !rect_height)
return;
if (rect_width/2 < radius) {
if (rect_height/2<radius) {
uiDrawPathNewFigure(path, x0, (y0 + y1)/2);
uiDrawPathBezierTo(path, x0 ,y0, x0, y0, (x0 + x1)/2, y0);
uiDrawPathBezierTo(path, x1, y0, x1, y0, x1, (y0 + y1)/2);
uiDrawPathBezierTo(path, x1, y1, x1, y1, (x1 + x0)/2, y1);
uiDrawPathBezierTo(path, x0, y1, x0, y1, x0, (y0 + y1)/2);
} else {
uiDrawPathNewFigure(path, x0, y0 + radius);
uiDrawPathBezierTo(path, x0 ,y0, x0, y0, (x0 + x1)/2, y0);
uiDrawPathBezierTo(path, x1, y0, x1, y0, x1, y0 + radius);
uiDrawPathLineTo(path, x1 , y1 - radius);
uiDrawPathBezierTo(path, x1, y1, x1, y1, (x1 + x0)/2, y1);
uiDrawPathBezierTo(path, x0, y1, x0, y1, x0, y1- radius);
}
} else {
if (rect_height / 2 < radius) {
uiDrawPathNewFigure(path, x0, (y0 + y1)/2);
uiDrawPathBezierTo(path, x0 , y0, x0 , y0, x0 + radius, y0);
uiDrawPathLineTo(path, x1 - radius, y0);
uiDrawPathBezierTo(path, x1, y0, x1, y0, x1, (y0 + y1)/2);
uiDrawPathBezierTo(path, x1, y1, x1, y1, x1 - radius, y1);
uiDrawPathLineTo(path, x0 + radius, y1);
uiDrawPathBezierTo(path, x0, y1, x0, y1, x0, (y0 + y1)/2);
} else {
uiDrawPathNewFigure(path, x0, y0 + radius);
uiDrawPathBezierTo(path, x0 , y0, x0 , y0, x0 + radius, y0);
uiDrawPathLineTo(path, x1 - radius, y0);
uiDrawPathBezierTo(path, x1, y0, x1, y0, x1, y0 + radius);
uiDrawPathLineTo(path, x1 , y1 - radius);
uiDrawPathBezierTo(path, x1, y1, x1, y1, x1 - radius, y1);
uiDrawPathLineTo(path, x0 + radius, y1);
uiDrawPathBezierTo(path, x0, y1, x0, y1, x0, y1- radius);
}
}
uiDrawPathCloseFigure(path);
uiDrawPathEnd(path);
crsourcergba(&source, 0.5, 0.5, 1, 1.0);
uiDrawFill(p->Context, path, &source);
crsourcergba(&source, 0.5, 0, 0, 0.5);
sp.Thickness = 10.0;
uiDrawStroke(p->Context, path, &source, &sp);
uiDrawFreePath(path);
}
// curve to
static void drawCSCurveTo(uiAreaDrawParams *p)
{
double x=25.6, y=128.0;
double x1=102.4, y1=230.4,
x2=153.6, y2=25.6,
x3=230.4, y3=128.0;
uiDrawBrush source;
uiDrawStrokeParams sp;
uiDrawPath *path;
crsourcergba(&source, 0, 0, 0, 1);
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.MiterLimit = uiDrawDefaultMiterLimit;
sp.Dashes = NULL;
sp.NumDashes = 0;
sp.DashPhase = 0;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, x, y);
uiDrawPathBezierTo(path, x1, y1, x2, y2, x3, y3);
uiDrawPathEnd(path);
sp.Thickness = 10.0;
uiDrawStroke(p->Context, path, &source, &sp);
uiDrawFreePath(path);
crsourcergba(&source, 1, 0.2, 0.2, 0.6);
sp.Thickness = 6.0;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, x, y);
uiDrawPathLineTo(path, x1, y1);
uiDrawPathNewFigure(path, x2, y2);
uiDrawPathLineTo(path, x3, y3);
uiDrawPathEnd(path);
uiDrawStroke(p->Context, path, &source, &sp);
uiDrawFreePath(path);
}
// dash
static void drawCSDash(uiAreaDrawParams *p)
{
double dashes[] = {
50.0, /* ink */
10.0, /* skip */
10.0, /* ink */
10.0 /* skip*/
};
int ndash = sizeof (dashes)/sizeof(dashes[0]);
double offset = -50.0;
uiDrawBrush source;
uiDrawStrokeParams sp;
uiDrawPath *path;
crsourcergba(&source, 0, 0, 0, 1);
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.MiterLimit = uiDrawDefaultMiterLimit;
sp.Dashes = dashes;
sp.NumDashes = ndash;
sp.DashPhase = offset;
sp.Thickness = 10.0;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, 128.0, 25.6);
uiDrawPathLineTo(path, 230.4, 230.4);
uiDrawPathLineTo(path, 230.4 -102.4, 230.4 + 0.0);
uiDrawPathBezierTo(path,
51.2, 230.4,
51.2, 128.0,
128.0, 128.0);
uiDrawPathEnd(path);
uiDrawStroke(p->Context, path, &source, &sp);
uiDrawFreePath(path);
}
// fill and stroke2
static void drawCSFillAndStroke2(uiAreaDrawParams *p)
{
uiDrawBrush source;
uiDrawStrokeParams sp;
uiDrawPath *path;
crsourcergba(&source, 0, 0, 0, 1);
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.MiterLimit = uiDrawDefaultMiterLimit;
sp.Dashes = NULL;
sp.NumDashes = 0;
sp.DashPhase = 0;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, 128.0, 25.6);
uiDrawPathLineTo(path, 230.4, 230.4);
uiDrawPathLineTo(path, 230.4 - 102.4, 230.4 + 0.0);
uiDrawPathBezierTo(path, 51.2, 230.4, 51.2, 128.0, 128.0, 128.0);
uiDrawPathCloseFigure(path);
uiDrawPathNewFigure(path, 64.0, 25.6);
uiDrawPathLineTo(path, 64.0 + 51.2, 25.6 + 51.2);
uiDrawPathLineTo(path, 64.0 + 51.2 -51.2, 25.6 + 51.2 + 51.2);
uiDrawPathLineTo(path, 64.0 + 51.2 -51.2 -51.2, 25.6 + 51.2 + 51.2 -51.2);
uiDrawPathCloseFigure(path);
uiDrawPathEnd(path);
sp.Thickness = 10.0;
crsourcergba(&source, 0, 0, 1, 1);
uiDrawFill(p->Context, path, &source);
crsourcergba(&source, 0, 0, 0, 1);
uiDrawStroke(p->Context, path, &source, &sp);
uiDrawFreePath(path);
}
// fill style
static void drawCSFillStyle(uiAreaDrawParams *p)
{
uiDrawBrush source;
uiDrawStrokeParams sp;
uiDrawPath *path;
uiDrawMatrix m;
crsourcergba(&source, 0, 0, 0, 1);
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.MiterLimit = uiDrawDefaultMiterLimit;
sp.Dashes = NULL;
sp.NumDashes = 0;
sp.DashPhase = 0;
sp.Thickness = 6;
path = uiDrawNewPath(uiDrawFillModeAlternate);
uiDrawPathAddRectangle(path, 12, 12, 232, 70);
uiDrawPathNewFigureWithArc(path,
64, 64,
40,
0, 2*uiPi,
0);
uiDrawPathNewFigureWithArc(path,
192, 64,
40,
0, -2*uiPi,
1);
uiDrawPathEnd(path);
crsourcergba(&source, 0, 0.7, 0, 1);
uiDrawFill(p->Context, path, &source);
crsourcergba(&source, 0, 0, 0, 1);
uiDrawStroke(p->Context, path, &source, &sp);
uiDrawFreePath(path);
uiDrawMatrixSetIdentity(&m);
uiDrawMatrixTranslate(&m, 0, 128);
uiDrawTransform(p->Context, &m);
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathAddRectangle(path, 12, 12, 232, 70);
uiDrawPathNewFigureWithArc(path,
64, 64,
40,
0, 2*uiPi,
0);
uiDrawPathNewFigureWithArc(path,
192, 64,
40,
0, -2*uiPi,
1);
uiDrawPathEnd(path);
crsourcergba(&source, 0, 0, 0.9, 1);
uiDrawFill(p->Context, path, &source);
crsourcergba(&source, 0, 0, 0, 1);
uiDrawStroke(p->Context, path, &source, &sp);
uiDrawFreePath(path);
}
// TOOD gradient (radial gradient with two circles)
// TODO image
// TODO imagepattern
// multi segment caps
static void drawCSMultiCaps(uiAreaDrawParams *p)
{
uiDrawBrush source;
uiDrawStrokeParams sp;
uiDrawPath *path;
crsourcergba(&source, 0, 0, 0, 1);
sp.Join = uiDrawLineJoinMiter;
sp.MiterLimit = uiDrawDefaultMiterLimit;
sp.Dashes = NULL;
sp.NumDashes = 0;
sp.DashPhase = 0;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, 50.0, 75.0);
uiDrawPathLineTo(path, 200.0, 75.0);
uiDrawPathNewFigure(path, 50.0, 125.0);
uiDrawPathLineTo(path, 200.0, 125.0);
uiDrawPathNewFigure(path, 50.0, 175.0);
uiDrawPathLineTo(path, 200.0, 175.0);
uiDrawPathEnd(path);
sp.Thickness = 30.0;
sp.Cap = uiDrawLineCapRound;
uiDrawStroke(p->Context, path, &source, &sp);
uiDrawFreePath(path);
}
// rounded rectangle
static void drawCSRoundRect(uiAreaDrawParams *p)
{
double x = 25.6, /* parameters like cairo_rectangle */
y = 25.6,
width = 204.8,
height = 204.8,
aspect = 1.0, /* aspect ratio */
corner_radius = height / 10.0; /* and corner curvature radius */
double radius = corner_radius / aspect;
double degrees = uiPi / 180.0;
uiDrawBrush source;
uiDrawStrokeParams sp;
uiDrawPath *path;
crsourcergba(&source, 0, 0, 0, 1);
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.MiterLimit = uiDrawDefaultMiterLimit;
sp.Dashes = NULL;
sp.NumDashes = 0;
sp.DashPhase = 0;
path = uiDrawNewPath(uiDrawFillModeWinding);
// top right corner
uiDrawPathNewFigureWithArc(path,
x + width - radius, y + radius,
radius,
-90 * degrees, uiPi / 2,
0);
// bottom right corner
uiDrawPathArcTo(path,
x + width - radius, y + height - radius,
radius,
0 * degrees, uiPi / 2,
0);
// bottom left corner
uiDrawPathArcTo(path,
x + radius, y + height - radius,
radius,
90 * degrees, uiPi / 2,
0);
// top left corner
uiDrawPathArcTo(path,
x + radius, y + radius,
radius,
180 * degrees, uiPi / 2,
0);
uiDrawPathCloseFigure(path);
uiDrawPathEnd(path);
crsourcergba(&source, 0.5, 0.5, 1, 1);
uiDrawFill(p->Context, path, &source);
crsourcergba(&source, 0.5, 0, 0, 0.5);
sp.Thickness = 10.0;
uiDrawStroke(p->Context, path, &source, &sp);
uiDrawFreePath(path);
}
// set line cap
static void drawCSSetLineCap(uiAreaDrawParams *p)
{
uiDrawBrush source;
uiDrawStrokeParams sp;
uiDrawPath *path;
crsourcergba(&source, 0, 0, 0, 1);
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.MiterLimit = uiDrawDefaultMiterLimit;
sp.Dashes = NULL;
sp.NumDashes = 0;
sp.DashPhase = 0;
sp.Thickness = 30.0;
sp.Cap = uiDrawLineCapFlat;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, 64.0, 50.0);
uiDrawPathLineTo(path, 64.0, 200.0);
uiDrawPathEnd(path);
uiDrawStroke(p->Context, path, &source, &sp);
uiDrawFreePath(path);
sp.Cap = uiDrawLineCapRound;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, 128.0, 50.0);
uiDrawPathLineTo(path, 128.0, 200.0);
uiDrawPathEnd(path);
uiDrawStroke(p->Context, path, &source, &sp);
uiDrawFreePath(path);
sp.Cap = uiDrawLineCapSquare;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, 192.0, 50.0);
uiDrawPathLineTo(path, 192.0, 200.0);
uiDrawPathEnd(path);
uiDrawStroke(p->Context, path, &source, &sp);
uiDrawFreePath(path);
// draw helping lines
// keep the square cap to match the reference picture on the cairo website
crsourcergba(&source, 1, 0.2, 0.2, 1);
sp.Thickness = 2.56;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, 64.0, 50.0);
uiDrawPathLineTo(path, 64.0, 200.0);
uiDrawPathNewFigure(path, 128.0, 50.0);
uiDrawPathLineTo(path, 128.0, 200.0);
uiDrawPathNewFigure(path, 192.0, 50.0);
uiDrawPathLineTo(path, 192.0, 200.0);
uiDrawPathEnd(path);
uiDrawStroke(p->Context, path, &source, &sp);
uiDrawFreePath(path);
}
// set line join
static void drawCSSetLineJoin(uiAreaDrawParams *p)
{
uiDrawBrush source;
uiDrawStrokeParams sp;
uiDrawPath *path;
crsourcergba(&source, 0, 0, 0, 1);
sp.Cap = uiDrawLineCapFlat;
sp.Join = uiDrawLineJoinMiter;
sp.MiterLimit = uiDrawDefaultMiterLimit;
sp.Dashes = NULL;
sp.NumDashes = 0;
sp.DashPhase = 0;
sp.Thickness = 40.96;
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, 76.8, 84.48);
uiDrawPathLineTo(path, 76.8 + 51.2, 84.48 -51.2);
uiDrawPathLineTo(path, 76.8 + 51.2 + 51.2, 84.48 - 51.2 + 51.2);
uiDrawPathEnd(path);
sp.Join = uiDrawLineJoinMiter;
uiDrawStroke(p->Context, path, &source, &sp);
uiDrawFreePath(path);
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, 76.8, 161.28);
uiDrawPathLineTo(path, 76.8 + 51.2, 161.28 -51.2);
uiDrawPathLineTo(path, 76.8 + 51.2 + 51.2, 161.28 - 51.2 + 51.2);
uiDrawPathEnd(path);
sp.Join = uiDrawLineJoinBevel;
uiDrawStroke(p->Context, path, &source, &sp);
uiDrawFreePath(path);
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathNewFigure(path, 76.8, 238.08);
uiDrawPathLineTo(path, 76.8 + 51.2, 238.08 -51.2);
uiDrawPathLineTo(path, 76.8 + 51.2 + 51.2, 238.08 - 51.2 + 51.2);
uiDrawPathEnd(path);
sp.Join = uiDrawLineJoinRound;
uiDrawStroke(p->Context, path, &source, &sp);
uiDrawFreePath(path);
}
// TODO text
// TODO text align center
// TODO text extents
// Quartz 2D Programming Guide
static void cgaddrect(uiDrawPath *path, uiAreaDrawParams *p, double x, double y, double width, double height)
{
uiDrawPathAddRectangle(path,
x, p->AreaHeight - y - height,
width, height);
}
// Graphics Contexts > Creating a Window Graphics Context in Mac OS X
static void drawQ2DCreateWindowGC(uiAreaDrawParams *p)
{
uiDrawPath *path;
uiDrawBrush brush;
crsourcergba(&brush, 1, 0, 0, 1);
path = uiDrawNewPath(uiDrawFillModeWinding);
cgaddrect(path, p, 0, 0, 200, 100);
uiDrawPathEnd(path);
uiDrawFill(p->Context, path, &brush);
uiDrawFreePath(path);
crsourcergba(&brush, 0, 0, 1, .5);
path = uiDrawNewPath(uiDrawFillModeWinding);
cgaddrect(path, p, 0, 0, 100, 200);
uiDrawPathEnd(path);
uiDrawFill(p->Context, path, &brush);
uiDrawFreePath(path);
}
// TODO Patterns page?
// TODO Shadows page?
// TODO Gradients page (includes some circle-circle radial gradients)
// TODO Transparency Layers page?
// TODO Core Graphics Layer Drawing page?
// Cocoa Drawing Guide
// TODO Advanced Drawing Techniques page?
// TODO Text page, if any?
// TODO Paths page
static const struct drawtest tests[] = {
{ "Original uiArea test", drawOriginal },
{ "Arc test", drawArcs },
{ "Direct2D: Direct2D Quickstart for Windows 8", drawD2DW8QS },
{ "Direct2D: Creating a Simple Direct2D Application", drawD2DSimpleApp },
{ "Direct2D: How to Create a Solid Color Brush", drawD2DSolidBrush },
{ "Direct2D: How to Create a Linear Gradient Brush", drawD2DLinearBrush },
{ "Direct2D: How to Create a Radial Gradient Brush", drawD2DRadialBrush },
{ "Direct2D: Path Geometries Overview", drawD2DPathGeometries },
{ "Direct2D: How to Create Geometry Groups", drawD2DGeometryGroup },
{ "Direct2D: How to Rotate an Object", drawD2DRotate },
{ "Direct2D: How to Scale an Object", drawD2DScale },
{ "Direct2D: How to Skew an Object", drawD2DSkew },
{ "Direct2D: How to Translate an Object", drawD2DTranslate },
{ "Direct2D: How to Apply Multiple Transforms to an Object", drawD2DMultiTransforms },
{ "Direct2D: How to Draw and Fill a Complex Shape", drawD2DComplexShape },
{ "cairo samples: arc", drawCSArc },
{ "cairo samples: arc negative", drawCSArcNegative },
{ "cairo samples: clip", drawCSClip },
{ "cairo samples: curve rectangle", drawCSCurveRectangle },
{ "cairo samples: curve to", drawCSCurveTo },
{ "cairo samples: dash", drawCSDash },
{ "cairo samples: fill and stroke2", drawCSFillAndStroke2 },
{ "cairo samples: fill style", drawCSFillStyle },
{ "cairo samples: multi segment caps", drawCSMultiCaps },
{ "cairo samples: rounded rectangle", drawCSRoundRect },
{ "cairo samples: set line cap", drawCSSetLineCap },
{ "cairo samples: set line join", drawCSSetLineJoin },
{ "Quartz 2D PG: Creating a Window Graphics Context in Mac OS X", drawQ2DCreateWindowGC },
{ NULL, NULL },
};
void runDrawTest(intmax_t n, uiAreaDrawParams *p)
{
(*(tests[n].draw))(p);
}
void populateComboboxWithTests(uiCombobox *c)
{
size_t i;
for (i = 0; tests[i].name != NULL; i++)
uiComboboxAppend(c, tests[i].name);
}